732 research outputs found

    Peer Assisted Streaming of Scalable Video via Optimized Distributed Caching

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    AngelCast: cloud-based peer-assisted live streaming using optimized multi-tree construction

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    Increasingly, commercial content providers (CPs) offer streaming solutions using peer-to-peer (P2P) architectures, which promises significant scalabil- ity by leveraging clients’ upstream capacity. A major limitation of P2P live streaming is that playout rates are constrained by clients’ upstream capac- ities – typically much lower than downstream capacities – which limit the quality of the delivered stream. To leverage P2P architectures without sacri- ficing quality, CPs must commit additional resources to complement clients’ resources. In this work, we propose a cloud-based service AngelCast that enables CPs to complement P2P streaming. By subscribing to AngelCast, a CP is able to deploy extra resources (angel), on-demand from the cloud, to maintain a desirable stream quality. Angels do not download the whole stream, nor are they in possession of it. Rather, angels only relay the minimal fraction of the stream necessary to achieve the desired quality. We provide a lower bound on the minimum angel capacity needed to maintain a desired client bit-rate, and develop a fluid model construction to achieve it. Realizing the limitations of the fluid model construction, we design a practical multi- tree construction that captures the spirit of the optimal construction, and avoids its limitations. We present a prototype implementation of AngelCast, along with experimental results confirming the feasibility of our service.Supported in part by NSF awards #0720604, #0735974, #0820138, #0952145, #1012798 #1012798 #1430145 #1414119. (0720604 - NSF; 0735974 - NSF; 0820138 - NSF; 0952145 - NSF; 1012798 - NSF; 1430145 - NSF; 1414119 - NSF

    Optimized algorithms for multimedia streaming

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    Ph.DDOCTOR OF PHILOSOPH

    Scalable Media Coding Enabling Content-Aware Networking

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    Increasingly popular multimedia services are expected to play a dominant role in the future of the Internet. In this context, it is essential that content-aware networking (CAN) architectures explicitly address the efficient delivery and processing of multimedia content. This article proposes the adoption of a content-aware approach into the network infrastructure, thus making it capable of identifying, processing, and manipulating media streams and objects in real time to maximize quality of service (QoS) and experience (QoE). Our proposal is built on the exploitation of scalable media coding technologies within such a content-aware networking environment. This discussion is based on four representative use cases for media delivery (unicast, multicast, peer-to-peer, and adaptive HTTP streaming) and reviews CAN challenges, specifically flow processing, caching/buffering, and QoS/QoE management

    Quality of experience-centric management of adaptive video streaming services : status and challenges

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    Video streaming applications currently dominate Internet traffic. Particularly, HTTP Adaptive Streaming ( HAS) has emerged as the dominant standard for streaming videos over the best-effort Internet, thanks to its capability of matching the video quality to the available network resources. In HAS, the video client is equipped with a heuristic that dynamically decides the most suitable quality to stream the content, based on information such as the perceived network bandwidth or the video player buffer status. The goal of this heuristic is to optimize the quality as perceived by the user, the so-called Quality of Experience (QoE). Despite the many advantages brought by the adaptive streaming principle, optimizing users' QoE is far from trivial. Current heuristics are still suboptimal when sudden bandwidth drops occur, especially in wireless environments, thus leading to freezes in the video playout, the main factor influencing users' QoE. This issue is aggravated in case of live events, where the player buffer has to be kept as small as possible in order to reduce the playout delay between the user and the live signal. In light of the above, in recent years, several works have been proposed with the aim of extending the classical purely client-based structure of adaptive video streaming, in order to fully optimize users' QoE. In this article, a survey is presented of research works on this topic together with a classification based on where the optimization takes place. This classification goes beyond client-based heuristics to investigate the usage of server-and network-assisted architectures and of new application and transport layer protocols. In addition, we outline the major challenges currently arising in the field of multimedia delivery, which are going to be of extreme relevance in future years
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