78 research outputs found
Perceptually Guided Photo Retargeting
We propose perceptually guided photo retargeting, which shrinks a photo by simulating a human's process of sequentially perceiving visually/semantically important regions in a photo. In particular, we first project the local features (graphlets in this paper) onto a semantic space, wherein visual cues such as global spatial layout and rough geometric context are exploited. Thereafter, a sparsity-constrained learning algorithm is derived to select semantically representative graphlets of a photo, and the selecting process can be interpreted by a path which simulates how a human actively perceives semantics in a photo. Furthermore, we learn the prior distribution of such active graphlet paths (AGPs) from training photos that are marked as esthetically pleasing by multiple users. The learned priors enforce the corresponding AGP of a retargeted photo to be maximally similar to those from the training photos. On top of the retargeting model, we further design an online learning scheme to incrementally update the model with new photos that are esthetically pleasing. The online update module makes the algorithm less dependent on the number and contents of the initial training data. Experimental results show that: 1) the proposed AGP is over 90% consistent with human gaze shifting path, as verified by the eye-tracking data, and 2) the retargeting algorithm outperforms its competitors significantly, as AGP is more indicative of photo esthetics than conventional saliency maps
Recycle-GAN: Unsupervised Video Retargeting
We introduce a data-driven approach for unsupervised video retargeting that
translates content from one domain to another while preserving the style native
to a domain, i.e., if contents of John Oliver's speech were to be transferred
to Stephen Colbert, then the generated content/speech should be in Stephen
Colbert's style. Our approach combines both spatial and temporal information
along with adversarial losses for content translation and style preservation.
In this work, we first study the advantages of using spatiotemporal constraints
over spatial constraints for effective retargeting. We then demonstrate the
proposed approach for the problems where information in both space and time
matters such as face-to-face translation, flower-to-flower, wind and cloud
synthesis, sunrise and sunset.Comment: ECCV 2018; Please refer to project webpage for videos -
http://www.cs.cmu.edu/~aayushb/Recycle-GA
VITON: An Image-based Virtual Try-on Network
We present an image-based VIirtual Try-On Network (VITON) without using 3D
information in any form, which seamlessly transfers a desired clothing item
onto the corresponding region of a person using a coarse-to-fine strategy.
Conditioned upon a new clothing-agnostic yet descriptive person representation,
our framework first generates a coarse synthesized image with the target
clothing item overlaid on that same person in the same pose. We further enhance
the initial blurry clothing area with a refinement network. The network is
trained to learn how much detail to utilize from the target clothing item, and
where to apply to the person in order to synthesize a photo-realistic image in
which the target item deforms naturally with clear visual patterns. Experiments
on our newly collected Zalando dataset demonstrate its promise in the
image-based virtual try-on task over state-of-the-art generative models
Intelligent visual media processing: when graphics meets vision
The computer graphics and computer vision communities have been working closely together in recent
years, and a variety of algorithms and applications have been developed to analyze and manipulate the visual media
around us. There are three major driving forces behind this phenomenon: i) the availability of big data from the
Internet has created a demand for dealing with the ever increasing, vast amount of resources; ii) powerful processing
tools, such as deep neural networks, provide e�ective ways for learning how to deal with heterogeneous visual data;
iii) new data capture devices, such as the Kinect, bridge between algorithms for 2D image understanding and
3D model analysis. These driving forces have emerged only recently, and we believe that the computer graphics
and computer vision communities are still in the beginning of their honeymoon phase. In this work we survey
recent research on how computer vision techniques bene�t computer graphics techniques and vice versa, and cover
research on analysis, manipulation, synthesis, and interaction. We also discuss existing problems and suggest
possible further research directions
Relating Objective and Subjective Performance Measures for AAM-based Visual Speech Synthesizers
We compare two approaches for synthesizing visual speech using Active Appearance Models (AAMs): one that utilizes acoustic features as input, and one that utilizes a phonetic transcription as input. Both synthesizers are trained using the same data and the performance is measured using both objective and subjective testing. We investigate the impact of likely sources of error in the synthesized visual speech by introducing typical errors into real visual speech sequences and subjectively measuring the perceived degradation. When only a small region (e.g. a single syllable) of ground-truth visual speech is incorrect we find that the subjective score for the entire sequence is subjectively lower than sequences generated by our synthesizers. This observation motivates further consideration of an often ignored issue, which is to what extent are subjective measures correlated with objective measures of performance? Significantly, we find that the most commonly used objective measures of performance are not necessarily the best indicator of viewer perception of quality. We empirically evaluate alternatives and show that the cost of a dynamic time warp of synthesized visual speech parameters to the respective ground-truth parameters is a better indicator of subjective quality
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