597 research outputs found

    Mixed Reality Browsers and Pedestrian Navigation in Augmented Cities

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    International audienceIn this paper, We use a declarative format for positional audio with synchronization between audio chunks using SMIL. This format has been specifically designed for the type of audio used in AR applications. The audio engine associated to this format is running on mobile platforms (iOS, Android). Our MRB browser called IXE use a format based on volunteered geographic information (OpenStreetMap) and OSM documents for IXE can be fully authored in side OSM editors like JOSM. This is in contrast with the other AR browsers like Layar, Juniao, Wikitude, which use a Point of Interest (POI) based format having no notion of ways. This introduces a fundamental difference and in some senses a duality relation between IXE and the other AR browsers. In IXE, Augmented Virtuality (AV) navigation along a route (composed of ways) is central and AR interaction with objects is delegated to associate 3D activities. In AR browsers, navigation along a route is delegated to associated map activities and AR interaction with objects is central. IXE supports multiple tracking technologies and therefore allows both indoor navigation in buildings and outdoor navigation at the level of sidewalks. A first android version of the IXE browser will be released at the end of 2013. Being based on volunteered geographic it will allow building accessible pedestrian networks in augmented cities

    Mixed Reality Browsers and Pedestrian Navigation in Augmented Cities

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    International audienceIn this paper, We use a declarative format for positional audio with synchronization between audio chunks using SMIL. This format has been specifically designed for the type of audio used in AR applications. The audio engine associated to this format is running on mobile platforms (iOS, Android). Our MRB browser called IXE use a format based on volunteered geographic information (OpenStreetMap) and OSM documents for IXE can be fully authored in side OSM editors like JOSM. This is in contrast with the other AR browsers like Layar, Juniao, Wikitude, which use a Point of Interest (POI) based format having no notion of ways. This introduces a fundamental difference and in some senses a duality relation between IXE and the other AR browsers. In IXE, Augmented Virtuality (AV) navigation along a route (composed of ways) is central and AR interaction with objects is delegated to associate 3D activities. In AR browsers, navigation along a route is delegated to associated map activities and AR interaction with objects is central. IXE supports multiple tracking technologies and therefore allows both indoor navigation in buildings and outdoor navigation at the level of sidewalks. A first android version of the IXE browser will be released at the end of 2013. Being based on volunteered geographic it will allow building accessible pedestrian networks in augmented cities

    An Adaptive Human Activity-Aided Hand-Held Smartphone-Based Pedestrian Dead Reckoning Positioning System

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    Pedestrian dead reckoning (PDR), enabled by smartphones’ embedded inertial sensors, is widely applied as a type of indoor positioning system (IPS). However, traditional PDR faces two challenges to improve its accuracy: lack of robustness for different PDR-related human activities and positioning error accumulation over elapsed time. To cope with these issues, we propose a novel adaptive human activity-aided PDR (HAA-PDR) IPS that consists of two main parts, human activity recognition (HAR) and PDR optimization. (1) For HAR, eight different locomotion-related activities are divided into two classes: steady-heading activities (ascending/descending stairs, stationary, normal walking, stationary stepping, and lateral walking) and non-steady-heading activities (door opening and turning). A hierarchical combination of a support vector machine (SVM) and decision tree (DT) is used to recognize steady-heading activities. An autoencoder-based deep neural network (DNN) and a heading range-based method to recognize door opening and turning, respectively. The overall HAR accuracy is over 98.44%. (2) For optimization methods, a process automatically sets the parameters of the PDR differently for different activities to enhance step counting and step length estimation. Furthermore, a method of trajectory optimization mitigates PDR error accumulation utilizing the non-steady-heading activities. We divided the trajectory into small segments and reconstructed it after targeted optimization of each segment. Our method does not use any a priori knowledge of the building layout, plan, or map. Finally, the mean positioning error of our HAA-PDR in a multilevel building is 1.79 m, which is a significant improvement in accuracy compared with a baseline state-of-the-art PDR system

    Integração de localização baseada em movimento na aplicação móvel EduPARK

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    More and more, mobile applications require precise localization solutions in a variety of environments. Although GPS is widely used as localization solution, it may present some accuracy problems in special conditions such as unfavorable weather or spaces with multiple obstructions such as public parks. For these scenarios, alternative solutions to GPS are of extreme relevance and are widely studied recently. This dissertation studies the case of EduPARK application, which is an augmented reality application that is implemented in the Infante D. Pedro park in Aveiro. Due to the poor accuracy of GPS in this park, the implementation of positioning and marker-less augmented reality functionalities presents difficulties. Existing relevant systems are analyzed, and an architecture based on pedestrian dead reckoning is proposed. The corresponding implementation is presented, which consists of a positioning solution using the sensors available in the smartphones, a step detection algorithm, a distance traveled estimator, an orientation estimator and a position estimator. For the validation of this solution, functionalities were implemented in the EduPARK application for testing purposes and usability tests performed. The results obtained show that the proposed solution can be an alternative to provide accurate positioning within the Infante D. Pedro park, thus enabling the implementation of functionalities of geocaching and marker-less augmented reality.Cada vez mais, as aplicações móveis requerem soluções de localização precisa nos mais variados ambientes. Apesar de o GPS ser amplamente usado como solução para localização, pode apresentar alguns problemas de precisão em condições especiais, como mau tempo, ou espaços com várias obstruções, como parques públicos. Para estes casos, soluções alternativas ao GPS são de extrema relevância e veem sendo desenvolvidas. A presente dissertação estuda o caso do projeto EduPARK, que é uma aplicação móvel de realidade aumentada para o parque Infante D. Pedro em Aveiro. Devido à fraca precisão do GPS nesse parque, a implementação de funcionalidades baseadas no posionamento e de realidade aumentada sem marcadores apresenta dificuldades. São analisados sistemas relevantes existentes e é proposta uma arquitetura baseada em localização de pedestres. Em seguida é apresentada a correspondente implementação, que consiste numa solução de posicionamento usando os sensores disponiveis nos smartphones, um algoritmo de deteção de passos, um estimador de distância percorrida, um estimador de orientação e um estimador de posicionamento. Para a validação desta solução, foram implementadas funcionalidades na aplicação EduPARK para fins de teste, e realizados testes com utilizadores e testes de usabilidade. Os resultados obtidos demostram que a solução proposta pode ser uma alternativa para a localização no interior do parque Infante D. Pedro, viabilizando desta forma a implementação de funcionalidades baseadas no posicionamento e de realidade aumenta sem marcadores.EduPARK é um projeto financiado por Fundos FEDER através do Programa Operacional Competitividade e Internacionalização - COMPETE 2020 e por Fundos Nacionais através da FCT - Fundação para a Ciência e a Tecnologia no âmbito do projeto POCI-01-0145-FEDER-016542.Mestrado em Engenharia Informátic

    Accuracy Improvement of Pedestrian Dead Reckoning for Mobile Phones

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    Map matching by using inertial sensors: literature review

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    This literature review aims to clarify what is known about map matching by using inertial sensors and what are the requirements for map matching, inertial sensors, placement and possible complementary position technology. The target is to develop a wearable location system that can position itself within a complex construction environment automatically with the aid of an accurate building model. The wearable location system should work on a tablet computer which is running an augmented reality (AR) solution and is capable of track and visualize 3D-CAD models in real environment. The wearable location system is needed to support the system in initialization of the accurate camera pose calculation and automatically finding the right location in the 3D-CAD model. One type of sensor which does seem applicable to people tracking is inertial measurement unit (IMU). The IMU sensors in aerospace applications, based on laser based gyroscopes, are big but provide a very accurate position estimation with a limited drift. Small and light units such as those based on Micro-Electro-Mechanical (MEMS) sensors are becoming very popular, but they have a significant bias and therefore suffer from large drifts and require method for calibration like map matching. The system requires very little fixed infrastructure, the monetary cost is proportional to the number of users, rather than to the coverage area as is the case for traditional absolute indoor location systems.Siirretty Doriast

    Entwicklung und Implementierung eines Peer-to-Peer Kalman Filters für Fußgänger- und Indoor-Navigation

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    Smartphones are an integral part of our society by now. They are used for messaging, searching the Internet, working on documents, and of course for navigation. Although smartphones are also used for car navigation their main area of application is pedestrian navigation. Almost all smartphones sold today comprise a GPS L1 receiver which provides position computation with accuracy between 1 and 10 m as long as the environment in beneficial, i.e. the line-of-sight to satellites is not obstructed by trees or high buildings. But this is often the case in areas where smartphones are used primarily for navigation. Users walk in narrow streets with high density, in city centers, enter, and leave buildings and the smartphone is not able to follow their movement because it loses satellite signals. The approach presented in this thesis addresses the problem to enable seamless navigation for the user independently of the current environment and based on cooperative positioning and inertial navigation. It is intended to realize location-based services in areas and buildings with limited or no access to satellite data and a large amount of users like e.g. shopping malls, city centers, airports, railway stations and similar environments. The idea of this concept was for a start based on cooperative positioning between users’ devices denoted here as peers moving within an area with only limited access to satellite signals at certain places (windows, doors) or no access at all. The devices are therefore not able to provide a position by means of satellite signals. Instead of deploying solutions based on infrastructure, surveying, and centralized computations like range measurements, individual signal strength, and similar approaches a decentralized concept was developed. This concept suggests that the smartphone automatically detects if no satellite signals are available and uses its already integrated inertial sensors like magnetic field sensor, accelerometer, and gyroscope for seamless navigation. Since the quality of those sensors is very low the accuracy of the position estimation decreases with each step of the user. To avoid a continuously growing bias between real position and estimated position an update has to be performed to stabilize the position estimate. This update is either provided by the computation of a position based on satellite signals or if signals are not available by the exchange of position data with another peer in the near vicinity using peer-to-peer ad-hoc networks. The received and the own position are processed in a Kalman Filter algorithm and the result is then used as new position estimate and new start position for further navigation based on inertial sensors. The here presented concept is therefore denoted as Peer-to-Peer Kalman Filter (P2PKF)
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