4,095 research outputs found

    Towards a Holistic CAD Platform for Nanotechnologies

    Get PDF
    Silicon-based CMOS technologies are predicted to reach their ultimate limits by the middle of the next decade. Research on nanotechnologies is actively conducted, in a world-wide effort to develop new technologies able to maintain the Moore's law. They promise revolutionizing the computing systems by integrating tremendous numbers of devices at low cost. These trends will have a profound impact on the architectures of computing systems and will require a new paradigm of CAD. The paper presents a work in progress on this direction. It is aimed at fitting requirements and constraints of nanotechnologies, in an effort to achieve efficient use of the huge computing power promised by them. To achieve this goal we are developing CAD tools able to exploit efficiently these huge computing capabilities promised by nanotechnologies in the domain of simulation of complex systems composed by huge numbers of relatively simple elements.Comment: Submitted on behalf of TIMA Editions (http://irevues.inist.fr/tima-editions

    Efficiency analysis methodology of FPGAs based on lost frequencies, area and cycles

    Get PDF
    We propose a methodology to study and to quantify efficiency and the impact of overheads on runtime performance. Most work on High-Performance Computing (HPC) for FPGAs only studies runtime performance or cost, while we are interested in how far we are from peak performance and, more importantly, why. The efficiency of runtime performance is defined with respect to the ideal computational runtime in absence of inefficiencies. The analysis of the difference between actual and ideal runtime reveals the overheads and bottlenecks. A formal approach is proposed to decompose the efficiency into three components: frequency, area and cycles. After quantification of the efficiencies, a detailed analysis has to reveal the reasons for the lost frequencies, lost area and lost cycles. We propose a taxonomy of possible causes and practical methods to identify and quantify the overheads. The proposed methodology is applied on a number of use cases to illustrate the methodology. We show the interaction between the three components of efficiency and show how bottlenecks are revealed

    Wearable and mobile devices

    Get PDF
    Information and Communication Technologies, known as ICT, have undergone dramatic changes in the last 25 years. The 1980s was the decade of the Personal Computer (PC), which brought computing into the home and, in an educational setting, into the classroom. The 1990s gave us the World Wide Web (the Web), building on the infrastructure of the Internet, which has revolutionized the availability and delivery of information. In the midst of this information revolution, we are now confronted with a third wave of novel technologies (i.e., mobile and wearable computing), where computing devices already are becoming small enough so that we can carry them around at all times, and, in addition, they have the ability to interact with devices embedded in the environment. The development of wearable technology is perhaps a logical product of the convergence between the miniaturization of microchips (nanotechnology) and an increasing interest in pervasive computing, where mobility is the main objective. The miniaturization of computers is largely due to the decreasing size of semiconductors and switches; molecular manufacturing will allow for “not only molecular-scale switches but also nanoscale motors, pumps, pipes, machinery that could mimic skin” (Page, 2003, p. 2). This shift in the size of computers has obvious implications for the human-computer interaction introducing the next generation of interfaces. Neil Gershenfeld, the director of the Media Lab’s Physics and Media Group, argues, “The world is becoming the interface. Computers as distinguishable devices will disappear as the objects themselves become the means we use to interact with both the physical and the virtual worlds” (Page, 2003, p. 3). Ultimately, this will lead to a move away from desktop user interfaces and toward mobile interfaces and pervasive computing

    Automated optimization of reconfigurable designs

    Get PDF
    Currently, the optimization of reconfigurable design parameters is typically done manually and often involves substantial amount effort. The main focus of this thesis is to reduce this effort. The designer can focus on the implementation and design correctness, leaving the tools to carry out optimization. To address this, this thesis makes three main contributions. First, we present initial investigation of reconfigurable design optimization with the Machine Learning Optimizer (MLO) algorithm. The algorithm is based on surrogate model technology and particle swarm optimization. By using surrogate models the long hardware generation time is mitigated and automatic optimization is possible. For the first time, to the best of our knowledge, we show how those models can both predict when hardware generation will fail and how well will the design perform. Second, we introduce a new algorithm called Automatic Reconfigurable Design Efficient Global Optimization (ARDEGO), which is based on the Efficient Global Optimization (EGO) algorithm. Compared to MLO, it supports parallelism and uses a simpler optimization loop. As the ARDEGO algorithm uses multiple optimization compute nodes, its optimization speed is greatly improved relative to MLO. Hardware generation time is random in nature, two similar configurations can take vastly different amount of time to generate making parallelization complicated. The novelty is efficient use of the optimization compute nodes achieved through extension of the asynchronous parallel EGO algorithm to constrained problems. Third, we show how results of design synthesis and benchmarking can be reused when a design is ported to a different platform or when its code is revised. This is achieved through the new Auto-Transfer algorithm. A methodology to make the best use of available synthesis and benchmarking results is a novel contribution to design automation of reconfigurable systems.Open Acces
    • …
    corecore