392 research outputs found
Structured Peer-to-Peer Overlay Deployment on MANET: A Survey
There are many common characteristics between Peer-to-Peer (P2P) overlay networks and Mobile Ad-hoc Networks (MANET). Self-organization, decentralization, dynamicity and changing topology are the most shared features. Furthermore, when used together, the two approaches complement each other. P2P overlays provide data storage/retrieval functionality, and their routing information can complement that of MANET. MANET provides wireless connectivity between clients without depending on any pre-existing infrastructure. The aim of this paper is to survey current P2P over MANET systems. Specifically, this paper focuses on and investigates structured P2P over MANET. Overall, more than thirty distinct approaches have been classified into groups and introduced in tables providing a structured overview of the area. The survey addresses the identified approaches in terms of P2P systems, MANET underlay systems and the performance of the reviewed systems
Video-on-Demand over Internet: a survey of existing systems and solutions
Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. RĂ©sumĂ© La vidĂ©o Ă la demande est un service oĂč des films sont fournis Ă distance aux utilisateurs avec u
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
A Peer-to-Peer Network Framework Utilising the Public Mobile Telephone Network
P2P (Peer-to-Peer) technologies are well established and have now become accepted as a mainstream networking approach. However, the explosion of participating users has not been replicated within the mobile networking domain. Until recently the lack of suitable hardware and wireless network infrastructure to support P2P activities was perceived as contributing to the problem. This has changed with ready availability of handsets having ample processing resources utilising an almost ubiquitous mobile telephone network. Coupled with this has been a proliferation of software applications written for the more capable `smartphone' handsets. P2P systems have not naturally integrated and evolved into the mobile telephone ecosystem in a way that `client-server' operating techniques have. However as the number of clients for a particular mobile application increase, providing the `server side' data storage infrastructure becomes more onerous. P2P systems offer mobile telephone applications a way to circumvent this data storage issue by dispersing it across a network of the participating users handsets.
The main goal of this work was to produce a P2P Application Framework that supports developers in creating mobile telephone applications that use distributed storage. Effort was assigned to determining appropriate design requirements for a mobile handset based P2P system. Some of these requirements are related to the limitations of the host hardware, such as power consumption. Others relate to the network upon which the handsets operate, such as connectivity. The thesis reviews current P2P technologies to assess which was viable to form the technology foundations for the framework. The aim was not to re-invent a P2P system design, rather to adopt an existing one for mobile operation. Built upon the foundations of a prototype application, the P2P framework resulting from modifications and enhancements grants access via a simple API (Applications Programmer Interface) to a subset of Nokia `smartphone' devices. Unhindered operation across all mobile telephone networks is possible through a proprietary application implementing NAT (Network Address Translation) traversal techniques.
Recognising that handsets operate with limited resources, further optimisation of the P2P framework was also investigated. Energy consumption was a parameter chosen for further examination because of its impact on handset participation time.
This work has proven that operating applications in conjunction with a P2P data storage framework, connected via the mobile telephone network, is technically feasible. It also shows that opportunity remains for further research to realise the full potential of this data storage technique
A one hop overlay system for Mobile Ad Hoc Networks
Peer-to-Peer (P2P) overlays were initially proposed for use with wired networks.
However, the very rapid proliferation of wireless communication technology has
prompted a need for adoption of P2P systems in mobile networks too. There are
many common characteristics between P2P overlay networks and Mobile Ad-hoc
Networks (MANET). Self-organization, decentralization, a dynamic nature and
changing topology are the most commonly shared features. Furthermore, when
used together, the two approaches complement each other. P2P overlays provide
data storage/retrieval functionality and MANET provides wireless connectivity
between clients without depending on any pre-existing infrastructure. P2P overlay
networks can be deployed over MANET to address content discovery issues.
However, previous research has shown that deploying P2P systems straight over
MANET does not exhibit satisfactory performance. Bandwidth limitation, limited
resources and node mobility are some of the key constraints.
This thesis proposes a novel approach, OneHopOverlay4MANET, to exploit the
synergies between MANET and P2P overlays through cross-layering. It combines
Distributed Hash Table (DHT) based structured P2P overlays with MANET underlay
routing protocols to achieve one logical hop between any pair of overlay
nodes. OneHopOverlay4MANET constructs a cross-layer channel to permit direct
exchange of routing information between the Application layer, where the overlay
operates, and the MANET underlay layer. Consequently, underlay routing information
can be shared and used by the overlay. Thus, OneHopOverlay4MANET
reduces the typical management traffic when deploying traditional P2P systems
over MANET. Moreover, as a result of building one hop overlay, OneHopOverlay4MANET
can eliminate the mismatching issue between overlay and underlay
and hence resolve key lookups in a short time, enhancing the performance of the
overlay.
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In this thesis, we present OneHopOverlay4MANET and evaluate its performance
when combined with different underlay routing protocols. OneHopOverlay4MANET
has been combined with two proactive underlays (OLSR and BATMAN)
and with three reactive underlay routing protocols (DSR, AODV and
DYMO). In addition, the performance of the proposed system over OLSR has
been compared to two recent structured P2P over MANET systems (MA-SP2P
and E-SP2P) that adopted OLSR as the routing protocol. The results show that
better performance can be achieved using OneHopOverlay4MANET
Efficient service discovery in wide area networks
Living in an increasingly networked world, with an abundant number
of services available to consumers, the consumer electronics market
is enjoying a boom. The average consumer in the developed world may
own several networked devices such as games consoles, mobile phones,
PDAs, laptops and desktops, wireless picture frames and printers to
name but a few. With this growing number of networked devices comes
a growing demand for services, defined here as functions requested
by a client and provided by a networked node. For example, a client
may wish to download and share music or pictures, find and use
printer services, or lookup information (e.g. train times, cinema
bookings).
It is notable that a significant proportion of networked devices are
now mobile. Mobile devices introduce a new dynamic to the service
discovery problem, such as lower battery and processing power and
more expensive bandwidth. Device owners expect to access services
not only in their immediate proximity, but further afield (e.g. in
their homes and offices). Solving these problems is the focus of
this research.
This Thesis offers two alternative approaches to service discovery
in Wide Area Networks (WANs). Firstly, a unique combination of the
Session Initiation Protocol (SIP) and the OSGi middleware technology
is presented to provide both mobility and service discovery
capability in WANs. Through experimentation, this technique is shown
to be successful where the number of operating domains is small, but
it does not scale well.
To address the issue of scalability, this Thesis proposes the use of
Peer-to-Peer (P2P) service overlays as a medium for service
discovery in WANs. To confirm that P2P overlays can in fact support
service discovery, a technique to utilise the Distributed Hash Table
(DHT) functionality of distributed systems is used to store and
retrieve service advertisements. Through simulation, this is shown
to be both a scalable and a flexible service discovery technique.
However, the problems associated with P2P networks with respect to
efficiency are well documented.
In a novel approach to reduce messaging costs in P2P networks,
multi-destination multicast is used. Two well known P2P overlays are
extended using the Explicit Multi-Unicast (XCAST) protocol. The
resulting analysis of this extension provides a strong argument for
multiple P2P maintenance algorithms co-existing in a single P2P
overlay to provide adaptable performance. A novel multi-tier P2P
overlay system is presented, which is tailored for service rich
mobile devices and which provides an efficient platform for service
discovery
Measuring And Improving Internet Video Quality Of Experience
Streaming multimedia content over the IP-network is poised to be the dominant Internet traffic for the coming decade, predicted to account for more than 91% of all consumer traffic in the coming years. Streaming multimedia content ranges from Internet television (IPTV), video on demand (VoD), peer-to-peer streaming, and 3D television over IP to name a few. Widespread acceptance, growth, and subscriber retention are contingent upon network providers assuring superior Quality of Experience (QoE) on top of todays Internet. This work presents the first empirical understanding of Internetâs video-QoE capabilities, and tools and protocols to efficiently infer and improve them. To infer video-QoE at arbitrary nodes in the Internet, we design and implement MintMOS: a lightweight, real-time, noreference framework for capturing perceptual quality. We demonstrate that MintMOSâs projections closely match with subjective surveys in accessing perceptual quality. We use MintMOS to characterize Internet video-QoE both at the link level and end-to-end path level. As an input to our study, we use extensive measurements from a large number of Internet paths obtained from various measurement overlays deployed using PlanetLab. Link level degradations of intraâ and interâISP Internet links are studied to create an empirical understanding of their shortcomings and ways to overcome them. Our studies show that intraâISP links are often poorly engineered compared to peering links, and that iii degradations are induced due to transient network load imbalance within an ISP. Initial results also indicate that overlay networks could be a promising way to avoid such ISPs in times of degradations. A large number of end-to-end Internet paths are probed and we measure delay, jitter, and loss rates. The measurement data is analyzed offline to identify ways to enable a source to select alternate paths in an overlay network to improve video-QoE, without the need for background monitoring or apriori knowledge of path characteristics. We establish that for any unstructured overlay of N nodes, it is sufficient to reroute key frames using a random subset of k nodes in the overlay, where k is bounded by O(lnN). We analyze various properties of such random subsets to derive simple, scalable, and an efficient path selection strategy that results in a k-fold increase in path options for any source-destination pair; options that consistently outperform Internet path selection. Finally, we design a prototype called source initiated frame restoration (SIFR) that employs random subsets to derive alternate paths and demonstrate its effectiveness in improving Internet video-QoE
LayStream: composing standard gossip protocols for live video streaming
Gossip-based live streaming is a popular topic, as attested by the vast literature on the subject. Despite the particular merits of each proposal, all need to implement and deal with common challenges such as membership management, topology construction and video packets dissemination. Well-principled gossip-based protocols have been proposed in the literature for each of these aspects. Our goal is to assess the feasibility of building a live streaming system, \sys, as a composition of these existing protocols, to deploy the resulting system on real testbeds, and report on lessons learned in the process. Unlike previous evaluations conducted by simulations and considering each protocol independently, we use real deployments. We evaluate protocols both independently and as a layered composition, and unearth specific problems and challenges associated with deployment and composition. We discuss and present solutions for these, such as a novel topology construction mechanism able to cope with the specificities of a large-scale and delay-sensitive environment, but also with requirements from the upper layer. Our implementation and data are openly available to support experimental reproducibility
Cross-layer Peer-to-Peer Computing in Mobile Ad Hoc Networks
The future information society is expected to rely heavily on wireless technology. Mobile access to the Internet is steadily gaining ground, and could easily end up exceeding the number of connections from the fixed infrastructure. Picking just one example, ad hoc networking is a new paradigm of wireless communication for mobile devices. Initially, ad hoc networking targeted at military applications as well as stretching the access to the Internet beyond one wireless hop. As a matter of fact, it is now expected to be employed in a variety of civilian applications. For this reason, the issue of how to make these systems working efficiently keeps the ad hoc research community active on topics ranging from wireless technologies to networking and application systems.
In contrast to traditional wire-line and wireless networks, ad hoc networks are expected to operate in an environment in which some or all the nodes are mobile, and might suddenly disappear from, or show up in, the network. The lack of any centralized point, leads to the necessity of distributing application services and responsibilities to all available nodes in the network, making the task of developing and deploying application a hard task, and highlighting the necessity of suitable middleware platforms.
This thesis studies the properties and performance of peer-to-peer overlay management algorithms, employing them as communication layers in data sharing oriented middleware platforms. The work primarily develops from the observation that efficient overlays have to be aware of the physical network topology, in order to reduce (or avoid) negative impacts of application layer traffic on the network functioning. We argue that cross-layer cooperation between overlay management algorithms and the underlying layer-3 status and protocols, represents a viable alternative to engineer effective decentralized communication layers, or eventually re-engineer existing ones to foster the interconnection of ad hoc networks with Internet infrastructures. The presented approach is twofold. Firstly, we present an innovative network stack component that supports, at an OS level, the realization of cross-layer protocol interactions. Secondly, we exploit cross-layering to optimize overlay management algorithms in unstructured, structured, and publish/subscribe platforms
Analysis and selection of the simulation environment
This document provides the initial report of the Simulation work package (Work Package 4,WP4) of the CATNETS project. It contains an analisys of the requirements for a simulation tool to be used in CATNETS and an evaluation of a number of grid and general purpose simulators with respect to the selected requirements. A reasoned choice of a suitable simulator is performed based on the evaluation conducted. -- Diese Arbeit analysiert die Anforderungen an eine Simulationsumgebung fĂŒr die Analyse der Katallaxie. Anhand von Kennzahlen wird die Auswahl der Simulationsumgebung bestimmt.Grid Computing
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