1,564 research outputs found

    Modeling Data-Plane Power Consumption of Future Internet Architectures

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    With current efforts to design Future Internet Architectures (FIAs), the evaluation and comparison of different proposals is an interesting research challenge. Previously, metrics such as bandwidth or latency have commonly been used to compare FIAs to IP networks. We suggest the use of power consumption as a metric to compare FIAs. While low power consumption is an important goal in its own right (as lower energy use translates to smaller environmental impact as well as lower operating costs), power consumption can also serve as a proxy for other metrics such as bandwidth and processor load. Lacking power consumption statistics about either commodity FIA routers or widely deployed FIA testbeds, we propose models for power consumption of FIA routers. Based on our models, we simulate scenarios for measuring power consumption of content delivery in different FIAs. Specifically, we address two questions: 1) which of the proposed FIA candidates achieves the lowest energy footprint; and 2) which set of design choices yields a power-efficient network architecture? Although the lack of real-world data makes numerous assumptions necessary for our analysis, we explore the uncertainty of our calculations through sensitivity analysis of input parameters

    Design and implementation of the node identity internetworking architecture

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    The Internet Protocol (IP) has been proven very flexible, being able to accommodate all kinds of link technologies and supporting a broad range of applications. The basic principles of the original Internet architecture include end-to-end addressing, global routeability and a single namespace of IP addresses that unintentionally serves both as locators and host identifiers. The commercial success and widespread use of the Internet have lead to new requirements, which include internetworking over business boundaries, mobility and multi-homing in an untrusted environment. Our approach to satisfy these new requirements is to introduce a new internetworking layer, the node identity layer. Such a layer runs on top of the different versions of IP, but could also run directly on top of other kinds of network technologies, such as MPLS and 2G/3G PDP contexts. This approach enables connectivity across different communication technologies, supports mobility, multi-homing, and security from ground up. This paper describes the Node Identity Architecture in detail and discusses the experiences from implementing and running a prototype

    Towards Terabit Carrier Ethernet and Energy Efficient Optical Transport Networks

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    Scalable network virtualization using FPGAs

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    Network architecture for large-scale distributed virtual environments

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    Distributed Virtual Environments (DVEs) provide 3D graphical computer generated environments with stereo sound, supporting real-time collaboration between potentially large numbers of users distributed around the world. Early DVEs has been used over local area networks (LANs). Recently with the Internet's development into the most common embedding for DVEs these distributed applications have been moved towards an exploiting IP networks. This has brought the scalability challenges into the DVEs evolution. The network bandwidth resource is the more limited resource of the DVE system and to improve the DVE's scalability it is necessary to manage carefully this resource. To achieve the saving in the network bandwidth the different types of the network traffic that is produced by the DVEs have to be considered. DVE applications demand· exchange of the data that forms different types of traffic such as a computer data type, video and audio, and a 3D data type to keep the consistency of the application's state. The problem is that the meeting of the QoS requirements of both control and continuous media traffic already have been covered by the existing research. But QoS for transfer of the 3D information has not really been considered. The 3D DVE geometry traffic is very bursty in nature and places a high demands on the network for short intervals of time due to the quite large size of the 3D models and the DVE application requirements to transmit a 3D data as quick as possible. The main motivation in carrying out the work presented in this thesis is to find a solution to improve the scalability of the DVE applications by a consideration the QoS requirements of the 3D DVE geometrical data type. In this work we are investigating the possibility to decrease the network bandwidth utilization by the 3D DVE traffic using the level of detail (LOD) concept and the active networking approach. The background work of the thesis surveys the DVE applications and the scalability requirements of the DVE systems. It also discusses the active networks and multiresolution representation and progressive transmission of the 3D data. The new active networking approach to the transmission of the 3D geometry data within the DVE systems is proposed in this thesis. This approach enhances the currently applied peer-to-peer DVE architecture by adding to the peer-to-peer multicast neny_ork layer filtering of the 3D flows an application level filtering on the active intermediate nodes. The active router keeps the application level information about the placements of users. This information is used by active routers to prune more detailed 3D data flows (higher LODs) in the multicast tree arches that are linked to the distance DVE participants. The exploration of possible benefits of exploiting the proposed active approach through the comparison with the non-active approach is carried out using the simulation­based performance modelling approach. Complex interactions between participants in DVE application and a large number of analyzed variables indicate that flexible simulation is more appropriate than mathematical modelling. To build a test bed will not be feasible. Results from the evaluation demonstrate that the proposed active approach shows potential benefits to the improvement of the DVE's scalability but the degree of improvement depends on the users' movement pattern. Therefore, other active networking methods to support the 3D DVE geometry transmission may also be required

    Models, Algorithms, and Architectures for Scalable Packet Classification

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    The growth and diversification of the Internet imposes increasing demands on the performance and functionality of network infrastructure. Routers, the devices responsible for the switch-ing and directing of traffic in the Internet, are being called upon to not only handle increased volumes of traffic at higher speeds, but also impose tighter security policies and provide support for a richer set of network services. This dissertation addresses the searching tasks performed by Internet routers in order to forward packets and apply network services to packets belonging to defined traffic flows. As these searching tasks must be performed for each packet traversing the router, the speed and scalability of the solutions to the route lookup and packet classification problems largely determine the realizable performance of the router, and hence the Internet as a whole. Despite the energetic attention of the academic and corporate research communities, there remains a need for search engines that scale to support faster communication links, larger route tables and filter sets and increasingly complex filters. The major contributions of this work include the design and analysis of a scalable hardware implementation of a Longest Prefix Matching (LPM) search engine for route lookup, a survey and taxonomy of packet classification techniques, a thorough analysis of packet classification filter sets, the design and analysis of a suite of performance evaluation tools for packet classification algorithms and devices, and a new packet classification algorithm that scales to support high-speed links and large filter sets classifying on additional packet fields
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