782 research outputs found

    A routing architecture for scheduled dynamic circuit services

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    Advance reservation games

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    Advance reservation (AR) services form a pillar of several branches of the economy, including transportation, lodging, dining, and, more recently, cloud computing. In this work, we use game theory to analyze a slotted AR system in which customers differ in their lead times. For each given time slot, the number of customers requesting service is a random variable following a general probability distribution. Based on statistical information, the customers decide whether or not to make an advance reservation of server resources in future slots for a fee. We prove that only two types of equilibria are possible: either none of the customers makes AR or only customers with lead time greater than some threshold make AR. Our analysis further shows that the fee that maximizes the providerโ€™s profit may lead to other equilibria, one of which yields zero profit. In order to prevent ending up with no profit, the provider can elect to advertise a lower fee yielding a guaranteed but smaller profit. We refer to the ratio of the maximum possible profit to the maximum guaranteed profit as the price of conservatism. When the number of customers is a Poisson random variable, we prove that the price of conservatism is one in the single-server case, but can be arbitrarily high in a many-server system.CNS-1117160 - National Science Foundationhttp://people.bu.edu/staro/ACM_ToMPECS_AR.pdfAccepted manuscrip

    Mobile Networks

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    The growth in the use of mobile networks has come mainly with the third generation systems and voice traffic. With the current third generation and the arrival of the 4G, the number of mobile users in the world will exceed the number of landlines users. Audio and video streaming have had a significant increase, parallel to the requirements of bandwidth and quality of service demanded by those applications. Mobile networks require that the applications and protocols that have worked successfully in fixed networks can be used with the same level of quality in mobile scenarios. Until the third generation of mobile networks, the need to ensure reliable handovers was still an important issue. On the eve of a new generation of access networks (4G) and increased connectivity between networks of different characteristics commonly called hybrid (satellite, ad-hoc, sensors, wired, WIMAX, LAN, etc.), it is necessary to transfer mechanisms of mobility to future generations of networks. In order to achieve this, it is essential to carry out a comprehensive evaluation of the performance of current protocols and the diverse topologies to suit the new mobility conditions

    Game-theoretic analysis of advance reservation services

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    Modelling, Dimensioning and Optimization of 5G Communication Networks, Resources and Services

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    This reprint aims to collect state-of-the-art research contributions that address challenges in the emerging 5G networks design, dimensioning and optimization. Designing, dimensioning and optimization of communication networks resources and services have been an inseparable part of telecom network development. The latter must convey a large volume of traffic, providing service to traffic streams with highly differentiated requirements in terms of bit-rate and service time, required quality of service and quality of experience parameters. Such a communication infrastructure presents many important challenges, such as the study of necessary multi-layer cooperation, new protocols, performance evaluation of different network parts, low layer network design, network management and security issues, and new technologies in general, which will be discussed in this book

    Radio Communications

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    In the last decades the restless evolution of information and communication technologies (ICT) brought to a deep transformation of our habits. The growth of the Internet and the advances in hardware and software implementations modi๏ฌed our way to communicate and to share information. In this book, an overview of the major issues faced today by researchers in the ๏ฌeld of radio communications is given through 35 high quality chapters written by specialists working in universities and research centers all over the world. Various aspects will be deeply discussed: channel modeling, beamforming, multiple antennas, cooperative networks, opportunistic scheduling, advanced admission control, handover management, systems performance assessment, routing issues in mobility conditions, localization, web security. Advanced techniques for the radio resource management will be discussed both in single and multiple radio technologies; either in infrastructure, mesh or ad hoc networks

    Intelligent Circuits and Systems

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    ICICS-2020 is the third conference initiated by the School of Electronics and Electrical Engineering at Lovely Professional University that explored recent innovations of researchers working for the development of smart and green technologies in the fields of Energy, Electronics, Communications, Computers, and Control. ICICS provides innovators to identify new opportunities for the social and economic benefits of society.ใ€€ This conference bridges the gap between academics and R&D institutions, social visionaries, and experts from all strata of society to present their ongoing research activities and foster research relations between them. It provides opportunities for the exchange of new ideas, applications, and experiences in the field of smart technologies and finding global partners for future collaboration. The ICICS-2020 was conducted in two broad categories, Intelligent Circuits & Intelligent Systems and Emerging Technologies in Electrical Engineering

    Quality-oriented adaptation scheme for multimedia streaming in local broadband multi-service IP networks

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    The research reported in this thesis proposes, designs and tests the Quality-Oriented Adaptation Scheme (QOAS), an application-level adaptive scheme that offers high quality multimedia services to home residences and business premises via local broadband IP-networks in the presence of other traffic of different types. QOAS uses a novel client-located grading scheme that maps some network-related parametersโ€™ values, variations and variation patterns (e.g. delay, jitter, loss rate) to application-level scores that describe the quality of delivery. This grading scheme also involves an objective metric that estimates the end-user perceived quality, increasing its effectiveness. A server-located arbiter takes content and rate adaptation decisions based on these quality scores, which is the only information sent via feedback by the clients. QOAS has been modelled, implemented and tested through simulations and an instantiation of it has been realized in a prototype system. The performance was assessed in terms of estimated end-user perceived quality, network utilisation, loss rate and number of customers served by a fixed infrastructure. The influence of variations in the parameters used by QOAS and of the networkrelated characteristics was studied. The schemeโ€™s adaptive reaction was tested with background traffic of different type, size and variation patterns and in the presence of concurrent multimedia streaming processes subject to user-interactions. The results show that the performance of QOAS was very close to that of an ideal adaptive scheme. In comparison with other adaptive schemes QOAS allows for a significant increase in the number of simultaneous users while maintaining a good end-user perceived quality. These results are verified by a set of subjective tests that have been performed on viewers using a prototype system

    ๋งค๋‹ˆ์ฝ”์–ด NoC ์•„ํ‚คํ…์ฒ˜์— ๋Œ€ํ•œ ๊ณ ์† ์‚ฌ์ดํด-๊ทผ์‚ฌ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ธฐ๋ฒ•

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    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ)-- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ์ „๊ธฐยท์ปดํ“จํ„ฐ๊ณตํ•™๋ถ€, 2017. 2. ํ•˜์ˆœํšŒ.Simulation is a software technique that uses the current available architecture to prototype a future architecture. In computer architecture research, simulation techniques are one of the most important skills. Simulation techniques enable us to obtain important performance indicators of new architectures and to perform the design space exploration using these metrics. Furthermore, the simulator enables rapid software development and optimization on the architecture that does not exist. Despite various known problems, such as slow speed or coverage issue, the reliance on simulation technology in computer architecture research continues to increase. As the density of transistor increases and the performance improvement of the single core hits the ceiling, the newly constructed architectures usually consist of multi/many cores with the network-on-chip, which enables scalable communications. In addition, the implementation of the application itself has also been complicated to effectively utilize these parallel architectures. Thus, simulators for parallel architectures and parallel applications have become extremely complex, and existing sequential simulators no longer simulate these systems at a realistic time. While many of parallel simulation techniques are being developed to solve these problems, they suffer from poor simulation performance or accuracy. In this thesis, we propose and evaluate a novel many-core simulation technique that can obtain the best simulation performance at the cost of minimum simulation error. The proposed parallel many-core simulator is divided into three parts: 1) core simulator, 2) network-on-chip simulator, and 3) simulation backplane. Each core is executed by a core simulator, which communicates with the external simulation backplane via the Interprocess Communication (IPC). Each core simulation is performed individually in a separate host processor. The simulation backplane arranges messages from each core into chronological order, passes them to destination modules, and simulates hardware components other than cores. If the simulation backplane generates a request requiring NoC communication, this request is forwarded to the network simulator and is simulated at the most accurate accuracy level. In this thesis, we proposed a novel core simulation model, which combined analytical and sampled simulations. The core simulator presents 11.36 to 44.31 MIPS performance, while the simulation error is approximately 8 percent. The standalone core simulator is released as an open-source. We confirmed that NoC simulation has a great effect on the reliability of outputs generated from many-core simulation. First, existing flit-level NoC simulators were analyzed at source-code level. Based on the observations, various implementations were evaluated and various software optimizations was applied to improve the network simulation performance. The proposed NoC simulator presents more than 100KCycles/s performance unless the packet injection rate exceeds 0.00625, which is two times faster than state-of-the-arts NoC simulator at least. The speed of the simulation backplane depends greatly on the IPC overhead and SystemC scheduling overhead. To reduce the IPC overhead, the trace-driven co-simulation technique is used, faster IPC is introduced, and the segmented L1 data cache is embedded in a core simulator. In addition, to reduce SystemC scheduling overhead, it is important to reduce the number of modules that are simultaneously awakened. To this end, slave modules are redesigned to be activated only based on an event. A new scheduler parallelization technique is also studied. Although the newly developed SystemC parallel scheduler showed good performance under limited conditions, we also confirmed that no performance improvement was found in the TLM level many-core simulator developed in this thesis. While the proposed many-core simulator uses the conservative synchronization technique which is free from causality errors and performs an accurate flit-level NoC simulation, the simulation performance is still acceptable, thanks to parallelism and optimizations. Additionally, the simulator is highly scalable to add other modules because the simulation backplane is developed to be compatible with SystemC TLM 2.0 standard. Although extensive experiments on accuracy are not conducted, it will be complemented when a detailed specification of the target architecture is given. This dissertation can be a reference to the development of a many-core simulator, which will be more essential in the future.Chapter 1 Introduction 1 1.1 Motivation 1 1.2 Contribution 4 1.3 Dissertation Organization 5 Chapter 2 Background and Existing Research 6 2.1 Terminologies 6 2.1.1 Simulation Host / Simulation Target 6 2.1.2 Simulated Time / Simulation Time 2.1.3 User-level Simulation / Full-system Simulation 7 2.1.4 Execution-driven Simulation / Trace-driven Simulation 7 2.2 State-of-the-arts Many-core Simulators 8 2.2.1 Gem5 8 2.2.2 Marss 9 2.2.3 Sniper 9 2.2.4 Zsim 9 2.2.5 Manifold 10 2.2.6 Hornet 10 2.2.7 Summary 11 2.3 Host and Target Architecture 12 Chapter 3 Core Simulation 14 3.1 Overview 14 3.2 Related Works 16 3.2.1 Timing Models 16 3.2.2 Analytical Model: Interval Simulation 19 3.3 Sampling Mechanism 23 3.3.1 Sampling Configuration 24 3.3.2 Parameter Extraction 24 3.4 Trace Analyzer 27 3.4.1 Dependency Analysis 29 3.4.2 Life Cycle of An Instruction 31 3.5 Experimental Results 32 3.5.1 Time-accuracy Trade-off 34 3.5.2 Simulation Accuracy 37 3.5.3 Simulation Performance 41 3.6 Discussion 42 Chapter 4 NoC Simulation 45 4.1 Network-on-chip 45 4.2 Motivation 46 4.3 Related Works 48 4.3.1 Noxim 49 4.3.2 Booksim2 50 4.3.3 Garnet 51 4.4 Proposed Approach 51 4.4.1 Implementations 51 4.4.2 Optimizations 54 4.5 Experimental Results 56 4.5.1 Impact of Implementations and Optimizations 56 4.5.2 Comparison with Other State-Of-The-Arts 58 4.5.3 Performance Evaluation For Various Configurations 59 4.5.4 Full-System Simulation Accuracy Impact 59 4.5.5 Accuracy 61 4.6 Discussion 61 Chapter 5 Simulation Backplane 63 5.1 Overview 63 5.2 Background 65 5.2.1 SystemC 65 5.2.2 OSCI Transaction Level Modeling Standard 2.0 66 5.2.3 Synchronization Techniques 67 5.3 SystemC Models for the Target Architecture 69 5.4 Reducing the Cost of Interprocess Communications 71 5.4.1 Trace-driven Co-simulation 71 5.4.2 Better Interprocess Communication 73 5.4.3 Virtually embedding modules to core simulator 74 5.5 Reducing SystemC Scheduling Overhead 76 5.5.1 Event-based Slave Module Activation 76 5.5.2 SystemC Scheduler Parallelization 78 5.6 Evaluation 79 5.6.1 Scalability Test 79 5.6.2 Simulation Performance 79 5.6.3 Simulation Accuracy 80 Chapter 6 Simulation Backplane Parallelization 81 6.1 Background: OSCI SystemC Scheduler 81 6.2 Related Work: SystemC Parallelization Techniques 82 6.2.1 Fully-synchronous Approach 82 6.2.2 Parallel Distributed Event Scheduling (PDES) Approach 82 6.2.3 Out-of-order Execution with Dependency Analysis 83 6.2.4 Dynamic Offloading Approach 84 6.3 Proposed Technique 84 6.3.1 Basic Synchronization 85 6.3.2 Relaxed Synchronization 86 6.3.3 Modeling Restrictions 88 6.4 Experimental Results 89 6.4.1 Performance 90 6.4.2 Accuracy 92 6.5 Discussion and Limitation 93 Chapter 7 Conclusion 95 Bibliography 97 ์š”์•ฝ 107Docto
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