48,494 research outputs found
Human-Machine Interface for Remote Training of Robot Tasks
Regardless of their industrial or research application, the streamlining of
robot operations is limited by the proximity of experienced users to the actual
hardware. Be it massive open online robotics courses, crowd-sourcing of robot
task training, or remote research on massive robot farms for machine learning,
the need to create an apt remote Human-Machine Interface is quite prevalent.
The paper at hand proposes a novel solution to the programming/training of
remote robots employing an intuitive and accurate user-interface which offers
all the benefits of working with real robots without imposing delays and
inefficiency. The system includes: a vision-based 3D hand detection and gesture
recognition subsystem, a simulated digital twin of a robot as visual feedback,
and the "remote" robot learning/executing trajectories using dynamic motion
primitives. Our results indicate that the system is a promising solution to the
problem of remote training of robot tasks.Comment: Accepted in IEEE International Conference on Imaging Systems and
Techniques - IST201
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A Survey on Cooperative Longitudinal Motion Control of Multiple Connected and Automated Vehicles
Bilevel shared control for teleoperators
A shared system is disclosed for robot control including integration of the human and autonomous input modalities for an improved control. Autonomously planned motion trajectories are modified by a teleoperator to track unmodelled target motions, while nominal teleoperator motions are modified through compliance to accommodate geometric errors autonomously in the latter. A hierarchical shared system intelligently shares control over a remote robot between the autonomous and teleoperative portions of an overall control system. Architecture is hierarchical, and consists of two levels. The top level represents the task level, while the bottom, the execution level. In space applications, the performance of pure teleoperation systems depend significantly on the communication time delays between the local and the remote sites. Selection/mixing matrices are provided with entries which reflect how each input's signals modality is weighted. The shared control minimizes the detrimental effects caused by these time delays between earth and space
Deep Space Network information system architecture study
The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control
Quantum Annealing Applied to De-Conflicting Optimal Trajectories for Air Traffic Management
We present the mapping of a class of simplified air traffic management (ATM)
problems (strategic conflict resolution) to quadratic unconstrained boolean
optimization (QUBO) problems. The mapping is performed through an original
representation of the conflict-resolution problem in terms of a conflict graph,
where nodes of the graph represent flights and edges represent a potential
conflict between flights. The representation allows a natural decomposition of
a real world instance related to wind-optimal trajectories over the Atlantic
ocean into smaller subproblems, that can be discretized and are amenable to be
programmed in quantum annealers. In the study, we tested the new programming
techniques and we benchmark the hardness of the instances using both classical
solvers and the D-Wave 2X and D-Wave 2000Q quantum chip. The preliminary
results show that for reasonable modeling choices the most challenging
subproblems which are programmable in the current devices are solved to
optimality with 99% of probability within a second of annealing time.Comment: Paper accepted for publication on: IEEE Transactions on Intelligent
Transportation System
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EXEL : a language for interactive behavioral synthesis
This paper describes a new input language for behavioral synthesis called EXEL. EXEL is a powerful language that permits the user to specify partially designed structures in the language. It employs a mixed graphic/textual user interface to enhance user interactivity. EXEL's design model is comprehensive: it permits specification of synchronous and asynchronous behavior, and allows specification of general timing constraints. A flexible type construct permits the user to define operators and components to be used in the description. Finally, it simplifies compilation by using a small set of constructs for specifying timing and asynchronouos behavior. The compiler for EXEL runs on SUN-3 workstations and is written in C and SUNVIEW
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