3,288 research outputs found
A unified approach to the performance analysis of caching systems
We propose a unified methodology to analyse the performance of caches (both
isolated and interconnected), by extending and generalizing a decoupling
technique originally known as Che's approximation, which provides very accurate
results at low computational cost. We consider several caching policies, taking
into account the effects of temporal locality. In the case of interconnected
caches, our approach allows us to do better than the Poisson approximation
commonly adopted in prior work. Our results, validated against simulations and
trace-driven experiments, provide interesting insights into the performance of
caching systems.Comment: in ACM TOMPECS 20016. Preliminary version published at IEEE Infocom
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A versatile and accurate approximation for LRU cache performance
In a 2002 paper, Che and co-authors proposed a simple approach for estimating
the hit rates of a cache operating the least recently used (LRU) replacement
policy. The approximation proves remarkably accurate and is applicable to quite
general distributions of object popularity. This paper provides a mathematical
explanation for the success of the approximation, notably in configurations
where the intuitive arguments of Che, et al clearly do not apply. The
approximation is particularly useful in evaluating the performance of current
proposals for an information centric network where other approaches fail due to
the very large populations of cacheable objects to be taken into account and to
their complex popularity law, resulting from the mix of different content types
and the filtering effect induced by the lower layers in a cache hierarchy
Exact Analysis of TTL Cache Networks: The Case of Caching Policies driven by Stopping Times
TTL caching models have recently regained significant research interest,
largely due to their ability to fit popular caching policies such as LRU. This
paper advances the state-of-the-art analysis of TTL-based cache networks by
developing two exact methods with orthogonal generality and computational
complexity. The first method generalizes existing results for line networks
under renewal requests to the broad class of caching policies whereby evictions
are driven by stopping times. The obtained results are further generalized,
using the second method, to feedforward networks with Markov arrival processes
(MAP) requests. MAPs are particularly suitable for non-line networks because
they are closed not only under superposition and splitting, as known, but also
under input-output caching operations as proven herein for phase-type TTL
distributions. The crucial benefit of the two closure properties is that they
jointly enable the first exact analysis of feedforward networks of TTL caches
in great generality
A Low-Complexity Approach to Distributed Cooperative Caching with Geographic Constraints
We consider caching in cellular networks in which each base station is
equipped with a cache that can store a limited number of files. The popularity
of the files is known and the goal is to place files in the caches such that
the probability that a user at an arbitrary location in the plane will find the
file that she requires in one of the covering caches is maximized.
We develop distributed asynchronous algorithms for deciding which contents to
store in which cache. Such cooperative algorithms require communication only
between caches with overlapping coverage areas and can operate in asynchronous
manner. The development of the algorithms is principally based on an
observation that the problem can be viewed as a potential game. Our basic
algorithm is derived from the best response dynamics. We demonstrate that the
complexity of each best response step is independent of the number of files,
linear in the cache capacity and linear in the maximum number of base stations
that cover a certain area. Then, we show that the overall algorithm complexity
for a discrete cache placement is polynomial in both network size and catalog
size. In practical examples, the algorithm converges in just a few iterations.
Also, in most cases of interest, the basic algorithm finds the best Nash
equilibrium corresponding to the global optimum. We provide two extensions of
our basic algorithm based on stochastic and deterministic simulated annealing
which find the global optimum.
Finally, we demonstrate the hit probability evolution on real and synthetic
networks numerically and show that our distributed caching algorithm performs
significantly better than storing the most popular content, probabilistic
content placement policy and Multi-LRU caching policies.Comment: 24 pages, 9 figures, presented at SIGMETRICS'1
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