90 research outputs found

    Performance evaluation of WMN-GA for different mutation and crossover rates considering number of covered users parameter

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    Node placement problems have been long investigated in the optimization field due to numerous applications in location science and classification. Facility location problems are showing their usefulness to communication networks, and more especially from Wireless Mesh Networks (WMNs) field. Recently, such problems are showing their usefulness to communication networks, where facilities could be servers or routers offering connectivity services to clients. In this paper, we deal with the effect of mutation and crossover operators in GA for node placement problem. We evaluate the performance of the proposed system using different selection operators and different distributions of router nodes considering number of covered users parameter. The simulation results show that for Linear and Exponential ranking methods, the system has a good performance for all rates of crossover and mutation.Peer ReviewedPostprint (published version

    Effects of population size for location-aware node placement in WMNs: evaluation by a genetic algorithm--based approach

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    Wireless mesh networks (WMNs) are cost-efficient networks that have the potential to serve as an infrastructure for advanced location-based services. Location service is a desired feature for WMNs to support location-oriented applications. WMNs are also interesting infrastructures for supporting ubiquitous multimedia Internet access for mobile or fixed mesh clients. In order to efficiently support such services and offering QoS, the optimized placement of mesh router nodes is very important. Indeed, such optimized mesh placement can support location service managed in the mesh and keep the rate of location updates low...Peer ReviewedPostprint (author's final draft

    A GA-based simulation system for WMNs: comparison analysis for different number of flows, client distributions, DCF and EDCA functions

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    In this paper, we compare the performance of Distributed Coordination Function (DCF) and Enhanced Distributed Channel Access (EDCA) for normal and uniform distributions of mesh clients considering two Wireless Mesh Network (WMN) architectures. As evaluation metrics, we consider throughput, delay, jitter and fairness index metrics. For simulations, we used WMN-GA simulation system, ns-3 and Optimized Link State Routing. The simulation results show that for normal distribution, the throughput of I/B WMN is higher than Hybrid WMN architecture. For uniform distribution, in case of I/B WMN, the throughput of EDCA is a little bit higher than Hybrid WMN. However, for Hybrid WMN, the throughput of DCF is higher than EDCA. For normal distribution, the delay and jitter of Hybrid WMN are lower compared with I/B WMN. For uniform distribution, the delay and jitter of both architectures are almost the same. However, in the case of DCF for 20 flows, the delay and jitter of I/B WMN are lower compared with Hybrid WMN. For I/B architecture, in case of normal distribution the fairness index of DCF is higher than EDCA. However, for Hybrid WMN, the fairness index of EDCA is higher than DCF. For uniform distribution, the fairness index of few flows is higher than others for both WMN architectures.Peer ReviewedPostprint (author's final draft

    Joint QoS multicast routing and channel assignment in multiradio multichannel wireless mesh networks using intelligent computational methods

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    Copyright @ 2010 Elsevier B.V. All rights reserved.In this paper, the quality of service multicast routing and channel assignment (QoS-MRCA) problem is investigated. It is proved to be a NP-hard problem. Previous work separates the multicast tree construction from the channel assignment. Therefore they bear severe drawback, that is, channel assignment cannot work well with the determined multicast tree. In this paper, we integrate them together and solve it by intelligent computational methods. First, we develop a unified framework which consists of the problem formulation, the solution representation, the fitness function, and the channel assignment algorithm. Then, we propose three separate algorithms based on three representative intelligent computational methods (i.e., genetic algorithm, simulated annealing, and tabu search). These three algorithms aim to search minimum-interference multicast trees which also satisfy the end-to-end delay constraint and optimize the usage of the scarce radio network resource in wireless mesh networks. To achieve this goal, the optimization techniques based on state of the art genetic algorithm and the techniques to control the annealing process and the tabu search procedure are well developed separately. Simulation results show that the proposed three intelligent computational methods based multicast algorithms all achieve better performance in terms of both the total channel conflict and the tree cost than those comparative references.This work was supported by the Engineering and Physical Sciences Research Council (EPSRC) of UK under Grant EP/E060722/1

    Implementation and evaluation of a simulation system based on particle swarm optimisation for node placement problem in wireless mesh networks

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    With the fast development of wireless technologies, wireless mesh networks (WMNs) are becoming an important networking infrastructure due to their low cost and increased high speed wireless internet connectivity. This paper implements a simulation system based on particle swarm optimisation (PSO) in order to solve the problem of mesh router placement in WMNs. Four replacement methods of mesh routers are considered: constriction method (CM), random inertia weight method (RIWM), linearly decreasing Vmax method (LDVM) and linearly decreasing inertia weight method (LDIWM). Simulation results are provided, showing that the CM converges very fast, but has the worst performance among the methods. The considered performance metrics are the size of giant component (SGC) and the number of covered mesh clients (NCMC). The RIWM converges fast and the performance is good. The LDIWM is a combination of RIWM and LDVM. The LDVM converges after 170 number of phases but has a good performance.Peer ReviewedPostprint (author's final draft

    A genetic-inspired joint multicast routing and channel assignment algorithm in wireless mesh networks

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    Copyright @ 2008 IEEEThis paper proposes a genetic algorithm (GA) based optimization approach to search a minimum-interference multicast tree which satis¯es the end-to-end delay constraint and optimizes the usage of the scarce radio network resource in wireless mesh networks. The path-oriented en- coding method is used and each chromosome is represented by a tree data structure (i.e., a set of paths). Since we expect the multicast trees on which the minimum-interference channel assignment can be produced, a fitness function that returns the total channel conflict is devised. Crossover and mutation are well designed to adapt to the tree structure. A simple yet effective channel assignment algorithm is proposed to reduce the channel conflict. Simulation results show that the proposed GA based multicast algorithm achieves better performance in terms of both the total channel conflict and the tree cost than that of a well known algorithm

    Node placement in Wireless Mesh Networks: a comparison study of WMN-SA and WMN-PSO simulation systems

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    (c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.With the fast development of wireless technologies, Wireless Mesh Networks (WMNs) are becoming an important networking infrastructure due to their low cost and increased high speed wireless Internet connectivity. In our previous work, we implemented a simulation system based on Simulated Annealing (SA) for solving node placement problem in wireless mesh networks, called WMN-SA. Also, we implemented a Particle Swarm Optimization (PSO) based simulation system, called WMN-PSO. In this paper, we compare two systems considering calculation time. From the simulation results, when the area size is 32 × 32 and 64 × 64, WMN-SA is better than WMN-PSO. When the area size is 128 × 128, WMN-SA performs better than WMN-PSO. However, WMN-SA needs more calculation time than WMN-PSO.Peer ReviewedPostprint (author's final draft

    Investigation of fitness function weight-coefficients for optimization in WMN-PSO simulation system

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    (c) 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.With the fast development of wireless technologies, Wireless Mesh Networks (WMNs) are becoming an important networking infrastructure due to their low cost and increased high speed wireless Internet connectivity. In our previous work, we implemented a simulation system based on Particle Swam Optimization for solving node placement problem in wireless mesh networks, called WMN-PSO. In this paper, we use Size of Giant Component (SGC) and Number of Covered Mesh Clients (NCMC) as metrics for optimization. Then, we analyze effects of weight-coefficients for SGC and NCMC. From the simulation results, we found that the best values of the weight-coefficients for SGC and NCMC are 0.7 and 0.3, respectively.Peer ReviewedPostprint (author's final draft

    Performance analysis of different architectures and TCP congestion-avoidance algorithms using WMN-GA simulation system

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    In this paper, we evaluate the performance of two Wireless Mesh Networks (WMNs) architectures considering throughput, delay, jitter and fairness index metrics. For simulations, we used ns-3, Distributed Coordination Function (DCF) and Optimized Link State Routing (OLSR). We compare the performance of WMN for different Transmission Control Protocol (TCP): Tahoe, Reno and NewReno considering normal and uniform distributions of mesh clients by sending multiple Constant Bit Rate (CBR) flows in the network. The simulation results show that for normal and uniform distributions and both WMN architectures, the PDR values are almost the same. For Hybrid WMN, the throughput of TCP NewReno is good, but for I/B WMN, the throughput of TCP Tahoe is higher than other algorithms. For normal distribution, the delay and jitter of I/B WMN are lower compared with Hybrid WMN, while for uniform distribution, the delay and jitter of TCP NewReno are a little bit lower compared with other algorithms. The fairness index of normal distribution is higher than uniform distribution.Peer ReviewedPostprint (author's final draft

    Performance analysis of WMN-GA simulation system for different WMN architectures considering OLSR

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    (c) 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.Wireless Mesh Networks (WMNs) are attracting a lot of attention from wireless network researchers. Node placement problems have been investigated for a long time in the optimization field due to numerous applications in location science. In our previous work, we evaluated WMN-GA system which is based on Genetic Algorithms (GAs) to find an optimal location assignment for mesh routers. In this paper, we evaluate the performance of two different distributions of mesh clients for two WMN architectures considering throughput, delay and energy metrics. For simulations, we used ns-3 and Optimized Link State Routing (OLSR). We compare the performance for normal and uniform distributions of mesh clients by sending multiple Constant Bit Rate (CBR) flows in the network. The simulation results show that for both distributions, the throughput of Hybrid WMN is higher than I/B WMN architecture. The delay of Hybrid WMN is a lower compared with I/B WMN. The delay for Hybrid WMN is almost the same for both distributions. However for I/B WMN, the delay is lower for Uniform distribution. For Normal distribution, the energy decreases sharply, because of the high density of nodes. For Uniform distribution, the remaining energy is higher compared with Normal distribution.Peer ReviewedPostprint (author's final draft
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