111 research outputs found

    Lossless Multicast Handovers in Proxy Fast Mobile IPv6 Networks

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    There is a demand in the Public Protection and Disaster Relief (PPDR) community for high bandwidth services on mobile devices. Group communication is an important aspect of PPDR networks. In IP based networks multicast is the preferred method to efficiently transmit data to more than one receiver simultaneously. It is important PPDR users can switch seamlessly between wireless networks. This paper describes improvements to multicast in Fast handovers for Proxy Mobile IPv6 (PFMIPv6) to provide seamless mobility to its users. We also identify and explore the specific problems stemming from difference in end-to-end delay between the old and new path during handovers for multicast traffic. A novel mechanism to determine the delay difference between two paths in a PFMIPv6 system is described and an implementation of this system is evaluated. It is shown the proposed approach can prevent multicast packet loss during a handover

    Lossless Multicast Handovers in Proxy Fast Mobile IPv6 Networks

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    Part 5: Resource Management; International audience; There is a demand in the Public Protection and Disaster Relief (PPDR) community for high bandwidth services on mobile devices. Group communication is an important aspect of PPDR networks. In IP based networks multicast is the preferred method to efficiently transmit data to more than one receiver simultaneously. It is important PPDR users can switch seamlessly between wireless networks. This paper describes improvements to multicast in Fast handovers for Proxy Mobile IPv6 (PFMIPv6) to provide seamless mobility to its users. We also identify and explore the specific problems stemming from difference in end-to-end delay between the old and new path during handovers for multicast traffic. A novel mechanism to determine the delay difference between two paths in a PFMIPv6 system is described and an implementation of this system is evaluated. It is shown the proposed approach can prevent multicast packet loss during a handover. Document type: Part of book or chapter of boo

    Design of Overlay Networks for Internet Multicast - Doctoral Dissertation, August 2002

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    Multicast is an efficient transmission scheme for supporting group communication in networks. Contrasted with unicast, where multiple point-to-point connections must be used to support communications among a group of users, multicast is more efficient because each data packet is replicated in the network – at the branching points leading to distinguished destinations, thus reducing the transmission load on the data sources and traffic load on the network links. To implement multicast, networks need to incorporate new routing and forwarding mechanisms in addition to the existing are not adequately supported in the current networks. The IP multicast are not adequately supported in the current networks. The IP multicast solution has serious scaling and deployment limitations, and cannot be easily extended to provide more enhanced data services. Furthermore, and perhaps most importantly, IP multicast has ignored the economic nature of the problem, lacking incentives for service providers to deploy the service in wide area networks. Overlay multicast holds promise for the realization of large scale Internet multicast services. An overlay network is a virtual topology constructed on top of the Internet infrastructure. The concept of overlay networks enables multicast to be deployed as a service network rather than a network primitive mechanism, allowing deployment over heterogeneous networks without the need of universal network support. This dissertation addresses the network design aspects of overlay networks to provide scalable multicast services in the Internet. The resources and the network cost in the context of overlay networks are different from that in conventional networks, presenting new challenges and new problems to solve. Our design goal are the maximization of network utility and improved service quality. As the overall network design problem is extremely complex, we divide the problem into three components: the efficient management of session traffic (multicast routing), the provisioning of overlay network resources (bandwidth dimensioning) and overlay topology optimization (service placement). The combined solution provides a comprehensive procedure for planning and managing an overlay multicast network. We also consider a complementary form of overlay multicast called application-level multicast (ALMI). ALMI allows end systems to directly create an overlay multicast session among themselves. This gives applications the flexibility to communicate without relying on service provides. The tradeoff is that users do not have direct control on the topology and data paths taken by the session flows and will typically get lower quality of service due to the best effort nature of the Internet environment. ALMI is therefore suitable for sessions of small size or sessions where all members are well connected to the network. Furthermore, the ALMI framework allows us to experiment with application specific components such as data reliability, in order to identify a useful set of communication semantic for enhanced data services

    Flexible Application-Layer Multicast in Heterogeneous Networks

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    This work develops a set of peer-to-peer-based protocols and extensions in order to provide Internet-wide group communication. The focus is put to the question how different access technologies can be integrated in order to face the growing traffic load problem. Thereby, protocols are developed that allow autonomous adaptation to the current network situation on the one hand and the integration of WiFi domains where applicable on the other hand

    Systems-compatible Incentives

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    Originally, the Internet was a technological playground, a collaborative endeavor among researchers who shared the common goal of achieving communication. Self-interest used not to be a concern, but the motivations of the Internet's participants have broadened. Today, the Internet consists of millions of commercial entities and nearly 2 billion users, who often have conflicting goals. For example, while Facebook gives users the illusion of access control, users do not have the ability to control how the personal data they upload is shared or sold by Facebook. Even in BitTorrent, where all users seemingly have the same motivation of downloading a file as quickly as possible, users can subvert the protocol to download more quickly without giving their fair share. These examples demonstrate that protocols that are merely technologically proficient are not enough. Successful networked systems must account for potentially competing interests. In this dissertation, I demonstrate how to build systems that give users incentives to follow the systems' protocols. To achieve incentive-compatible systems, I apply mechanisms from game theory and auction theory to protocol design. This approach has been considered in prior literature, but unfortunately has resulted in few real, deployed systems with incentives to cooperate. I identify the primary challenge in applying mechanism design and game theory to large-scale systems: the goals and assumptions of economic mechanisms often do not match those of networked systems. For example, while auction theory may assume a centralized clearing house, there is no analog in a decentralized system seeking to avoid single points of failure or centralized policies. Similarly, game theory often assumes that each player is able to observe everyone else's actions, or at the very least know how many other players there are, but maintaining perfect system-wide information is impossible in most systems. In other words, not all incentive mechanisms are systems-compatible. The main contribution of this dissertation is the design, implementation, and evaluation of various systems-compatible incentive mechanisms and their application to a wide range of deployable systems. These systems include BitTorrent, which is used to distribute a large file to a large number of downloaders, PeerWise, which leverages user cooperation to achieve lower latencies in Internet routing, and Hoodnets, a new system I present that allows users to share their cellular data access to obtain greater bandwidth on their mobile devices. Each of these systems represents a different point in the design space of systems-compatible incentives. Taken together, along with their implementations and evaluations, these systems demonstrate that systems-compatibility is crucial in achieving practical incentives in real systems. I present design principles outlining how to achieve systems-compatible incentives, which may serve an even broader range of systems than considered herein. I conclude this dissertation with what I consider to be the most important open problems in aligning the competing interests of the Internet's participants

    Using Internet Geometry to Improve End-to-End Communication Performance

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    The Internet has been designed as a best-effort communication medium between its users, providing connectivity but optimizing little else. It does not guarantee good paths between two users: packets may take longer or more congested routes than necessary, they may be delayed by slow reaction to failures, there may even be no path between users. To obtain better paths, users can form routing overlay networks, which improve the performance of packet delivery by forwarding packets along links in self-constructed graphs. Routing overlays delegate the task of selecting paths to users, who can choose among a diversity of routes which are more reliable, less loaded, shorter or have higher bandwidth than those chosen by the underlying infrastructure. Although they offer improved communication performance, existing routing overlay networks are neither scalable nor fair: the cost of measuring and computing path performance metrics between participants is high (which limits the number of participants) and they lack robustness to misbehavior and selfishness (which could discourage the participation of nodes that are more likely to offer than to receive service). In this dissertation, I focus on finding low-latency paths using routing overlay networks. I support the following thesis: it is possible to make end-to-end communication between Internet users simultaneously faster, scalable, and fair, by relying solely on inherent properties of the Internet latency space. To prove this thesis, I take two complementary approaches. First, I perform an extensive measurement study in which I analyze, using real latency data sets, properties of the Internet latency space: the existence of triangle inequality violations (TIVs) (which expose detour paths: ''indirect'' one-hop paths that have lower round-trip latency than the ''direct'' default paths), the interaction between TIVs and network coordinate systems (which leads to scalable detour discovery), and the presence of mutual advantage (which makes fairness possible). Then, using the results of the measurement study, I design and build PeerWise, the first routing overlay network that reduces end-to-end latency between its participants and is both scalable and fair. I evaluate PeerWise using simulation and through a wide-area deployment on the PlanetLab testbed

    Progressive introduction of network softwarization in operational telecom networks: advances at architectural, service and transport levels

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    Technological paradigms such as Software Defined Networking, Network Function Virtualization and Network Slicing are altogether offering new ways of providing services. This process is widely known as Network Softwarization, where traditional operational networks adopt capabilities and mechanisms inherit form the computing world, such as programmability, virtualization and multi-tenancy. This adoption brings a number of challenges, both from the technological and operational perspectives. On the other hand, they provide an unprecedented flexibility opening opportunities to developing new services and new ways of exploiting and consuming telecom networks. This Thesis first overviews the implications of the progressive introduction of network softwarization in operational networks for later on detail some advances at different levels, namely architectural, service and transport levels. It is done through specific exemplary use cases and evolution scenarios, with the goal of illustrating both new possibilities and existing gaps for the ongoing transition towards an advanced future mode of operation. This is performed from the perspective of a telecom operator, paying special attention on how to integrate all these paradigms into operational networks for assisting on their evolution targeting new, more sophisticated service demands.Programa de Doctorado en Ingeniería Telemática por la Universidad Carlos III de MadridPresidente: Eduardo Juan Jacob Taquet.- Secretario: Francisco Valera Pintor.- Vocal: Jorge López Vizcaín

    Hierarchical network topographical routing

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    Within the last 10 years the content consumption model that underlies many of the assumptions about traffic aggregation within the Internet has changed; the previous short burst transfer followed by longer periods of inactivity that allowed for statistical aggregation of traffic has been increasingly replaced by continuous data transfer models. Approaching this issue from a clean slate perspective; this work looks at the design of a network routing structure and supporting protocols for assisting in the delivery of large scale content services. Rather than approaching a content support model through existing IP models the work takes a fresh look at Internet routing through a hierarchical model in order to highlight the benefits that can be gained with a new structural Internet or through similar modifications to the existing IP model. The work is divided into three major sections: investigating the existing UK based Internet structure as compared to the traditional Autonomous System (AS) Internet structural model; a localised hierarchical network topographical routing model; and intelligent distributed localised service models. The work begins by looking at the United Kingdom (UK) Internet structure as an example of a current generation technical and economic model with shared access to the last mile connectivity and a large scale wholesale network between Internet Service Providers (ISPs) and the end user. This model combined with the Internet Protocol (IP) address allocation and transparency of the wholesale network results in an enforced inefficiency within the overall network restricting the ability of ISPs to collaborate. From this model a core / edge separation hierarchical virtual tree based routing protocol based on the physical network topography (layers 2 and 3) is developed to remove this enforced inefficiency by allowing direct management and control at the lowest levels of the network. This model acts as the base layer for further distributed intelligent services such as management and content delivery to enable both ISPs and third parties to actively collaborate and provide content from the most efficient source

    Advanced Signaling Support for IP-based Networks

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    This work develops a set of advanced signaling concepts for IP-based networks. It proposes a design for secure and authentic signaling and provides QoS signaling support for mobile users. Furthermore, this work develops methods which allow for scalable QoS signaling by realizing QoS-based group communication mechanisms and through aggregation of resource reservations
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