87,325 research outputs found

    Performance Testing of Distributed Component Architectures

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    Performance characteristics, such as response time, throughput andscalability, are key quality attributes of distributed applications. Current practice,however, rarely applies systematic techniques to evaluate performance characteristics.We argue that evaluation of performance is particularly crucial in early developmentstages, when important architectural choices are made. At first glance, thiscontradicts the use of testing techniques, which are usually applied towards the endof a project. In this chapter, we assume that many distributed systems are builtwith middleware technologies, such as the Java 2 Enterprise Edition (J2EE) or theCommon Object Request Broker Architecture (CORBA). These provide servicesand facilities whose implementations are available when architectures are defined.We also note that it is the middleware functionality, such as transaction and persistenceservices, remote communication primitives and threading policy primitives,that dominates distributed system performance. Drawing on these observations, thischapter presents a novel approach to performance testing of distributed applications.We propose to derive application-specific test cases from architecture designs so thatthe performance of a distributed application can be tested based on the middlewaresoftware at early stages of a development process. We report empirical results thatsupport the viability of the approach

    Quality-aware model-driven service engineering

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    Service engineering and service-oriented architecture as an integration and platform technology is a recent approach to software systems integration. Quality aspects ranging from interoperability to maintainability to performance are of central importance for the integration of heterogeneous, distributed service-based systems. Architecture models can substantially influence quality attributes of the implemented software systems. Besides the benefits of explicit architectures on maintainability and reuse, architectural constraints such as styles, reference architectures and architectural patterns can influence observable software properties such as performance. Empirical performance evaluation is a process of measuring and evaluating the performance of implemented software. We present an approach for addressing the quality of services and service-based systems at the model-level in the context of model-driven service engineering. The focus on architecture-level models is a consequence of the black-box character of services

    Towards a re-engineering method for web services architectures

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    Recent developments in Web technologies – in particular through the Web services framework – have greatly enhanced the flexible and interoperable implementation of service-oriented software architectures. Many older Web-based and other distributed software systems will be re-engineered to a Web services-oriented platform. Using an advanced e-learning system as our case study, we investigate central aspects of a re-engineering approach for the Web services platform. Since our aim is to provide components of the legacy system also as services in the new platform, re-engineering to suit the new development paradigm is as important as re-engineering to suit the new architectural requirements

    Using real options to select stable Middleware-induced software architectures

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    The requirements that force decisions towards building distributed system architectures are usually of a non-functional nature. Scalability, openness, heterogeneity, and fault-tolerance are examples of such non-functional requirements. The current trend is to build distributed systems with middleware, which provide the application developer with primitives for managing the complexity of distribution, system resources, and for realising many of the non-functional requirements. As non-functional requirements evolve, the `coupling' between the middleware and architecture becomes the focal point for understanding the stability of the distributed software system architecture in the face of change. It is hypothesised that the choice of a stable distributed software architecture depends on the choice of the underlying middleware and its flexibility in responding to future changes in non-functional requirements. Drawing on a case study that adequately represents a medium-size component-based distributed architecture, it is reported how a likely future change in scalability could impact the architectural structure of two versions, each induced with a distinct middleware: one with CORBA and the other with J2EE. An option-based model is derived to value the flexibility of the induced-architectures and to guide the selection. The hypothesis is verified to be true for the given change. The paper concludes with some observations that could stimulate future research in the area of relating requirements to software architectures

    The evaluation of an active networking approach for supporting the QOS requirements of distributed virtual environments

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    This paper describes work that is part of a more general investigation into how Active Network ideas might benefit large scale Distributed-Virtual-Environments (DVEs). Active Network approaches have been shown to offer improved solutions to the Scalable Reliable Multicast problem, and this is in a sense the lowest level at which Active Networks might benefit DVEs in supporting the peer-to-peer architectures considered most promising for large scale DVEs. To go further than this, the key benefit of Active Networking is the ability to take away from the application the need to understand the network topology and delegate the execution of certain actions, for example intelligent message pruning, to the network itself. The need to exchange geometrical information results in a type of traffic that can place occasional, short-lived, but heavy loads on the network. However, the Level of Detail (LoD) concept provides the potential to reduce this loading in certain circumstances. This paper introduces the performance modelling approach being used to evaluate the effectiveness of active network approaches for supporting DVEs and presents an evaluation of messages filtering mechanisms, which are based on the (LoD) concept. It describes the simulation experiment used to carry out the evaluation, presents its results and discusses plans for future work

    Fine Grained Component Engineering of Adaptive Overlays: Experiences and Perspectives

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    Recent years have seen significant research being carried out into peer-to-peer (P2P) systems. This work has focused on the styles and applications of P2P computing, from grid computation to content distribution; however, little investigation has been performed into how these systems are built. Component based engineering is an approach that has seen successful deployment in the field of middleware development; functionality is encapsulated in ‘building blocks’ that can be dynamically plugged together to form complete systems. This allows efficient, flexible and adaptable systems to be built with lower overhead and development complexity. This paper presents an investigation into the potential of using component based engineering in the design and construction of peer-to-peer overlays. It is highlighted that the quality of these properties is dictated by the component architecture used to implement the system. Three reusable decomposition architectures are designed and evaluated using Chord and Pastry case studies. These demonstrate that significant improvements can be made over traditional design approaches resulting in much more reusable, (re)configurable and extensible systems

    The Role of Structural Reflection in Distributed Virtual Reality

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    The emergence of collaborative virtual world applications that run over the Internet has presented Virtual Reality (VR) application designers with new challenges. In an environment where the public internet streams multimedia data and is constantly under pressure to deliver over widely heterogeneous user-platforms, there has been a growing need that distributed virtual world applications be aware of and adapt to frequent variations in their context of execution. In this paper, we argue that in contrast to research efforts targeted at improvement of scalability, persistence and responsiveness capabilities, much less attempts have been aimed at addressing the flexibility, maintainability and extensibility requirements in contemporary Distributed VR applications. We propose the use of structural reflection as an approach that not only addresses these requirements but also offers added value in the form of providing a framework for scalability, persistence and responsiveness that is itself flexible, maintainable and extensible
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