4,596 research outputs found

    Predictable Implementation of Real-Time Applications on Multiprocessor Systems on Chip

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    Worst-case execution time (WCET) analysis and, in general, the predictability of real-time applications implemented on multiprocessor systems has been addressed only in very restrictive and particular contexts. One important aspect that makes the analysis difficult is the estimation of the system\u27s communication behavior. The traffic on the bus does not solely originate from data transfers due to data dependencies between tasks, but is also affected by memory transfers as result of cache misses. As opposed to the analysis performed for a single processor system, where the cache miss penalty is constant, in a multiprocessor system each cache miss has a variable penalty, depending on the bus contention. This affects the tasks\u27 WCET which, however, is needed in order to perform system scheduling. At the same time, the WCET depends on the system schedule due to the bus interference. In this context, we present an approach to worst-case execution time analysis and system scheduling for real-time applications implemented on multiprocessor SoC architectures. We will also address the bus scheduling policy and its optimization, which are of huge importance for the performance of such predictable multiprocessor applications

    Asynchronous Graph Pattern Matching on Multiprocessor Systems

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    Pattern matching on large graphs is the foundation for a variety of application domains. Strict latency requirements and continuously increasing graph sizes demand the usage of highly parallel in-memory graph processing engines that need to consider non-uniform memory access (NUMA) and concurrency issues to scale up on modern multiprocessor systems. To tackle these aspects, graph partitioning becomes increasingly important. Hence, we present a technique to process graph pattern matching on NUMA systems in this paper. As a scalable pattern matching processing infrastructure, we leverage a data-oriented architecture that preserves data locality and minimizes concurrency-related bottlenecks on NUMA systems. We show in detail, how graph pattern matching can be asynchronously processed on a multiprocessor system.Comment: 14 Pages, Extended version for ADBIS 201

    Interval simulation: raising the level of abstraction in architectural simulation

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    Detailed architectural simulators suffer from a long development cycle and extremely long evaluation times. This longstanding problem is further exacerbated in the multi-core processor era. Existing solutions address the simulation problem by either sampling the simulated instruction stream or by mapping the simulation models on FPGAs; these approaches achieve substantial simulation speedups while simulating performance in a cycle-accurate manner This paper proposes interval simulation which rakes a completely different approach: interval simulation raises the level of abstraction and replaces the core-level cycle-accurate simulation model by a mechanistic analytical model. The analytical model estimates core-level performance by analyzing intervals, or the timing between two miss events (branch mispredictions and TLB/cache misses); the miss events are determined through simulation of the memory hierarchy, cache coherence protocol, interconnection network and branch predictor By raising the level of abstraction, interval simulation reduces both development time and evaluation time. Our experimental results using the SPEC CPU2000 and PARSEC benchmark suites and the MS multi-core simulator show good accuracy up to eight cores (average error of 4.6% and max error of 11% for the multi-threaded full-system workloads), while achieving a one order of magnitude simulation speedup compared to cycle-accurate simulation. Moreover interval simulation is easy to implement: our implementation of the mechanistic analytical model incurs only one thousand lines of code. Its high accuracy, fast simulation speed and ease-of-use make interval simulation a useful complement to the architect's toolbox for exploring system-level and high-level micro-architecture trade-offs

    Radiation safety based on the sky shine effect in reactor

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    In the reactor operation, neutrons and gamma rays are the most dominant radiation. As protection, lead and concrete shields are built around the reactor. However, the radiation can penetrate the water shielding inside the reactor pool. This incident leads to the occurrence of sky shine where a physical phenomenon of nuclear radiation sources was transmitted panoramic that extends to the environment. The effect of this phenomenon is caused by the fallout radiation into the surrounding area which causes the radiation dose to increase. High doses of exposure cause a person to have stochastic effects or deterministic effects. Therefore, this study was conducted to measure the radiation dose from sky shine effect that scattered around the reactor at different distances and different height above the reactor platform. In this paper, the analysis of the radiation dose of sky shine effect was measured using the experimental metho

    Parallelizing the QUDA Library for Multi-GPU Calculations in Lattice Quantum Chromodynamics

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    Graphics Processing Units (GPUs) are having a transformational effect on numerical lattice quantum chromodynamics (LQCD) calculations of importance in nuclear and particle physics. The QUDA library provides a package of mixed precision sparse matrix linear solvers for LQCD applications, supporting single GPUs based on NVIDIA's Compute Unified Device Architecture (CUDA). This library, interfaced to the QDP++/Chroma framework for LQCD calculations, is currently in production use on the "9g" cluster at the Jefferson Laboratory, enabling unprecedented price/performance for a range of problems in LQCD. Nevertheless, memory constraints on current GPU devices limit the problem sizes that can be tackled. In this contribution we describe the parallelization of the QUDA library onto multiple GPUs using MPI, including strategies for the overlapping of communication and computation. We report on both weak and strong scaling for up to 32 GPUs interconnected by InfiniBand, on which we sustain in excess of 4 Tflops.Comment: 11 pages, 7 figures, to appear in the Proceedings of Supercomputing 2010 (submitted April 12, 2010
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