281 research outputs found

    Perceptually Motivated Analysis of Numerically Simulated Head-Related Transfer Functions Generated By Various 3D Surface Scanning Systems

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    Numerical simulations offer a feasible alternative to the direct acoustic measurement of individual head-related transfer functions (HRTFs). For the acquisition of high quality 3D surface scans, as required for these simulations, several approaches exist. In this paper, we systematically analyze the variations between different approaches and evaluate the influence of the accuracy of 3D scans on the resulting simulated HRTFs. To assess this effect, HRTFs were numerically simulated based on 3D scans of the head and pinna of the FABIAN dummy head generated with 6 different methods. These HRTFs were analyzed in terms of interaural time difference, interaural level difference, energetic error in auditory filters and by their modeled localization performance. From the results, it is found that a geometric precision of about 1 mm is needed to maintain accurate localization cues, while a precision of about 4 mm is sufficient to maintain the overall spectral shape

    A Cross-Evaluated Database of Measured and Simulated HRTFs Including 3D Head Meshes, Anthropometric Features, and Headphone Impulse Responses

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    The individualization of head related transfer functions (HRTFs) can make an important contribution to improving the quality of binaural technology applications. One approach to individualization is to exploit the relationship between the shape of HRTFs and the anthropometric features of the ears, head, and torso of the corresponding listeners. To identify statistically significant relationships between the two sets of variables, a relatively large database is required. For this purpose full-spherical HRTFs of 96 subjects were acoustically measured and numerically simulated. A detailed cross-evaluation showed a good agreement to previous data between repeated measurements and between measured and simulated data. In addition to 96 HRTFs, the database includes high-resolution head-meshes, a list of 25 anthropometric features per subject, and headphone transfer functions for two headphone models

    Proceedings of the EAA Spatial Audio Signal Processing symposium: SASP 2019

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    Effects of errorless learning on the acquisition of velopharyngeal movement control

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    Session 1pSC - Speech Communication: Cross-Linguistic Studies of Speech Sound Learning of the Languages of Hong Kong (Poster Session)The implicit motor learning literature suggests a benefit for learning if errors are minimized during practice. This study investigated whether the same principle holds for learning velopharyngeal movement control. Normal speaking participants learned to produce hypernasal speech in either an errorless learning condition (in which the possibility for errors was limited) or an errorful learning condition (in which the possibility for errors was not limited). Nasality level of the participants’ speech was measured by nasometer and reflected by nasalance scores (in %). Errorless learners practiced producing hypernasal speech with a threshold nasalance score of 10% at the beginning, which gradually increased to a threshold of 50% at the end. The same set of threshold targets were presented to errorful learners but in a reversed order. Errors were defined by the proportion of speech with a nasalance score below the threshold. The results showed that, relative to errorful learners, errorless learners displayed fewer errors (50.7% vs. 17.7%) and a higher mean nasalance score (31.3% vs. 46.7%) during the acquisition phase. Furthermore, errorless learners outperformed errorful learners in both retention and novel transfer tests. Acknowledgment: Supported by The University of Hong Kong Strategic Research Theme for Sciences of Learning © 2012 Acoustical Society of Americapublished_or_final_versio

    Three-dimensional point-cloud room model in room acoustics simulations

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    Models and Analysis of Vocal Emissions for Biomedical Applications

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    The Models and Analysis of Vocal Emissions with Biomedical Applications (MAVEBA) workshop came into being in 1999 from the particularly felt need of sharing know-how, objectives and results between areas that until then seemed quite distinct such as bioengineering, medicine and singing. MAVEBA deals with all aspects concerning the study of the human voice with applications ranging from the neonate to the adult and elderly. Over the years the initial issues have grown and spread also in other aspects of research such as occupational voice disorders, neurology, rehabilitation, image and video analysis. MAVEBA takes place every two years always in Firenze, Italy

    Sonic Interactions in Virtual Environments

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    This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments

    Modeling huge sound sources in a room acoustical calculation program

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