29 research outputs found

    How the Web was Won : Keeping the computer networking curriculum current with HTTP/2

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    The Internet and the Web continue to grow in their pervasiveness and as new functionality and behavior emerge it is a challenge to keep the computer networking curriculum up to date. There are many excellent networking textbooks available but they cannot always keep pace with the rate of change. Recent developments in HTTP are a good example of this situation. Since around 2012 many of the web transactions between popular browsers and major web sites have been using a protocol called SPDY, which operates significantly differently from HTTP version 1.1 - the version covered in networking textbooks. SPDY has been largely adopted into the final standard of HTTP version 2. This paper seeks to fill the gap between current textbooks and the versions of HTTP now in use. It gives an overview of HTTP evolution from a technical perspective before suggesting materials and approaches that can be used as learning resources for the topic and how conceptual understanding can be reinforced through hands-on activities which use browsers' native network monitoring capabilities and other readily available tools.Postprin

    An HTTP/2 push-based approach for low-latency live streaming with super-short segments

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    Over the last years, streaming of multimedia content has become more prominent than ever. To meet increasing user requirements, the concept of HTTP Adaptive Streaming (HAS) has recently been introduced. In HAS, video content is temporally divided into multiple segments, each encoded at several quality levels. A rate adaptation heuristic selects the quality level for every segment, allowing the client to take into account the observed available bandwidth and the buffer filling level when deciding the most appropriate quality level for every new video segment. Despite the ability of HAS to deal with changing network conditions, a low average quality and a large camera-to-display delay are often observed in live streaming scenarios. In the meantime, the HTTP/2 protocol was standardized in February 2015, providing new features which target a reduction of the page loading time in web browsing. In this paper, we propose a novel push-based approach for HAS, in which HTTP/2's push feature is used to actively push segments from server to client. Using this approach with video segments with a sub-second duration, referred to as super-short segments, it is possible to reduce the startup time and end-to-end delay in HAS live streaming. Evaluation of the proposed approach, through emulation of a multi-client scenario with highly variable bandwidth and latency, shows that the startup time can be reduced with 31.2% compared to traditional solutions over HTTP/1.1 in mobile, high-latency networks. Furthermore, the end-to-end delay in live streaming scenarios can be reduced with 4 s, while providing the content at similar video quality

    Reducing Internet Latency : A Survey of Techniques and their Merit

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    Bob Briscoe, Anna Brunstrom, Andreas Petlund, David Hayes, David Ros, Ing-Jyh Tsang, Stein Gjessing, Gorry Fairhurst, Carsten Griwodz, Michael WelzlPeer reviewedPreprin

    Application Platforms for the Internet of Things: Theory, Architecture, Protocols, Data Formats, and Privacy

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    The Internet of Things (IoT) is the next industrial revolution: we will interact naturally with real and virtual devices as a key part of our daily life. This technology shift is expected to be greater than the Web and Mobile combined. As extremely different technologies are needed to build connected devices, the Internet of Things field is a junction between electronics, telecommunications and software engineering. Internet of Things application development happens in silos, often using proprietary and closed communication protocols. There is the common belief that only if we can solve the interoperability problem we can have a real Internet of Things. After a deep analysis of the IoT protocols, we identified a set of primitives for IoT applications. We argue that each IoT protocol can be expressed in term of those primitives, thus solving the interoperability problem at the application protocol level. Moreover, the primitives are network and transport independent and make no assumption in that regard. This dissertation presents our implementation of an IoT platform: the Ponte project. Privacy issues follows the rise of the Internet of Things: it is clear that the IoT must ensure resilience to attacks, data authentication, access control and client privacy. We argue that it is not possible to solve the privacy issue without solving the interoperability problem: enforcing privacy rules implies the need to limit and filter the data delivery process. However, filtering data require knowledge of how the format and the semantics of the data: after an analysis of the possible data formats and representations for the IoT, we identify JSON-LD and the Semantic Web as the best solution for IoT applications. Then, this dissertation present our approach to increase the throughput of filtering semantic data by a factor of ten

    TechNews digests: Jan - Mar 2010

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    TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month

    Robust QUIC: integrating practical coding in a low latency transport protocol

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    We introduce rQUIC, an integration of the QUIC protocol and a coding module. rQUIC has been designed to feature different coding/decoding schemes and is implemented in go language. We conducted an extensive measurement campaign to provide a thorough characterization of the proposed solution. We compared the performance of rQUIC with that of the original QUIC protocol for different underlying network conditions as well as different traffic patterns. Our results show that rQUIC not only yields a relevant performance gain (shorter delays), especially when network conditions worsen, but also ensures a more predictable behavior. For bulk transfer (long flows), the delay reduction almost reached 70% when the frame error rate was 5%, while under similar conditions, the gain for short flows (web navigation) was approximately 55%. In the case of video streaming, the QoE gain (p1203 metric) was, approximately, 50%.This work was supported in part by the Basque Government through the Elkartek Program under the Hodei-x Project under Agreement KK-2021/00049; in part by the Spanish Government through the Ministerio de EconomĂ­a y Competitividad, Fondo Europeo de Desarrollo Regional (FEDER) through the Future Internet Enabled Resilient smart CitiEs (FIERCE) under Grant RTI2018-093475-AI00; and in part by the Industrial Doctorates Program of the University of Cantabria under Grant Call 2019

    Just-In-Time Push Prefetching: Accelerating the Mobile Web

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    Web pages take noticeably longer to load when accessing the Internet using high-latency wide-area wireless networks like 3G. This delay can result in lower user satisfaction and lost revenue for web site operators. By locating a just-in-time prefetching push proxy in the Internet service provider's mobile network core and routing mobile client web requests through it, web page load times can be perceivably reduced. Our analysis and experimental results demonstrate that the use of a push proxy results in a much smaller dependency on the mobile-client-to-network latency than seen in environments where no proxy is used; in particular, only one full round trip from client to server is necessary regardless of the number of resources referenced by a web page. In addition, we find that the ideal location for a push proxy is close to the servers that the mobile client accesses, minimizing the latency between the proxy and the servers that the mobile client accesses through it; this is in contrast to traditional prefetching proxies that do not push prefetched items to the client, which are best deployed halfway between the client and the server
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