1,550 research outputs found

    Iterative criteria-based approach to engineering the requirements of software development methodologies

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    Software engineering endeavours are typically based on and governed by the requirements of the target software; requirements identification is therefore an integral part of software development methodologies. Similarly, engineering a software development methodology (SDM) involves the identification of the requirements of the target methodology. Methodology engineering approaches pay special attention to this issue; however, they make little use of existing methodologies as sources of insight into methodology requirements. The authors propose an iterative method for eliciting and specifying the requirements of a SDM using existing methodologies as supplementary resources. The method is performed as the analysis phase of a methodology engineering process aimed at the ultimate design and implementation of a target methodology. An initial set of requirements is first identified through analysing the characteristics of the development situation at hand and/or via delineating the general features desirable in the target methodology. These initial requirements are used as evaluation criteria; refined through iterative application to a select set of relevant methodologies. The finalised criteria highlight the qualities that the target methodology is expected to possess, and are therefore used as a basis for de. ning the final set of requirements. In an example, the authors demonstrate how the proposed elicitation process can be used for identifying the requirements of a general object-oriented SDM. Owing to its basis in knowledge gained from existing methodologies and practices, the proposed method can help methodology engineers produce a set of requirements that is not only more complete in span, but also more concrete and rigorous

    A Configurable Matchmaking Framework for Electronic Marketplaces

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    E-marketplaces constitute a major enabler of B2B and B2C e-commerce activities. This paper proposes a framework for one of the central activities of e-marketplaces: matchmaking of trading intentions lodged by market participants. The framework identifies a core set of concepts and functions that are common to all types of marketplaces and can serve as the basis for describing the distinct styles of matchmaking employed within various market mechanisms. A prototype implementation of the framework based on Web services technology is presented, illustrating its ability to be dynamically configured to meet specific market needs and its potential to serve as a foundation for more fully fledged e-marketplace frameworks

    Modeling and visualization of trace data

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    ASML Lithography machines trace data are vital inputs for configuration and calibration of machine components. To visualize these trace data, ASML engineers regularly utilize Gantt chart based visualization tools. Different components of lithography machines use different data formats to log their behavior. Accordingly different departments in ASML are using different trace data visualization tools. Developing and maintaining multiple visualizer tools is costly, time consuming and reduces interoperability. This report describes a project conducted to achieve a generic and an extensible Gantt visualization tool. The tool is developed using Model Driven Engineering (MDE) methodology. To capture generic trace data attributes, Gantt figure elements and the mapping between the two languages, Gantt data, Gantt figure and Gantt mapping language are defined. Furthermore, transformation modules that transform data from one format to another are specified. The extensibility of the Gantt visualization tool is verified by porting the tool in to two different domains. The effort required to port the tool to a new domain was found to be very minimal (12 man-hours). This is a considerable gain compared to an average of four to six months that would take if the tool was developed from scratch

    Facilitating Configurability by Separation of Concerns in the Source Code

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    Producing configurations of a software product, e.g. designed for different operating systems, using different database technologies or serving different groups of users is undoubtedly a time-consuming and error-prone process. In this paper we propose an approach facilitating the configurability of software using separation of concerns, which helps to eliminate unwanted parts of the source code whenever the corresponding requirements change without manual intervention and without the risk of corrupting the program. A prototype implementation provided with the approach demonstrates its powerfulness in the practice

    A ”Framework” for Object Oriented Frameworks Design

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    A Metadesign Theory for Tailorable Decision Support

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    Despite years of decision support systems (DSS) research, DSS artifacts are frequently criticized for lacking practitioner relevance and for neglecting configurability and contextual dynamism. Tailoring in end-user contexts can produce relevant emergent DSS artifacts, but design theory for this is lacking. Design science research (DSR) has important implications for improving DSS uptake, but generally this has not been promoted in the form of metadesigns with design principles applicable to other DSS developments. This paper describes a metadesign theory for tailorable DSS, generated through action design research studies in different primary industries. Design knowledge from a DSS developed in an agricultural domain was distilled and generalized into a design theory comprising: (1) a general solution concept (metadesign), and (2) five hypothesized design principles. These were then instantiated via a second development in which the metadesign and design principles were applied in a different domain (forestry) to produce a successful DSS, thus testing the metadesign and validating the design principles. In addition to contributing to DSR and illustrating innovation in tailorable technology, the paper demonstrates the utility of action design research to support theory development in DSS design

    Software architectural support for tangible user interfaces in distributed, heterogeneous computing environments

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    This research focuses on tools that support the development of tangible interaction-based applications for distributed computing environments. Applications built with these tools are capable of utilizing heterogeneous resources for tangible interaction and can be reconfigured for different contexts with minimal code changes. Current trends in computing, especially in areas such as computational science, scientific visualization and computer supported collaborative work, foreshadow increasing complexity, distribution and remoteness of computation and data. These trends imply that tangible interface developers must address concerns of both tangible interaction design and networked distributed computing. In this dissertation, we present a software architecture that supports separation of these concerns. Additionally, a tangibles-based software development toolkit based on this architecture is presented that enables the logic of elements within a tangible user interface to be mapped to configurations that vary in the number, type and location of resources within a given tangibles-based system
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