30,082 research outputs found

    Eye movement patterns during the recognition of three-dimensional objects: Preferential fixation of concave surface curvature minima

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    This study used eye movement patterns to examine how high-level shape information is used during 3D object recognition. Eye movements were recorded while observers either actively memorized or passively viewed sets of novel objects, and then during a subsequent recognition memory task. Fixation data were contrasted against different algorithmically generated models of shape analysis based on: (1) regions of internal concave or (2) convex surface curvature discontinuity or (3) external bounding contour. The results showed a preference for fixation at regions of internal local features during both active memorization and passive viewing but also for regions of concave surface curvature during the recognition task. These findings provide new evidence supporting the special functional status of local concave discontinuities in recognition and show how studies of eye movement patterns can elucidate shape information processing in human vision

    A computational model of the referential semantics of projective prepositions

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    In this paper we present a framework for interpreting locative expressions containing the prepositions in front of and behind. These prepositions have different semantics in the viewer-centred and intrinsic frames of reference (Vandeloise, 1991). We define a model of their semantics in each frame of reference. The basis of these models is a novel parameterized continuum function that creates a 3-D spatial template. In the intrinsic frame of reference the origin used by the continuum function is assumed to be known a priori and object occlusion does not impact on the applicability rating of a point in the spatial template. In the viewer-centred frame the location of the spatial template’s origin is dependent on the user’s perception of the landmark at the time of the utterance and object occlusion is integrated into the model. Where there is an ambiguity with respect to the intended frame of reference, we define an algorithm for merging the spatial templates from the competing frames of reference, based on psycholinguistic observations in (Carlson-Radvansky, 1997)

    Stars in their eyes: What eye-tracking reveal about multimedia perceptual quality

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    Perceptual multimedia quality is of paramount importance to the continued take-up and proliferation of multimedia applications: users will not use and pay for applications if they are perceived to be of low quality. Whilst traditionally distributed multimedia quality has been characterised by Quality of Service (QoS) parameters, these neglect the user perspective of the issue of quality. In order to redress this shortcoming, we characterise the user multimedia perspective using the Quality of Perception (QoP) metric, which encompasses not only a user’s satisfaction with the quality of a multimedia presentation, but also his/her ability to analyse, synthesise and assimilate informational content of multimedia. In recognition of the fact that monitoring eye movements offers insights into visual perception, as well as the associated attention mechanisms and cognitive processes, this paper reports on the results of a study investigating the impact of differing multimedia presentation frame rates on user QoP and eye path data. Our results show that provision of higher frame rates, usually assumed to provide better multimedia presentation quality, do not significantly impact upon the median coordinate value of eye path data. Moreover, higher frame rates do not significantly increase level of participant information assimilation, although they do significantly improve overall user enjoyment and quality perception of the multimedia content being shown

    Gestalt Shifts in the Liar Or Why KT4M Is the Logic of Semantic Modalities

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    ABSTRACT: This chapter offers a revenge-free solution to the liar paradox (at the centre of which is the notion of Gestalt shift) and presents a formal representation of truth in, or for, a natural language like English, which proposes to show both why -- and how -- truth is coherent and how it appears to be incoherent, while preserving classical logic and most principles that some philosophers have taken to be central to the concept of truth and our use of that notion. The chapter argues that, by using a truth operator rather than truth predicate, it is possible to provide a coherent, model-theoretic representation of truth with various desirable features. After investigating what features of liar sentences are responsible for their paradoxicality, the chapter identifies the logic as the normal modal logic KT4M (= S4M). Drawing on the structure of KT4M (=S4M), the author proposes that, pace deflationism, truth has content, that the content of truth is bivalence, and that the notions of both truth and bivalence are semideterminable

    A unified coding strategy for processing faces and voices

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    Both faces and voices are rich in socially-relevant information, which humans are remarkably adept at extracting, including a person's identity, age, gender, affective state, personality, etc. Here, we review accumulating evidence from behavioral, neuropsychological, electrophysiological, and neuroimaging studies which suggest that the cognitive and neural processing mechanisms engaged by perceiving faces or voices are highly similar, despite the very different nature of their sensory input. The similarity between the two mechanisms likely facilitates the multi-modal integration of facial and vocal information during everyday social interactions. These findings emphasize a parsimonious principle of cerebral organization, where similar computational problems in different modalities are solved using similar solutions

    Measuring quality of perception in distributed multimedia: Verbalizers vs. imagers

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2008 ElsevierThis paper presents the results of a study which investigated the impact of cognitive styles on perceptual multimedia quality. More specifically, we examine the different preferences demonstrated by verbalizers and imagers when viewing multimedia content presented with different quality of service (QoS) levels pertaining to frame rates and color depth. Recognizing multimedia’s infotainment duality, we used the quality of perception (QoP) metric to characterize perceived quality. Results showed that in terms of low and high dynamisms clips, the frame rate at which multimedia content is displayed influences the levels of information assimilated by Imagers. Whilst black and white presentations are shown to be beneficial for both Biomodals and Imagers in order to experience enhanced levels of information assimilation, Imagers were shown to enjoy presentations in full 24-bit colour
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