848 research outputs found

    Performance evaluation of convolutional neural network for hand gesture recognition using EMG

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    peer reviewedElectromyography (EMG) is a measure of electrical activity generated by the contraction of muscles. Non-invasive surface EMG (sEMG)-based pattern recognition methods have shown the potential for upper limb prosthesis control. However, it is still insufficient for natural control. Recent advancements in deep learning have shown tremendous progress in biosignal processing. Multiple architectures have been proposed yielding high accuracies (>95%) for offline analysis, yet the delay caused due to optimization of the system remains a challenge for its real-time application. From this arises a need for optimized deep learning architecture based on fine-tuned hyper-parameters. Although the chance of achieving convergence is random, however, it is important to observe that the performance gain made is significant enough to justify extra computation. In this study, the convolutional neural network (CNN) was implemented to decode hand gestures from the sEMG data recorded from 18 subjects to investigate the effect of hyper-parameters on each hand gesture. Results showed that the learning rate set to either 0.0001 or 0.001 with 80-100 epochs significantly outperformed (p < 0.05) other considerations. In addition, it was observed that regardless of network configuration some motions (close hand, flex hand, extend the hand and fine grip) performed better (83.7% ± 13.5%, 71.2% ± 20.2%, 82.6% ± 13.9% and 74.6% ± 15%, respectively) throughout the course of study. So, a robust and stable myoelectric control can be designed on the basis of the best performing hand motions. With improved recognition and uniform gain in performance, the deep learning-based approach has the potential to be a more robust alternative to traditional machine learning algorithms

    Multikernel convolutional neural network for sEMG based hand gesture classification

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    openIl riconoscimento dei gesti della mano è un argomento ampiamente discusso in letteratura, dove vengono analizzate diverse tecniche sia in termini di tipi di segnale in ingresso che di algoritmi. Tra i più utilizzati ci sono i segnali elettromiografici (sEMG), già ampiamente sfruttati nelle applicazioni di interazione uomo-macchina (HMI). Determinare come decodificare le informazioni contenute nei segnali EMG in modo robusto e accurato è un problema chiave per il quale è urgente trovare una soluzione. Recentemente, molti incarichi di riconoscimento dei pattern EMG sono stati affrontati utilizzando metodi di deep learning. Nonostante le elevate prestazioni di questi ultimi, le loro capacità di generalizzazione sono spesso limitate dall'elevata eterogeneità tra i soggetti, l'impedenza cutanea, il posizionamento dei sensori, ecc. Inoltre, poiché questo progetto è focalizzato sull'applicazione in tempo reale di protesi, ci sono maggiori vincoli sui tempi di risposta del sistema che riducono la complessità dei modelli. In questa tesi è stata testata una rete neurale convoluzionale multi-kernel su diversi dataset pubblici per verificare la sua generalizzabilità. Inoltre, è stata analizzata la capacità del modello di superare i limiti inter-soggetto e inter-sessione in giorni diversi, preservando i vincoli legati a un sistema embedded. I risultati confermano le difficoltà incontrate nell'estrazione di informazioni dai segnali emg; tuttavia, dimostrano la possibilità di ottenere buone prestazioni per un uso robusto di mani prostetiche. Inoltre, è possibile ottenere prestazioni migliori personalizzando il modello con tecniche di transfer learning e di adattamento al dominio.Hand gesture recognition is a widely discussed topic in the literature, where different techniques are analyzed in terms of both input signal types and algorithms. Among the most widely used are electromyographic signals (sEMG), which are already widely exploited in human-computer interaction (HMI) applications. Determining how to decode the information contained in EMG signals robustly and accurately is a key problem for which a solution is urgently needed. Recently, many EMG pattern recognition tasks have been addressed using deep learning methods. Despite their high performance, their generalization capabilities are often limited by high heterogeneity among subjects, skin impedance, sensor placement, etc. In addition, because this project is focused on the real-time application of prostheses, there are greater constraints on the system response times that reduce the complexity of the models. In this thesis, a multi-kernel convolutional neural network was tested on several public datasets to verify its generalizability. In addition, the model's ability to overcome inter-subject and inter-session constraints on different days while preserving the constraints associated with an embedded system was analyzed. The results confirm the difficulties encountered in extracting information from emg signals; however, they demonstrate the possibility of achieving good performance for robust use of prosthetic hands. In addition, better performance can be achieved by customizing the model with transfer learning and domain-adaptationtechniques

    Surface EMG-Based Inter-Session/Inter-Subject Gesture Recognition by Leveraging Lightweight All-ConvNet and Transfer Learning

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    Gesture recognition using low-resolution instantaneous HD-sEMG images opens up new avenues for the development of more fluid and natural muscle-computer interfaces. However, the data variability between inter-session and inter-subject scenarios presents a great challenge. The existing approaches employed very large and complex deep ConvNet or 2SRNN-based domain adaptation methods to approximate the distribution shift caused by these inter-session and inter-subject data variability. Hence, these methods also require learning over millions of training parameters and a large pre-trained and target domain dataset in both the pre-training and adaptation stages. As a result, it makes high-end resource-bounded and computationally very expensive for deployment in real-time applications. To overcome this problem, we propose a lightweight All-ConvNet+TL model that leverages lightweight All-ConvNet and transfer learning (TL) for the enhancement of inter-session and inter-subject gesture recognition performance. The All-ConvNet+TL model consists solely of convolutional layers, a simple yet efficient framework for learning invariant and discriminative representations to address the distribution shifts caused by inter-session and inter-subject data variability. Experiments on four datasets demonstrate that our proposed methods outperform the most complex existing approaches by a large margin and achieve state-of-the-art results on inter-session and inter-subject scenarios and perform on par or competitively on intra-session gesture recognition. These performance gaps increase even more when a tiny amount (e.g., a single trial) of data is available on the target domain for adaptation. These outstanding experimental results provide evidence that the current state-of-the-art models may be overparameterized for sEMG-based inter-session and inter-subject gesture recognition tasks

    Surface electromyography feature extraction via convolutional neural network

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    A transferable adaptive domain adversarial neural network for virtual reality augmented EMG-Based gesture recognition

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    Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the off line accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) The difficulty of including the four main dynamic factors (gesture intensity, limb position, electrode shift, and transient changes in the signal), as including their permutations drastically increases the amount of data to be recorded. Contrarily, online datasets are limited to the exact EMG-based controller used to record them, necessitating the recording of a new dataset for each control method or variant to be tested. Consequently, this paper proposes a new type of dataset to serve as an intermediate between off line and online datasets, by recording the data using a real-time experimental protocol. The protocol, performed in virtual reality, includes the four main dynamic factors and uses an EMG-independent controller to guide movements. This EMG-independent feedback ensures that the user is in-the-loop during recording, while enabling the resulting dynamic dataset to be used as an EMG-based benchmark. The dataset is comprised of 20 able-bodied participants completing three to four sessions over a period of 14 to 21 days. The ability of the dynamic dataset to serve as a benchmark is leveraged to evaluate the impact of different-recalibration techniques for long-term (across-day) gesture recognition, including a novel algorithm, named TADANN. TADANN consistently and significantly (p <; 0.05) outperforms using fine-tuning as the recalibration technique

    Deep Learning for Electromyographic Hand Gesture Signal Classification Using Transfer Learning

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    In recent years, deep learning algorithms have become increasingly more prominent for their unparalleled ability to automatically learn discriminant features from large amounts of data. However, within the field of electromyography-based gesture recognition, deep learning algorithms are seldom employed as they require an unreasonable amount of effort from a single person, to generate tens of thousands of examples. This work's hypothesis is that general, informative features can be learned from the large amounts of data generated by aggregating the signals of multiple users, thus reducing the recording burden while enhancing gesture recognition. Consequently, this paper proposes applying transfer learning on aggregated data from multiple users, while leveraging the capacity of deep learning algorithms to learn discriminant features from large datasets. Two datasets comprised of 19 and 17 able-bodied participants respectively (the first one is employed for pre-training) were recorded for this work, using the Myo Armband. A third Myo Armband dataset was taken from the NinaPro database and is comprised of 10 able-bodied participants. Three different deep learning networks employing three different modalities as input (raw EMG, Spectrograms and Continuous Wavelet Transform (CWT)) are tested on the second and third dataset. The proposed transfer learning scheme is shown to systematically and significantly enhance the performance for all three networks on the two datasets, achieving an offline accuracy of 98.31% for 7 gestures over 17 participants for the CWT-based ConvNet and 68.98% for 18 gestures over 10 participants for the raw EMG-based ConvNet. Finally, a use-case study employing eight able-bodied participants suggests that real-time feedback allows users to adapt their muscle activation strategy which reduces the degradation in accuracy normally experienced over time.Comment: Source code and datasets available: https://github.com/Giguelingueling/MyoArmbandDatase
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