2,478 research outputs found

    A testbed for MANETs: Implementation, experiences and learned lessons

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    In this paper, we present the implementation, experiences and lessons learned of our tesbed for Ad-hoc networks and Mobile Ad hoc Networks (MANETs). We used OLSR protocol for real experimental evaluation. We investigate the effect of mobility and topology changing in the throughput of a MANET. We study the impact of best-effort traffic for Mesh Topology and Linear Topology. In this work, we consider eight experimental models and we assess the performance of our testbed in terms of throughput, round trip time and packet loss. We found that some of the OLSR's problems can be solved, for instance the routing loop, but this protocol still has the self-interference problem. Also, there is an intricate interdependence between MAC layer and routing layer. We carried out the experiments considering stationary nodes of an Ad-hoc network and the node mobility of MANETs. We found that throughput of TCP was improved by reducing Link Quality Window Size (LQWS). For TCP data flow, we got better results when the LQWS value was 10. Moreover, we found that the node join and leave operations increase the packet loss. The OLSR protocol has a good performance when the source node is moving. However, the performance is not good when the relay nodes are moving.Peer ReviewedPostprint (published version

    An efficient hybrid model and dynamic performance analysis for multihop wireless networks

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    Multihop wireless networks can be subjected to nonstationary phenomena due to a dynamic network topology and time varying traffic. However, the simulation techniques used to study multihop wireless networks focus on the steady-state performance even though transient or nonstationary periods will often occur. Moreover, the majority of the simulators suffer from poor scalability. In this paper, we develop an efficient performance modeling technique for analyzing the time varying queueing behavior of multihop wireless networks. The one-hop packet transmission (service) time is assumed to be deterministic, which could be achieved by contention-free transmission, or approximated in sparse or lightly loaded multihop wireless networks. Our model is a hybrid of time varying adjacency matrix and fluid flow based differential equations, which represent dynamic topology changes and nonstationary network queues, respectively. Numerical experiments show that the hybrid fluid based model can provide reasonably accurate results much more efficiently than standard simulators. Also an example application of the modeling technique is given showing the nonstationary network performance as a function of node mobility, traffic load and wireless link quality. © 2013 IEEE

    Relay selection in mobile multihop relay network

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    Mobile Multihop Relay (MMR) network is an attractive and low-cost solution for expanding service coverage and enhancing throughput of the conventional single hop network. However, mobility of Mobile Station (MS) in MMR network might lead to performance degradation in terms of Quality of Service (QoS). Selecting an appropriate Relay Station (RS) that can support data transmission for high mobility MS to enhance QoS is one of the challenges in MMR network. The main goal of the work is to develop and enhance relay selection mechanisms that can assure continuous connectivity while ensuring QoS in MMR network using NCTUns simulation tools. The approach is to develop and enhance relay selection that allows cooperative data transmission in transparent relay that guarantees continuous connectivity. The proposed relay selection defined as Co-ReSL depends on weightage of SNR, α and weightage of Link Expiration Time (LET), β. The QoS performances of the proposed relay selections are in terms of throughput and average end-to-end (ETE) delay. The findings for Co-ReSL shows that at heavy traffic load, throughput increases up to 5.7% and average ETE delay reduces by 7.5% compared to Movement Aware Greedy Forwarding (MAGF) due to cooperative data transmission in selective links. The proposed relay selection mechanisms can be applied in any high mobility multi-tier cellular network

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    SNR Based DSDV Routing Protocol for MANET

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    A wireless mobile ad-hoc (MANET) network is a dynamic formation of wireless nodes to perform a temporary network without center administration node. The wireless node which is also known as mobile platform are free to move randomly within its network coverage. The MANET is an autonomous system which operates in isolation (local area network only) or may have gateways to an interface with a fixed network. One of the main parts of MANET is its routing protocol in network layer. The protocol has to decide which path that needs to be taken by packets to ensure the packet transfer from sender to receiver. The algorithms that calculate these paths are referred as routing algorithms (Kurose, 2009) Due to unpredictable behavior of the wireless medium in MANETs environment, the standard routing protocol based on hop count suffers due to the noise that collected at receiving nodes (Douglas, 2003). In this project the Signal-to-Noise (SNR) based routing protocol has been adapted into the standard Destination Sequenced Distance Vector (DSDV) routing algorithm by developing an algorithm to calculate the cumulative average SNR from source to destination and apply the algorithm in the DSDV routing protocol. The expected result is SNR based DSDV routing protocol and the outcome would be comparisons of performance metrics between standard DSDV for the throughput, end-to-end delay and packet delivery ratio versus transmission rate and node numbers

    Service differentiation in multihop wireless packet networks

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    This work explores the potential of link layer scheduling combined with MAC layer prioritization for providing service differentiation in multihop wireless packet networks. As a result of limited power, multihop characteristic and mobility, packet loss ratio in wireless ad hoc networks tends to be high compared to wireline and one-hop mobile data networks. Therefore, for wireless ad hoc networks, DiffServ-like distributed service differentiation schemes are more viable than hard QoS solutions, which are mainly designed for wireline networks. The choice and implementation of proper queuing and scheduling methods, which determine how packets will use the channel when bandwidth becomes available, contributes significantly to this differentiation. Due to the broadcast nature of wireless communication, media access is one of the main resources that needs to be shared among different flows. Thus, one can design and implement algorithms also at MAC level for service differentiation. In this study, in addition to the scheduling discipline, IEEE 802.11 Distributed Coordination Function is used to increase the media access probability of a specific class of traffic. It is shown that the service requirements of a class can be better met using this two level approach compared to the cases where either of these schemes used alone
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