1,545 research outputs found

    Perceptually Motivated Wavelet Packet Transform for Bioacoustic Signal Enhancement

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    A significant and often unavoidable problem in bioacoustic signal processing is the presence of background noise due to an adverse recording environment. This paper proposes a new bioacoustic signal enhancement technique which can be used on a wide range of species. The technique is based on a perceptually scaled wavelet packet decomposition using a species-specific Greenwood scale function. Spectral estimation techniques, similar to those used for human speech enhancement, are used for estimation of clean signal wavelet coefficients under an additive noise model. The new approach is compared to several other techniques, including basic bandpass filtering as well as classical speech enhancement methods such as spectral subtraction, Wiener filtering, and Ephraim–Malah filtering. Vocalizations recorded from several species are used for evaluation, including the ortolan bunting (Emberiza hortulana), rhesus monkey (Macaca mulatta), and humpback whale (Megaptera novaeanglia), with both additive white Gaussian noise and environment recording noise added across a range of signal-to-noise ratios (SNRs). Results, measured by both SNR and segmental SNR of the enhanced wave forms, indicate that the proposed method outperforms other approaches for a wide range of noise conditions

    Virtual acoustic rendering by state wave synthesis

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    International audienceIn the context of the class of virtual acoustic simulation techniques that rely on traveling wave rendering as dictated by path-tracing methods (e.g, image-source, ray-tracing, beam-tracing) we introduce State Wave Synthesis (SWS), a novel framework for the efficient rendering of sound traveling waves as exchanged between multiple directional sound sources and multiple directional sound receivers in time-varying conditions.The proposed virtual acoustic rendering framework represents sound-emitting and sound-receiving objects as multiple-input, multiple-output dynamical systems. Each input or output corresponds to a sound traveling wave received or emitted by the object from/to different orientations or at/from different positions of the object. To allow for multiple arriving/departing waves from/to different orientations and/or positions of an object in dynamic conditions, we introduce a discrete-time state-space system formulation that allows the inputs or the outputs of a system to mutate dynamically. The SWS framework treats virtual source or receiver objects as time-varying dynamical systems in state-space modal form, each allowing for an unlimited number of sound traveling wave inputs and outputs.To model the sound emission and/or reception behavior of an object, data may be collected from measurements. These measurements, which may comprise real or virtual impulse or frequency responses from a real physical object or a numerical physical model of an object, are jointly processed to design a multiple-input, multiple-output state-space model with mutable inputs and/or outputs. This mutable state-space model enables the simulation of direction- and/or position-dependent, frequency-dependent sound wave emission or reception of the object. At run-time, each of the mutable state-space object models may present any number of inputs or outputs, with each input or output associated to a received/emitted sound traveling wave from/to specific arrival/departure position or orientation. In a first formulation, the sound wave form, the traveling of sound waves between object models is simulated by means of delay lines of time-varying length. In a second formulation, the state wave form, the traveling of sound waves between object models is simulated by way of propagating the state variables of source objects along delay lines of time-varying length. SWS allows the accurate simulation of frequency-dependent source directivity and receiver directivity in time-varying conditions without any time-domain or frequency-domain explicit convolution processing. In addition, the framework enables time-varying, obstacle-induced frequency-dependent attenuation of traveling waves without any dedicated digital filters. SWS facilitates the implementation of efficient virtual acoustic rendering engines either as software or in dedicated hardware, allowing realizations in which the number of delay lines is independent of the number of traveling wave paths being simulated. Moreover, the method enables a straightforward dynamic coupling between virtual acoustic objects and their physics-based simulation counterparts as performed by computer for animation, virtual reality, video-games, music synthesis, or other applications.In this presentation we will introduce the foundations of SWS and employ a real acoustic violin and a real human head as illustrative examples for a source object and a receiver object respectively. In light of available implementation possibilities, we will examine the basic memory requirements and computational cost of the rendering framework and suggest how to conveniently include minimum-phase diffusive elements to procure additional diffuse field contributions if necessary. Finally, we will expose limitations and discuss future opportunities for development

    An investigation of the utility of monaural sound source separation via nonnegative matrix factorization applied to acoustic echo and reverberation mitigation for hands-free telephony

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    In this thesis we investigate the applicability and utility of Monaural Sound Source Separation (MSSS) via Nonnegative Matrix Factorization (NMF) for various problems related to audio for hands-free telephony. We first investigate MSSS via NMF as an alternative acoustic echo reduction approach to existing approaches such as Acoustic Echo Cancellation (AEC). To this end, we present the single-channel acoustic echo problem as an MSSS problem, in which the objective is to extract the users signal from a mixture also containing acoustic echo and noise. To perform separation, NMF is used to decompose the near-end microphone signal onto the union of two nonnegative bases in the magnitude Short Time Fourier Transform domain. One of these bases is for the spectral energy of the acoustic echo signal, and is formed from the in- coming far-end user’s speech, while the other basis is for the spectral energy of the near-end speaker, and is trained with speech data a priori. In comparison to AEC, the speaker extraction approach obviates Double-Talk Detection (DTD), and is demonstrated to attain its maximal echo mitigation performance immediately upon initiation and to maintain that performance during and after room changes for similar computational requirements. Speaker extraction is also shown to introduce distortion of the near-end speech signal during double-talk, which is quantified by means of a speech distortion measure and compared to that of AEC. Subsequently, we address Double-Talk Detection (DTD) for block-based AEC algorithms. We propose a novel block-based DTD algorithm that uses the available signals and the estimate of the echo signal that is produced by NMF-based speaker extraction to compute a suitably normalized correlation-based decision variable, which is compared to a fixed threshold to decide on doubletalk. Using a standard evaluation technique, the proposed algorithm is shown to have comparable detection performance to an existing conventional block-based DTD algorithm. It is also demonstrated to inherit the room change insensitivity of speaker extraction, with the proposed DTD algorithm generating minimal false doubletalk indications upon initiation and in response to room changes in comparison to the existing conventional DTD. We also show that this property allows its paired AEC to converge at a rate close to the optimum. Another focus of this thesis is the problem of inverting a single measurement of a non- minimum phase Room Impulse Response (RIR). We describe the process by which percep- tually detrimental all-pass phase distortion arises in reverberant speech filtered by the inverse of the minimum phase component of the RIR; in short, such distortion arises from inverting the magnitude response of the high-Q maximum phase zeros of the RIR. We then propose two novel partial inversion schemes that precisely mitigate this distortion. One of these schemes employs NMF-based MSSS to separate the all-pass phase distortion from the target speech in the magnitude STFT domain, while the other approach modifies the inverse minimum phase filter such that the magnitude response of the maximum phase zeros of the RIR is not fully compensated. Subjective listening tests reveal that the proposed schemes generally produce better quality output speech than a comparable inversion technique

    An investigation of the utility of monaural sound source separation via nonnegative matrix factorization applied to acoustic echo and reverberation mitigation for hands-free telephony

    Get PDF
    In this thesis we investigate the applicability and utility of Monaural Sound Source Separation (MSSS) via Nonnegative Matrix Factorization (NMF) for various problems related to audio for hands-free telephony. We first investigate MSSS via NMF as an alternative acoustic echo reduction approach to existing approaches such as Acoustic Echo Cancellation (AEC). To this end, we present the single-channel acoustic echo problem as an MSSS problem, in which the objective is to extract the users signal from a mixture also containing acoustic echo and noise. To perform separation, NMF is used to decompose the near-end microphone signal onto the union of two nonnegative bases in the magnitude Short Time Fourier Transform domain. One of these bases is for the spectral energy of the acoustic echo signal, and is formed from the in- coming far-end user’s speech, while the other basis is for the spectral energy of the near-end speaker, and is trained with speech data a priori. In comparison to AEC, the speaker extraction approach obviates Double-Talk Detection (DTD), and is demonstrated to attain its maximal echo mitigation performance immediately upon initiation and to maintain that performance during and after room changes for similar computational requirements. Speaker extraction is also shown to introduce distortion of the near-end speech signal during double-talk, which is quantified by means of a speech distortion measure and compared to that of AEC. Subsequently, we address Double-Talk Detection (DTD) for block-based AEC algorithms. We propose a novel block-based DTD algorithm that uses the available signals and the estimate of the echo signal that is produced by NMF-based speaker extraction to compute a suitably normalized correlation-based decision variable, which is compared to a fixed threshold to decide on doubletalk. Using a standard evaluation technique, the proposed algorithm is shown to have comparable detection performance to an existing conventional block-based DTD algorithm. It is also demonstrated to inherit the room change insensitivity of speaker extraction, with the proposed DTD algorithm generating minimal false doubletalk indications upon initiation and in response to room changes in comparison to the existing conventional DTD. We also show that this property allows its paired AEC to converge at a rate close to the optimum. Another focus of this thesis is the problem of inverting a single measurement of a non- minimum phase Room Impulse Response (RIR). We describe the process by which percep- tually detrimental all-pass phase distortion arises in reverberant speech filtered by the inverse of the minimum phase component of the RIR; in short, such distortion arises from inverting the magnitude response of the high-Q maximum phase zeros of the RIR. We then propose two novel partial inversion schemes that precisely mitigate this distortion. One of these schemes employs NMF-based MSSS to separate the all-pass phase distortion from the target speech in the magnitude STFT domain, while the other approach modifies the inverse minimum phase filter such that the magnitude response of the maximum phase zeros of the RIR is not fully compensated. Subjective listening tests reveal that the proposed schemes generally produce better quality output speech than a comparable inversion technique

    Re-Sonification of Objects, Events, and Environments

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    abstract: Digital sound synthesis allows the creation of a great variety of sounds. Focusing on interesting or ecologically valid sounds for music, simulation, aesthetics, or other purposes limits the otherwise vast digital audio palette. Tools for creating such sounds vary from arbitrary methods of altering recordings to precise simulations of vibrating objects. In this work, methods of sound synthesis by re-sonification are considered. Re-sonification, herein, refers to the general process of analyzing, possibly transforming, and resynthesizing or reusing recorded sounds in meaningful ways, to convey information. Applied to soundscapes, re-sonification is presented as a means of conveying activity within an environment. Applied to the sounds of objects, this work examines modeling the perception of objects as well as their physical properties and the ability to simulate interactive events with such objects. To create soundscapes to re-sonify geographic environments, a method of automated soundscape design is presented. Using recorded sounds that are classified based on acoustic, social, semantic, and geographic information, this method produces stochastically generated soundscapes to re-sonify selected geographic areas. Drawing on prior knowledge, local sounds and those deemed similar comprise a locale's soundscape. In the context of re-sonifying events, this work examines processes for modeling and estimating the excitations of sounding objects. These include plucking, striking, rubbing, and any interaction that imparts energy into a system, affecting the resultant sound. A method of estimating a linear system's input, constrained to a signal-subspace, is presented and applied toward improving the estimation of percussive excitations for re-sonification. To work toward robust recording-based modeling and re-sonification of objects, new implementations of banded waveguide (BWG) models are proposed for object modeling and sound synthesis. Previous implementations of BWGs use arbitrary model parameters and may produce a range of simulations that do not match digital waveguide or modal models of the same design. Subject to linear excitations, some models proposed here behave identically to other equivalently designed physical models. Under nonlinear interactions, such as bowing, many of the proposed implementations exhibit improvements in the attack characteristics of synthesized sounds.Dissertation/ThesisPh.D. Electrical Engineering 201

    Learning-Based Reference-Free Speech Quality Assessment for Normal Hearing and Hearing Impaired Applications

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    Accurate speech quality measures are highly attractive and beneficial in the design, fine-tuning, and benchmarking of speech processing algorithms, devices, and communication systems. Switching from narrowband telecommunication to wideband telephony is a change within the telecommunication industry which provides users with better speech quality experience but introduces a number of challenges in speech processing. Noise is the most common distortion on audio signals and as a result there have been a lot of studies on developing high performance noise reduction algorithms. Assistive hearing devices are designed to decrease communication difficulties for people with loss of hearing. As the algorithms within these devices become more advanced, it becomes increasingly crucial to develop accurate and robust quality metrics to assess their performance. Objective speech quality measurements are more attractive compared to subjective assessments as they are cost-effective and subjective variability is eliminated. Although there has been extensive research on objective speech quality evaluation for narrowband speech, those methods are unsuitable for wideband telephony. In the case of hearing-impaired applications, objective quality assessment is challenging as it has to be capable of distinguishing between desired modifications which make signals audible and undesired artifacts. In this thesis a model is proposed that allows extracting two sets of features from the distorted signal only. This approach which is called reference-free (nonintrusive) assessment is attractive as it does not need access to the reference signal. Although this benefit makes nonintrusive assessments suitable for real-time applications, more features need to be extracted and smartly combined to provide comparable accuracy as intrusive metrics. Two feature vectors are proposed to extract information from distorted signals and their performance is examined in three studies. In the first study, both feature vectors are trained on various portions of a noise reduction database for normal hearing applications. In the second study, the same investigation is performed on two sets of databases acquired through several hearing aids. Third study examined the generalizability of the proposed metrics on benchmarking four wireless remote microphones in a variety of environmental conditions. Machine learning techniques are deployed for training the models in the three studies. The studies show that one of the feature sets is robust when trained on different portions of the data from different databases and it also provides good quality prediction accuracy for both normal hearing and hearing-impaired applications
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