49,399 research outputs found
Game-theoretic Resource Allocation Methods for Device-to-Device (D2D) Communication
Device-to-device (D2D) communication underlaying cellular networks allows
mobile devices such as smartphones and tablets to use the licensed spectrum
allocated to cellular services for direct peer-to-peer transmission. D2D
communication can use either one-hop transmission (i.e., in D2D direct
communication) or multi-hop cluster-based transmission (i.e., in D2D local area
networks). The D2D devices can compete or cooperate with each other to reuse
the radio resources in D2D networks. Therefore, resource allocation and access
for D2D communication can be treated as games. The theories behind these games
provide a variety of mathematical tools to effectively model and analyze the
individual or group behaviors of D2D users. In addition, game models can
provide distributed solutions to the resource allocation problems for D2D
communication. The aim of this article is to demonstrate the applications of
game-theoretic models to study the radio resource allocation issues in D2D
communication. The article also outlines several key open research directions.Comment: Accepted. IEEE Wireless Comms Mag. 201
Cross-layer optimization for cooperative content distribution in multihop device-to-device networks
With the ubiquity of wireless network and the intelligentization of machines, Internet of Things (IoT) has come to people's horizon. Device-to-device (D2D), as one advanced technique to achieve the vision of IoT, supports a high speed peer-to-peer transmission without fixed infrastructure forwarding which can enable fast content distribution in local area. In this paper, we address the content distribution problem by multihop D2D communication with decentralized content providers locating in the networks. We consider a cross-layer multidimension optimization involving frequency, space, and time, to minimize the network average delay. Considering the multicast feature, we first formulate the problem as a coalitional game based on the payoffs of content requesters, and then, propose a time-varying coalition formation-based algorithm to spread the popular content within the shortest possible time. Simulation results show that the proposed approach can achieve a fast content distribution across the whole area, and the performance on network average delay is much better than other heuristic approaches
Internet Access and QoS in Ad Hoc Networks
It is likely that the increased popularity of wireless local area networks (WLANs) together with the continuous technological advances in wireless communication, also increase the interest for ad hoc networks. An ad hoc network is a wireless, autonomous, infrastructure-less network composed of stations that communicate with each other directly in a peer-to-peer fashion. When discussing mobile ad hoc networks (MANETs), we often refer to an ad hoc network where the stations cooperate in forwarding packets on behalf of each other to allow communication beyond their transmission range over multi-hop paths. In order to realize the practical benefits of ad hoc networks, two challenges (among others) need to be considered: distributed quality of service (QoS) guarantees and multi-hop Internet access. This thesis presents conceivable solutions to both of these problems. The first two papers focus on the network layer and consider the provisioning of Internet access to ad hoc networks whereas the last two papers focus on the data link layer and investigate the provisioning of QoS to ad hoc networks. The first paper studies the interconnection between a MANET and the Internet. In addition, it evaluates three approaches for gateway discovery, which can be initiated by the gateway (proactive method), by the mobile station (reactive method) or by mixing these two approaches (hybrid method). The second paper also studies Internet access for MANETs, but with focus on micro mobility, i.e. mobile stations moving from one gateway to another. In particular, it evaluates a solution that allows mobile stations to access the Internet and roam from gateway to gateway. The third paper, gives an overview of the medium access mechanisms in IEEE 802.11 and their QoS limitations. Moreover, it proposes an enhancement to the contention-free medium access mechanism of IEEE 802.11e to provide QoS guarantees in WLANs operating in ad hoc network configuration. The fourth paper continues the work from the third paper by enhancing the scheme and dealing with the problems that occur due to hidden stations. Furthermore, it discusses how to deal with the problems that occur when moving from single-hop ad hoc networks (i.e. WLANs in ad hoc network configuration) to multi-hop ad hoc networks
GCP: Gossip-based Code Propagation for Large-scale Mobile Wireless Sensor Networks
Wireless sensor networks (WSN) have recently received an increasing interest.
They are now expected to be deployed for long periods of time, thus requiring
software updates. Updating the software code automatically on a huge number of
sensors is a tremendous task, as ''by hand'' updates can obviously not be
considered, especially when all participating sensors are embedded on mobile
entities. In this paper, we investigate an approach to automatically update
software in mobile sensor-based application when no localization mechanism is
available. We leverage the peer-to-peer cooperation paradigm to achieve a good
trade-off between reliability and scalability of code propagation. More
specifically, we present the design and evaluation of GCP ({\emph Gossip-based
Code Propagation}), a distributed software update algorithm for mobile wireless
sensor networks. GCP relies on two different mechanisms (piggy-backing and
forwarding control) to improve significantly the load balance without
sacrificing on the propagation speed. We compare GCP against traditional
dissemination approaches. Simulation results based on both synthetic and
realistic workloads show that GCP achieves a good convergence speed while
balancing the load evenly between sensors
Service and device discovery of nodes in a wireless sensor network
Emerging wireless communication standards and more capable sensors and actuators have pushed further development of wireless sensor networks. Deploying a large number of sensor\ud
nodes requires a high-level framework enabling the devices to present themselves and the resources they hold. The device and the resources can be described as services, and in this paper, we review a number of well-known service discovery protocols. Bonjour stands out with its auto-configuration, distributed architecture, and sharing of resources. We also present a lightweight implementation in order to demonstrate that an emerging standards-based device and service discovery protocol can actually be deployed on small wireless sensor nodes
Mobile Online Gaming via Resource Sharing
Mobile gaming presents a number of main issues which remain open. These are
concerned mainly with connectivity, computational capacities, memory and
battery constraints. In this paper, we discuss the design of a fully
distributed approach for the support of mobile Multiplayer Online Games (MOGs).
In mobile environments, several features might be exploited to enable resource
sharing among multiple devices / game consoles owned by different mobile users.
We show the advantages of trading computing / networking facilities among
mobile players. This operation mode opens a wide number of interesting sharing
scenarios, thus promoting the deployment of novel mobile online games. In
particular, once mobile nodes make their resource available for the community,
it becomes possible to distribute the software modules that compose the game
engine. This allows to distribute the workload for the game advancement
management. We claim that resource sharing is in unison with the idea of ludic
activity that is behind MOGs. Hence, such schemes can be profitably employed in
these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation
and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012.
Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-
An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids
A grid computing system is designed for solving complicated scientific and
commercial problems effectively,whereas mobile computing is a traditional
distributed system having computing capability with mobility and adopting
wireless communications. Media and Entertainment fields can take advantage from
both paradigms by applying its usage in gaming applications and multimedia data
management. Multimedia data has to be stored and retrieved in an efficient and
effective manner to put it in use. In this paper, we proposed an application
layer protocol for delivery of multimedia data in wireless girds i.e.
multimedia grid protocol (MMGP). To make streaming efficient a new video
compression algorithm called dWave is designed and embedded in the proposed
protocol. This protocol will provide faster, reliable access and render an
imperceptible QoS in delivering multimedia in wireless grid environment and
tackles the challenging issues such as i) intermittent connectivity, ii) device
heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa
Wireless communication, identification and sensing technologies enabling integrated logistics: a study in the harbor environment
In the last decade, integrated logistics has become an important challenge in
the development of wireless communication, identification and sensing
technology, due to the growing complexity of logistics processes and the
increasing demand for adapting systems to new requirements. The advancement of
wireless technology provides a wide range of options for the maritime container
terminals. Electronic devices employed in container terminals reduce the manual
effort, facilitating timely information flow and enhancing control and quality
of service and decision made. In this paper, we examine the technology that can
be used to support integration in harbor's logistics. In the literature, most
systems have been developed to address specific needs of particular harbors,
but a systematic study is missing. The purpose is to provide an overview to the
reader about which technology of integrated logistics can be implemented and
what remains to be addressed in the future
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