1,526 research outputs found

    High Performance Queueing and Scheduling in Support of Multicasting in Input-Queued Switches

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    Due to its mild requirement on the bandwidth of switching fabric and internal memory, the input-queued architecture is a practical solution for today\u27s very high-speed switches. One of the notoriously difficult problems in the design of input-queued switches with very high link rates is the high performance queueing and scheduling of multicast traffic. This dissertation focuses on proposing novel solutions for this problem. The design challenge stems from the nature of multicast traffic, i.e., a multicast packet typically has multiple destinations. On the one hand, this nature makes queueing and scheduling of multicast traffic much more difficult than that of unicast traffic. For example, virtual output queueing is widely used to completely avoid the head-of-line blocking and achieve 100% throughput for unicast traffic. Nevertheless, the exhaustive, multicast virtual output queueing is impractical and results in out-of-order delivery. On the other hand, in spite of extensive studies in the context of either pure unicast traffic or pure multicast traffic, the results from a study in one context are not applicable to the other context due to the difference between the natures of unicast and multicast traffic. The design of integrated scheduling for both types of traffic remains an open issue. The main contribution of this dissertation is twofold: firstly, the performance of an interesting approach to efficiently mitigate head-of-line blocking for multicast traffic is theoretically analyzed; secondly, two novel algorithms are proposed to efficiently integrate unicast and multicast scheduling within one switching fabric. The research work presented in this dissertation concludes that (1) a small number of queues are sufficient to maximize the saturation throughput and delay performances of a large multicast switch with multiple first-in-first-out queues per input port; (2) the theoretical analysis results are indeed valid for practical large-sized switches; (3) for a large M × N multicast switch, the final achievable saturation throughput decreases as the ratio of M/N decreases; (4) and the two proposed integration algorithms exhibit promising performances in terms of saturation throughput, delay, and packet loss ratio under both uniform Bernoulli and uniform bursty traffic

    Network Coding in a Multicast Switch

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    We consider the problem of serving multicast flows in a crossbar switch. We show that linear network coding across packets of a flow can sustain traffic patterns that cannot be served if network coding were not allowed. Thus, network coding leads to a larger rate region in a multicast crossbar switch. We demonstrate a traffic pattern which requires a switch speedup if coding is not allowed, whereas, with coding the speedup requirement is eliminated completely. In addition to throughput benefits, coding simplifies the characterization of the rate region. We give a graph-theoretic characterization of the rate region with fanout splitting and intra-flow coding, in terms of the stable set polytope of the 'enhanced conflict graph' of the traffic pattern. Such a formulation is not known in the case of fanout splitting without coding. We show that computing the offline schedule (i.e. using prior knowledge of the flow arrival rates) can be reduced to certain graph coloring problems. Finally, we propose online algorithms (i.e. using only the current queue occupancy information) for multicast scheduling based on our graph-theoretic formulation. In particular, we show that a maximum weighted stable set algorithm stabilizes the queues for all rates within the rate region.Comment: 9 pages, submitted to IEEE INFOCOM 200

    Quarc: a high-efficiency network on-chip architecture

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    The novel Quarc NoC architecture, inspired by the Spidergon scheme is introduced as a NoC architecture that is highly efficient in performing collective communication operations including broadcast and multicast. The efficiency of the Quarc architecture is achieved through balancing the traffic which is the result of the modifications applied to the topology and the routing elements of the Spidergon NoC. This paper provides an ASIC implementation of both architectures using UMCpsilas 0.13 mum CMOS technology and demonstrates an analysis and comparison of the cost and performance between the Quarc and the Spidergon NoCs

    On-board B-ISDN fast packet switching architectures. Phase 2: Development. Proof-of-concept architecture definition report

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    For the next-generation packet switched communications satellite system with onboard processing and spot-beam operation, a reliable onboard fast packet switch is essential to route packets from different uplink beams to different downlink beams. The rapid emergence of point-to-point services such as video distribution, and the large demand for video conference, distributed data processing, and network management makes the multicast function essential to a fast packet switch (FPS). The satellite's inherent broadcast features gives the satellite network an advantage over the terrestrial network in providing multicast services. This report evaluates alternate multicast FPS architectures for onboard baseband switching applications and selects a candidate for subsequent breadboard development. Architecture evaluation and selection will be based on the study performed in phase 1, 'Onboard B-ISDN Fast Packet Switching Architectures', and other switch architectures which have become commercially available as large scale integration (LSI) devices

    Traffic Management for Next Generation Transport Networks

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    Design and implementation of the Quarc network on-chip

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    Networks-on-Chip (NoC) have emerged as alternative to buses to provide a packet-switched communication medium for modular development of large Systems-on-Chip. However, to successfully replace its predecessor, the NoC has to be able to efficiently exchange all types of traffic including collective communications. The latter is especially important for e.g. cache updates in multicore systems. The Quarc NoC architecture has been introduced as a Networks-on-Chip which is highly efficient in exchanging all types of traffic including broadcast and multicast. In this paper we present the hardware implementation of the switch architecture and the network adapter (transceiver) of the Quarc NoC. Moreover, the paper presents an analysis and comparison of the cost and performance between the Quarc and the Spidergon NoCs implemented in Verilog targeting the Xilinx Virtex FPGA family. We demonstrate a dramatic improvement in performance over the Spidergon especially for broadcast traffic, at no additional hardware cost

    Design and analysis of a scalable terabit multicast packet switch : architecture and scheduling algorithms

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    Internet growth and success not only open a primary route of information exchange for millions of people around the world, but also create unprecedented demand for core network capacity. Existing switches/routers, due to the bottleneck from either switch architecture or arbitration complexity, can reach a capacity on the order of gigabits per second, but few of them are scalable to large capacity of terabits per second. In this dissertation, we propose three novel switch architectures with cooperated scheduling algorithms to design a terabit backbone switch/router which is able to deliver large capacity, multicasting, and high performance along with Quality of Service (QoS). Our switch designs benefit from unique features of modular switch architecture and distributed resource allocation scheme. Switch I is a unique and modular design characterized by input and output link sharing. Link sharing resolves output contention and eliminates speedup requirement for central switch fabric. Hence, the switch architecture is scalable to any large size. We propose a distributed round robin (RR) scheduling algorithm which provides fairness and has very low arbitration complexity. Switch I can achieve good performance under uniform traffic. However, Switch I does not perform well for non-uniform traffic. Switch II, as a modified switch design, employs link sharing as well as a token ring to pursue a solution to overcome the drawback of Switch 1. We propose a round robin prioritized link reservation (RR+POLR) algorithm which results in an improved performance especially under non-uniform traffic. However, RR+POLR algorithm is not flexible enough to adapt to the input traffic. In Switch II, the link reservation rate has a great impact on switch performance. Finally, Switch III is proposed as an enhanced switch design using link sharing and dual round robin rings. Packet forwarding is based on link reservation. We propose a queue occupancy based dynamic link reservation (QOBDLR) algorithm which can adapt to the input traffic to provide a fast and fair link resource allocation. QOBDLR algorithm is a distributed resource allocation scheme in the sense that dynamic link reservation is carried out according to local available information. Arbitration complexity is very low. Compared to the output queued (OQ) switch which is known to offer the best performance under any traffic pattern, Switch III not only achieves performance as good as the OQ switch, but also overcomes speedup problem which seriously limits the OQ switch to be a scalable switch design. Hence, Switch III would be a good choice for high performance, scalable, large-capacity core switches

    FTMS: an efficient multicast scheduling algorithm for feedback-based two-stage switch

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    Session - NGNI02: Router Architecture & Switch DesignTwo major challenges in designing high-speed multicast switches are the expensive multicast switch fabric and the highly complicated central scheduler. While the recent load-balanced switch architecture uses simple unicast switch fabric and does not require a central scheduler, it is only good at handling unicast traffic. In this paper, we extend an existing load-balanced switch called feedback-based two-stage switch to support multicast traffic. In particular, an efficient multicast scheduling algorithm (FTMS) is designed. With FTMS, head-of-line (HOL) packet blocking at each input port is eliminated by adopting 'pointer' queues. To cut down queuing delay, packet replication is carried out at middle-stage ports. As compared with other multicast scheduling algorithms, simulation results show that our FTMS always provides the highest throughput. © 2012 IEEE.published_or_final_versio
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