49 research outputs found

    Spatial Acoustic Vector Based Sound Field Reproduction

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    Spatial sound field reproduction aims to recreate an immersive sound field over a spatial region. The existing sound pressure based approaches to spatial sound field reproduction focus on the accurate approximation of original sound pressure over space, which ignores the perceptual accuracy of the reproduced sound field. The acoustic vectors of particle velocity and sound intensity appear to be closely linked with human perception of sound localization in literature. Therefore, in this thesis, we explore the spatial distributions of the acoustic vectors, and seek to develop algorithms to perceptually reproduce the original sound field over a continuous spatial region based on the vectors. A theory of spatial acoustic vectors is first developed, where the spatial distributions of particle velocity and sound intensity are derived from sound pressure. To extract the desired sound pressure from a mixed sound field environment, a 3D sound field separation technique is also formulated. Based on this theory, a series of reproduction techniques are proposed to improve the perceptual performance. The outcomes resulting from this theory are: (i) derivation of a particle velocity assisted 3D sound field reproduction technique which allows for non-uniform loudspeaker geometry with a limited number of loudspeakers, (ii) design of particle velocity based mixed-source sound field translation technique for binaural reproduction that can provide sound field translation with good perceptual experience over a large space, (iii) derivation of an intensity matching technique that can reproduce the desired sound field in a spherical region by controlling the sound intensity on the surface of the region, and (iv) two intensity based multizone sound field reproduction algorithms that can reproduce the desired sound field over multiple spatial zones. Finally, these techniques are evaluated by comparing to the conventional approaches through numerical simulations and real-world experiments

    Äänikentän tila-analyysi parametrista tilaäänentoistoa varten käyttäen harvoja mikrofoniasetelmia

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    In spatial audio capturing the aim is to store information about the sound field so that the sound field can be reproduced without a perceptual difference to the original. The need for this is in applications like virtual reality and teleconferencing. Traditionally the sound field has been captured with a B-format microphone, but it is not always a feasible solution due to size and cost constraints. Alternatively, also arrays of omnidirectional microphones can be utilized and they are often used in devices like mobile phones. If the microphone array is sparse, i.e., the microphone spacings are relatively large, the analysis of the sound Direction of Arrival (DoA) becomes ambiguous in higher frequencies. This is due to spatial aliasing, which is a common problem in narrowband DoA estimation. In this thesis the spatial aliasing problem was examined and its effect on DoA estimation and spatial sound synthesis with Directional Audio Coding (DirAC) was studied. The aim was to find methods for unambiguous narrowband DoA estimation. The current State of the Art methods can remove aliased estimates but are not capable of estimating the DoA with the optimal Time-Frequency resolution. In this thesis similar results were obtained with parameter extrapolation when only a single broadband source exists. The main contribution of this thesis was the development of a correlation-based method. The developed method utilizes pre-known, array-specific information on aliasing in each DoA and frequency. The correlation-based method was tested and found to be the best option to overcome the problem of spatial aliasing. This method was able to resolve spatial aliasing even with multiple sources or when the source’s frequency content is completely above the spatial aliasing frequency. In a listening test it was found that the correlation-based method could provide a major improvement to the DirAC synthesized spatial image quality when compared to an aliased estimator.Tilaäänen tallentamisessa tavoitteena on tallentaa äänikentän ominaisuudet siten, että äänikenttä pystytään jälkikäteen syntetisoimaan ilman kuuloaistilla havaittavaa eroa alkuperäiseen. Tarve tälle löytyy erilaisista sovelluksista, kuten virtuaalitodellisuudesta ja telekonferensseista. Perinteisesti äänikentän ominaisuuksia on tallennettu B-formaatti mikrofonilla, jonka käyttö ei kuitenkaan aina ole koko- ja kustannussyistä mahdollista. Vaihtoehtoisesti voidaan käyttää myös pallokuvioisista mikrofoneista koostuvia mikrofoniasetelmia. Mikäli mikrofonien väliset etäisyydet ovat liian suuria, eli asetelma on harva, tulee äänen saapumissuunnan selvittämisestä epäselvää korkeammilla taajuuksilla. Tämä johtuu ilmiöstä nimeltä tilallinen laskostuminen. Tämän diplomityön tarkoituksena oli tutkia tilallisen laskostumisen ilmiötä, sen vaikutusta saapumissuunnan arviointiin sekä tilaäänisynteesiin Directional Audio Coding (DirAC) -menetelmällä. Lisäksi tutkittiin menetelmiä, joiden avulla äänen saapumissuunta voitaisiin selvittää oikein myös tilallisen laskostumisen läsnä ollessa. Työssä havaittiin, että nykyiset ratkaisut laskostumisongelmaan eivät kykene tuottamaan oikeita suunta-arvioita optimaalisella aikataajuusresoluutiolla. Tässä työssä samantapaisia tuloksia saatiin laajakaistaisen äänilähteen tapauksessa ekstrapoloimalla suunta-arvioita laskostumisen rajataajuuden alapuolelta. Työn pääosuus oli kehittää korrelaatioon perustuva saapumissuunnan arviointimenetelmä, joka kykenee tuottamaan luotettavia arvioita rajataajuuden yläpuolella ja useamman äänilähteen ympäristöissä. Kyseinen menetelmä hyödyntää mikrofoniasetelmalle ominaista, saapumissuunnasta ja taajuudesta riippuvaista laskostumiskuviota. Kuuntelukokeessa havaittiin, että korrelaatioon perustuva menetelmä voi tuoda huomattavan parannuksen syntetisoidun tilaäänikuvan laatuun verrattuna synteesiin laskostuneilla suunta-arvioilla

    Proceedings of the EAA Spatial Audio Signal Processing symposium: SASP 2019

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    International audienc

    Local sound field synthesis

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    This thesis investigates the physical and perceptual properties of selected methods for (Local) Sound Field Synthesis ((L)SFS). In agreement with numerical sound field simulations, a specifically developed geometric model shows an increase of synthesis accuracy for LSFS compared to conventional SFS approaches. Different (L)SFS approaches are assessed within listening experiments, where LSFS performs at least as good as conventional methods for azimuthal sound source localisation and achieves a significant increase of timbral fidelity for distinct parametrisations.Die Arbeit untersucht die physikalischen und perzeptiven Eigenschaften von ausgewählten Verfahren zur (lokalen) Schallfeldsynthese ((L)SFS). Zusammen mit numerischen Simulationen zeigt ein eigens entwickeltes geometrisches Modell, dass LSFS gegenüber konventioneller SFS zu einer genauere Synthese führt. Die Verfahren werden in Hörversuchen evaluiert, wobei LSFS bei der horizontalen Lokalisierung von Schallquellen eine Genauigkeit erreicht, welche mindestens gleich der von konventionellen Methoden ist. Für bestimmte Parametrierung wird eine signifikant verbesserte klangliche Treue erreicht

    A multimodal framework for interactive sonification and sound-based communication

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    Tools for urban sound quality assessment

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    Proceedings of the EAA Joint Symposium on Auralization and Ambisonics 2014

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    In consideration of the remarkable intensity of research in the field of Virtual Acoustics, including different areas such as sound field analysis and synthesis, spatial audio technologies, and room acoustical modeling and auralization, it seemed about time to organize a second international symposium following the model of the first EAA Auralization Symposium initiated in 2009 by the acoustics group of the former Helsinki University of Technology (now Aalto University). Additionally, research communities which are focused on different approaches to sound field synthesis such as Ambisonics or Wave Field Synthesis have, in the meantime, moved closer together by using increasingly consistent theoretical frameworks. Finally, the quality of virtual acoustic environments is often considered as a result of all processing stages mentioned above, increasing the need for discussions on consistent strategies for evaluation. Thus, it seemed appropriate to integrate two of the most relevant communities, i.e. to combine the 2nd International Auralization Symposium with the 5th International Symposium on Ambisonics and Spherical Acoustics. The Symposia on Ambisonics, initiated in 2009 by the Institute of Electronic Music and Acoustics of the University of Music and Performing Arts in Graz, were traditionally dedicated to problems of spherical sound field analysis and re-synthesis, strategies for the exchange of ambisonics-encoded audio material, and – more than other conferences in this area – the artistic application of spatial audio systems. This publication contains the official conference proceedings. It includes 29 manuscripts which have passed a 3-stage peer-review with a board of about 70 international reviewers involved in the process. Each contribution has already been published individually with a unique DOI on the DepositOnce digital repository of TU Berlin. Some conference contributions have been recommended for resubmission to Acta Acustica united with Acustica, to possibly appear in a Special Issue on Virtual Acoustics in late 2014. These are not published in this collection.European Acoustics Associatio

    Strategies for Environmental Sound Measurement, Modelling, and Evaluation

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    This thesis is a portfolio of research into three aspects of environmental sound: its measurement, modelling, and evaluation. In each of these areas, this body of work aims to make use of soundscape methodologies in order to develop an understanding of different aspects of our relationship with our sonic environments. This approach is representative of the nature of soundscape research, which makes use of elements of many other research areas, including acoustics, psychology, sociology, and musicology. The majority of prior acoustic measurement research has considered indoor recording, often of music, and measurement of acoustic parameters of indoor spaces such as concert halls and other performance spaces. One strand of this research has investigated how best to apply such techniques to the recording of environmental sound, and to the measurement of the acoustic impulse responses of outdoor spaces. Similarly, the majority of prior work in the field of acoustic modelling has also focussed mainly on indoor spaces. Presented here is the Waveguide Web, a novel method for the acoustic modelling of sparsely reflecting outdoor spaces. In the field of sound evaluation of sound, recent years have seen the development of soundscape techniques for the subjective rating of environmental sound, allowing for a better understanding of our relationship with our sonic surroundings. Research presented in this thesis has focussed on how best to improve these approaches in a suitably robust and intuitive manner, including the integration of visual stimuli in order to investigate the multi-modal perception of our surroundings. The aim of this thesis in making contributions to these three fields of environmental sound research is, in part, to highlight the importance of developing a comprehensive understanding of our sonic environments. Such an understanding could ultimately lead to the alleviation of noise problems, encourage greater engagement with environmental sound in the wider population, and allow for the design of more positive, restorative, soundscapes

    Optimization and improvements in spatial sound reproduction systems through perceptual considerations

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    [ES] La reproducción de las propiedades espaciales del sonido es una cuestión cada vez más importante en muchas aplicaciones inmersivas emergentes. Ya sea en la reproducción de contenido audiovisual en entornos domésticos o en cines, en sistemas de videoconferencia inmersiva o en sistemas de realidad virtual o aumentada, el sonido espacial es crucial para una sensación de inmersión realista. La audición, más allá de la física del sonido, es un fenómeno perceptual influenciado por procesos cognitivos. El objetivo de esta tesis es contribuir con nuevos métodos y conocimiento a la optimización y simplificación de los sistemas de sonido espacial, desde un enfoque perceptual de la experiencia auditiva. Este trabajo trata en una primera parte algunos aspectos particulares relacionados con la reproducción espacial binaural del sonido, como son la escucha con auriculares y la personalización de la Función de Transferencia Relacionada con la Cabeza (Head Related Transfer Function - HRTF). Se ha realizado un estudio sobre la influencia de los auriculares en la percepción de la impresión espacial y la calidad, con especial atención a los efectos de la ecualización y la consiguiente distorsión no lineal. Con respecto a la individualización de la HRTF se presenta una implementación completa de un sistema de medida de HRTF y se introduce un nuevo método para la medida de HRTF en salas no anecoicas. Además, se han realizado dos experimentos diferentes y complementarios que han dado como resultado dos herramientas que pueden ser utilizadas en procesos de individualización de la HRTF, un modelo paramétrico del módulo de la HRTF y un ajuste por escalado de la Diferencia de Tiempo Interaural (Interaural Time Difference - ITD). En una segunda parte sobre reproducción con altavoces, se han evaluado distintas técnicas como la Síntesis de Campo de Ondas (Wave-Field Synthesis - WFS) o la panoramización por amplitud. Con experimentos perceptuales se han estudiado la capacidad de estos sistemas para producir sensación de distancia y la agudeza espacial con la que podemos percibir las fuentes sonoras si se dividen espectralmente y se reproducen en diferentes posiciones. Las aportaciones de esta investigación pretenden hacer más accesibles estas tecnologías al público en general, dada la demanda de experiencias y dispositivos audiovisuales que proporcionen mayor inmersión.[CA] La reproducció de les propietats espacials del so és una qüestió cada vegada més important en moltes aplicacions immersives emergents. Ja siga en la reproducció de contingut audiovisual en entorns domèstics o en cines, en sistemes de videoconferència immersius o en sistemes de realitat virtual o augmentada, el so espacial és crucial per a una sensació d'immersió realista. L'audició, més enllà de la física del so, és un fenomen perceptual influenciat per processos cognitius. L'objectiu d'aquesta tesi és contribuir a l'optimització i simplificació dels sistemes de so espacial amb nous mètodes i coneixement, des d'un criteri perceptual de l'experiència auditiva. Aquest treball tracta, en una primera part, alguns aspectes particulars relacionats amb la reproducció espacial binaural del so, com són l'audició amb auriculars i la personalització de la Funció de Transferència Relacionada amb el Cap (Head Related Transfer Function - HRTF). S'ha realitzat un estudi relacionat amb la influència dels auriculars en la percepció de la impressió espacial i la qualitat, dedicant especial atenció als efectes de l'equalització i la consegüent distorsió no lineal. Respecte a la individualització de la HRTF, es presenta una implementació completa d'un sistema de mesura de HRTF i s'inclou un nou mètode per a la mesura de HRTF en sales no anecoiques. A mès, s'han realitzat dos experiments diferents i complementaris que han donat com a resultat dues eines que poden ser utilitzades en processos d'individualització de la HRTF, un model paramètric del mòdul de la HRTF i un ajustament per escala de la Diferencià del Temps Interaural (Interaural Time Difference - ITD). En una segona part relacionada amb la reproducció amb altaveus, s'han avaluat distintes tècniques com la Síntesi de Camp d'Ones (Wave-Field Synthesis - WFS) o la panoramització per amplitud. Amb experiments perceptuals, s'ha estudiat la capacitat d'aquests sistemes per a produir una sensació de distància i l'agudesa espacial amb que podem percebre les fonts sonores, si es divideixen espectralment i es reprodueixen en diferents posicions. Les aportacions d'aquesta investigació volen fer més accessibles aquestes tecnologies al públic en general, degut a la demanda d'experiències i dispositius audiovisuals que proporcionen major immersió.[EN] The reproduction of the spatial properties of sound is an increasingly important concern in many emerging immersive applications. Whether it is the reproduction of audiovisual content in home environments or in cinemas, immersive video conferencing systems or virtual or augmented reality systems, spatial sound is crucial for a realistic sense of immersion. Hearing, beyond the physics of sound, is a perceptual phenomenon influenced by cognitive processes. The objective of this thesis is to contribute with new methods and knowledge to the optimization and simplification of spatial sound systems, from a perceptual approach to the hearing experience. This dissertation deals in a first part with some particular aspects related to the binaural spatial reproduction of sound, such as listening with headphones and the customization of the Head Related Transfer Function (HRTF). A study has been carried out on the influence of headphones on the perception of spatial impression and quality, with particular attention to the effects of equalization and subsequent non-linear distortion. With regard to the individualization of the HRTF a complete implementation of a HRTF measurement system is presented, and a new method for the measurement of HRTF in non-anechoic conditions is introduced. In addition, two different and complementary experiments have been carried out resulting in two tools that can be used in HRTF individualization processes, a parametric model of the HRTF magnitude and an Interaural Time Difference (ITD) scaling adjustment. In a second part concerning loudspeaker reproduction, different techniques such as Wave-Field Synthesis (WFS) or amplitude panning have been evaluated. With perceptual experiments it has been studied the capacity of these systems to produce a sensation of distance, and the spatial acuity with which we can perceive the sound sources if they are spectrally split and reproduced in different positions. The contributions of this research are intended to make these technologies more accessible to the general public, given the demand for audiovisual experiences and devices with increasing immersion.Gutiérrez Parera, P. (2020). Optimization and improvements in spatial sound reproduction systems through perceptual considerations [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/142696TESI
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