55 research outputs found

    Effects of population size for location-aware node placement in WMNs: evaluation by a genetic algorithm--based approach

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    Wireless mesh networks (WMNs) are cost-efficient networks that have the potential to serve as an infrastructure for advanced location-based services. Location service is a desired feature for WMNs to support location-oriented applications. WMNs are also interesting infrastructures for supporting ubiquitous multimedia Internet access for mobile or fixed mesh clients. In order to efficiently support such services and offering QoS, the optimized placement of mesh router nodes is very important. Indeed, such optimized mesh placement can support location service managed in the mesh and keep the rate of location updates low...Peer ReviewedPostprint (author's final draft

    Improving Multicast Communications Over Wireless Mesh Networks

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    In wireless mesh networks (WMNs) the traditional approach to shortest path tree based multicasting is to cater for the needs of the poorest performingnode i.e. the maximum permitted multicast line rate is limited to the lowest line rate used by the individual Child nodes on a branch. In general, this meansfixing the line rate to its minimum value and fixing the transmit power to its maximum permitted value. This simplistic approach of applying a single multicast rate for all nodes in the multicast group results in a sub-optimal trade-off between the mean network throughput and coverage area that does not allow for high bandwidth multimedia applications to be supported. By relaxing this constraint and allowing multiple line rates to be used, the mean network throughput can be improved. This thesis presents two methods that aim to increase the mean network throughput through the use of multiple line rates by the forwarding nodes. This is achieved by identifying the Child nodes responsible for reducing the multicast group rate. The first method identifies specific locations for the placement of relay nodes which allows for higher multicast branch line rates to be used. The second method uses a power control algorithm to tune the transmit power to allow for higher multicast branch line rates. The use of power control also helps to reduce the interference caused to neighbouring nodes.Through extensive computer simulation it can be shown that these two methods can lead to a four-fold gain in the mean network throughput undertypical WMN operating conditions compared with the single line rate case

    Mobile Ad Hoc Networks

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    Guiding readers through the basics of these rapidly emerging networks to more advanced concepts and future expectations, Mobile Ad hoc Networks: Current Status and Future Trends identifies and examines the most pressing research issues in Mobile Ad hoc Networks (MANETs). Containing the contributions of leading researchers, industry professionals, and academics, this forward-looking reference provides an authoritative perspective of the state of the art in MANETs. The book includes surveys of recent publications that investigate key areas of interest such as limited resources and the mobility of mobile nodes. It considers routing, multicast, energy, security, channel assignment, and ensuring quality of service. Also suitable as a text for graduate students, the book is organized into three sections: Fundamentals of MANET Modeling and Simulation—Describes how MANETs operate and perform through simulations and models Communication Protocols of MANETs—Presents cutting-edge research on key issues, including MAC layer issues and routing in high mobility Future Networks Inspired By MANETs—Tackles open research issues and emerging trends Illustrating the role MANETs are likely to play in future networks, this book supplies the foundation and insight you will need to make your own contributions to the field. It includes coverage of routing protocols, modeling and simulations tools, intelligent optimization techniques to multicriteria routing, security issues in FHAMIPv6, connecting moving smart objects to the Internet, underwater sensor networks, wireless mesh network architecture and protocols, adaptive routing provision using Bayesian inference, and adaptive flow control in transport layer using genetic algorithms

    Game theoretic models for resource sharing in wireless networks

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    Wireless communications have been recently characterized by rapid proliferation of wireless networks, impressive growth of standard and technologies, evolution of the end-user terminals, and increasing demand in the wireless spectrum. New, more flexible schemes for the management of the available resources, from both the user and the network side, are necessary in order to improve the efficiency in the usage of the available resources.This work aims at shedding light on the performance modeling of radio resource sharing/allocation situations. Since, in general, the quality of service perceived by a system (e.g., user, network) strictly depends on the behavior of the other entities, and the involved interactions are mainly competitive, this work introduces a framework based on non–cooperative game theoretic tools. Furthermore, non–cooperative game theory is suitable in distributed networks, where control and management are inherently decentralized.First, we consider the case in which many users have to make decisions on which wireless access point to connect to. In this scenario, the quality perceived by the users mainly depends on the number of other users choosing the very same accessing opportunity. In this context, we also consider two–stage games where network make decisions on how to use the available resources, and users react to this selecting the network that maximizes their satisfaction. Then, we refer to the problem of spectrum sharing, where users directly compete for portions of the available spectrum. Finally, we provide a more complex model where the users utility function is based on the Shannon rate. The aim of this second part is to provide a better representation of the satisfaction perceived by the users, i.e., in terms of achievable throughput. Due to the complexity of the game model, we first provide a complete analytical analysis of the two–user case. Then, we extend the model to the N–user case. We mainly analyze this game through simulations. Finally, inspired by the results obtained numerically, we introduce stochastic geometry in the analysis of spectrum games in order to predict the performance of the game in large networks.Ph.D., Electrical Engineering -- Drexel University, 201
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