45 research outputs found

    Analysis and Optimization of a Demographic Simulator for Parallel Environments

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    In the past years, the advent of multi-core machines has led to the need for adapting current simulation solutions to modern hardware architectures. In this poster, we present a solution to exploit multicore shared-memory capacities in Yades, a parallel tool for running socio-demography dynamic simulations. We propose to abandon the single-threaded programming approach addresses in Yades by using ROOT-Sim, a library which allows to apply discrete event simulation to parallel environments profiting share-memory capabilities. As a result of this new approach, our results show the improvement in Yades’ performance and scalability

    MPSoCBench : um framework para avaliação de ferramentas e metodologias para sistemas multiprocessados em chip

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    Orientador: Rodolfo Jardim de AzevedoTese (doutorado) - Universidade Estadual de Campinas, Instituto de ComputaçãoResumo: Recentes metodologias e ferramentas de projetos de sistemas multiprocessados em chip (MPSoC) aumentam a produtividade por meio da utilização de plataformas baseadas em simuladores, antes de definir os últimos detalhes da arquitetura. No entanto, a simulação só é eficiente quando utiliza ferramentas de modelagem que suportem a descrição do comportamento do sistema em um elevado nível de abstração. A escassez de plataformas virtuais de MPSoCs que integrem hardware e software escaláveis nos motivou a desenvolver o MPSoCBench, que consiste de um conjunto escalável de MPSoCs incluindo quatro modelos de processadores (PowerPC, MIPS, SPARC e ARM), organizado em plataformas com 1, 2, 4, 8, 16, 32 e 64 núcleos, cross-compiladores, IPs, interconexões, 17 aplicações paralelas e estimativa de consumo de energia para os principais componentes (processadores, roteadores, memória principal e caches). Uma importante demanda em projetos MPSoC é atender às restrições de consumo de energia o mais cedo possível. Considerando que o desempenho do processador está diretamente relacionado ao consumo, há um crescente interesse em explorar o trade-off entre consumo de energia e desempenho, tendo em conta o domínio da aplicação alvo. Técnicas de escalabilidade dinâmica de freqüência e voltagem fundamentam-se em gerenciar o nível de tensão e frequência da CPU, permitindo que o sistema alcance apenas o desempenho suficiente para processar a carga de trabalho, reduzindo, consequentemente, o consumo de energia. Para explorar a eficiência energética e desempenho, foram adicionados recursos ao MPSoCBench, visando explorar escalabilidade dinâmica de voltaegem e frequência (DVFS) e foram validados três mecanismos com base na estimativa dinâmica de energia e taxa de uso de CPUAbstract: Recent design methodologies and tools aim at enhancing the design productivity by providing a software development platform before the definition of the final Multiprocessor System on Chip (MPSoC) architecture details. However, simulation can only be efficiently performed when using a modeling and simulation engine that supports system behavior description at a high abstraction level. The lack of MPSoC virtual platform prototyping integrating both scalable hardware and software in order to create and evaluate new methodologies and tools motivated us to develop the MPSoCBench, a scalable set of MPSoCs including four different ISAs (PowerPC, MIPS, SPARC, and ARM) organized in platforms with 1, 2, 4, 8, 16, 32, and 64 cores, cross-compilers, IPs, interconnections, 17 parallel version of software from well-known benchmarks, and power consumption estimation for main components (processors, routers, memory, and caches). An important demand in MPSoC designs is the addressing of energy consumption constraints as early as possible. Whereas processor performance comes with a high power cost, there is an increasing interest in exploring the trade-off between power and performance, taking into account the target application domain. Dynamic Voltage and Frequency Scaling techniques adaptively scale the voltage and frequency levels of the CPU allowing it to reach just enough performance to process the system workload while meeting throughput constraints, and thereby, reducing the energy consumption. To explore this wide design space for energy efficiency and performance, both for hardware and software components, we provided MPSoCBench features to explore dynamic voltage and frequency scalability (DVFS) and evaluated three mechanisms based on energy estimation and CPU usage rateDoutoradoCiência da ComputaçãoDoutora em Ciência da Computaçã

    Doctor of Philosophy

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    dissertationRecent trends in high performance computing present larger and more diverse computers using multicore nodes possibly with accelerators and/or coprocessors and reduced memory. These changes pose formidable challenges for applications code to attain scalability. Software frameworks that execute machine-independent applications code using a runtime system that shields users from architectural complexities oer a portable solution for easy programming. The Uintah framework, for example, solves a broad class of large-scale problems on structured adaptive grids using fluid-flow solvers coupled with particle-based solids methods. However, the original Uintah code had limited scalability as tasks were run in a predefined order based solely on static analysis of the task graph and used only message passing interface (MPI) for parallelism. By using a new hybrid multithread and MPI runtime system, this research has made it possible for Uintah to scale to 700K central processing unit (CPU) cores when solving challenging fluid-structure interaction problems. Those problems often involve moving objects with adaptive mesh refinement and thus with highly variable and unpredictable work patterns. This research has also demonstrated an ability to run capability jobs on the heterogeneous systems with Nvidia graphics processing unit (GPU) accelerators or Intel Xeon Phi coprocessors. The new runtime system for Uintah executes directed acyclic graphs of computational tasks with a scalable asynchronous and dynamic runtime system for multicore CPUs and/or accelerators/coprocessors on a node. Uintah's clear separation between application and runtime code has led to scalability increases without significant changes to application code. This research concludes that the adaptive directed acyclic graph (DAG)-based approach provides a very powerful abstraction for solving challenging multiscale multiphysics engineering problems. Excellent scalability with regard to the different processors and communications performance are achieved on some of the largest and most powerful computers available today

    Seismic Wave Propagation Simulations on Low-power and Performance-centric Manycores

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    International audienceThe large processing requirements of seismic wave propagation simulations make High Performance Computing (HPC) architectures a natural choice for their execution. However, to keep both the current pace of performance improvements and the power consumption under a strict power budget, HPC systems must be more energy e than ever. As a response to this need, energy-e and low-power processors began to make their way into the market. In this paper we employ a novel low-power processor, the MPPA-256 manycore, to perform seismic wave propagation simulations. It has 256 cores connected by a NoC, no cache-coherence and only a limited amount of on-chip memory. We describe how its particular architectural characteristics influenced our solution for an energy-e implementation. As a counterpoint to the low-power MPPA-256 architecture, we employ Xeon Phi, a performance-centric manycore. Although both processors share some architectural similarities, the challenges to implement an e seismic wave propagation kernel on these platforms are very di↵erent. In this work we compare the performance and energy e of our implementations for these processors to proven and optimized solutions for other hardware platforms such as general-purpose processors and a GPU. Our experimental results show that MPPA-256 has the best energy e consuming at least 77 % less energy than the other evaluated platforms, whereas the performance of our solution for the Xeon Phi is on par with a state-of-the-art solution for GPUs

    SIMULATION OF MANYCORE ARCHITECTURES ON MULTICORE HOSTS

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    Computer architects heavily rely on software simulation to evaluate new and existing processor designs. As target designs become more complex, a growing gap has emerged between single-threaded simulator performance and simulation requirements. Even though modern machines feature multiple cores, most host cores are typically unused or underutilized by state-of-the-art simulators. Parallel simulators are inherently limited by their need to synchronize threads for correctness. In my thesis, I study accurate and efficient parallelization techniques for architecture simulation. This thesis contains several contributions. First, I study synchronization between simulator threads simulating homogeneous hardware structures such as cores or network tiles. Based on this study, I introduce a new synchronization policy, weighted-tuple synchronization, and show that it provides a better performance-accuracy trade-off compared to synchronization currently used by state-of-the-art parallel simulators. Next, I study synchronization between separate simulators responsible for modeling heterogeneous components and introduce reciprocal abstraction. Reciprocal abstraction allows asynchronous simulators to exchange information at runtime for more accurate event timing. Lastly, the reciprocal abstraction model relaxes communication latency restrictions and synchronization requirements; I show how relaxed synchronization requirements allows for coprocessor acceleration

    Cycle-accurate modeling of multicore processors on FPGAs

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013.Cataloged from PDF version of thesis.Includes bibliographical references (pages 169-176).We present a novel modeling methodology which enables the generation of a high-performance, cycle-accurate simulator from a cycle-level specification of the target design. We describe Arete, a full-system multicore processor simulator, developed using our modeling methodology. We provide details on Arete's resource-efficient and high-performance implementation on multiple FPGA platforms, and the architectural experiments performed using it. We present clear evidence that the use of simplified models in architectural studies can lead to wrong conclusions. Through two experiments performed using both cycle-accurate and simplified models, we show that on one hand there are substantial quantitative and qualitative differences in results, and on the other, the results match quite well.by Asif Imtiaz Khan.Ph.D

    Accelerating the Performance of a Novel Meshless Method Based on Collocation With Radial Basis Functions By Employing a Graphical Processing Unit as a Parallel Coprocessor

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    In recent times, a variety of industries, applications and numerical methods including the meshless method have enjoyed a great deal of success by utilizing the graphical processing unit (GPU) as a parallel coprocessor. These benefits often include performance improvement over the previous implementations. Furthermore, applications running on graphics processors enjoy superior performance per dollar and performance per watt than implementations built exclusively on traditional central processing technologies. The GPU was originally designed for graphics acceleration but the modern GPU, known as the General Purpose Graphical Processing Unit (GPGPU) can be used for scientific and engineering calculations. The GPGPU consists of massively parallel array of integer and floating point processors. There are typically hundreds of processors per graphics card with dedicated high-speed memory. This work describes an application written by the author, titled GaussianRBF to show the implementation and results of a novel meshless method that in-cooperates the collocation of the Gaussian radial basis function by utilizing the GPU as a parallel co-processor. Key phases of the proposed meshless method have been executed on the GPU using the NVIDIA CUDA software development kit. Especially, the matrix fill and solution phases have been carried out on the GPU, along with some post processing. This approach resulted in a decreased processing time compared to similar algorithm implemented on the CPU while maintaining the same accuracy

    Software Performance Engineering using Virtual Time Program Execution

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    In this thesis we introduce a novel approach to software performance engineering that is based on the execution of code in virtual time. Virtual time execution models the timing-behaviour of unmodified applications by scaling observed method times or replacing them with results acquired from performance model simulation. This facilitates the investigation of "what-if" performance predictions of applications comprising an arbitrary combination of real code and performance models. The ability to analyse code and models in a single framework enables performance testing throughout the software lifecycle, without the need to to extract performance models from code. This is accomplished by forcing thread scheduling decisions to take into account the hypothetical time-scaling or model-based performance specifications of each method. The virtual time execution of I/O operations or multicore targets is also investigated. We explore these ideas using a Virtual EXecution (VEX) framework, which provides performance predictions for multi-threaded applications. The language-independent VEX core is driven by an instrumentation layer that notifies it of thread state changes and method profiling events; it is then up to VEX to control the progress of application threads in virtual time on top of the operating system scheduler. We also describe a Java Instrumentation Environment (JINE), demonstrating the challenges involved in virtual time execution at the JVM level. We evaluate the VEX/JINE tools by executing client-side Java benchmarks in virtual time and identifying the causes of deviations from observed real times. Our results show that VEX and JINE transparently provide predictions for the response time of unmodified applications with typically good accuracy (within 5-10%) and low simulation overheads (25-50% additional time). We conclude this thesis with a case study that shows how models and code can be integrated, thus illustrating our vision on how virtual time execution can support performance testing throughout the software lifecycle

    Parallel computing 2011, ParCo 2011: book of abstracts

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    This book contains the abstracts of the presentations at the conference Parallel Computing 2011, 30 August - 2 September 2011, Ghent, Belgiu
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