10,443 research outputs found

    Past, present and future of path-planning algorithms for mobile robot navigation in dynamic environments

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    Mobile robots have been making a significant contribution to the advancement of many sectors including automation of mining, space, surveillance, military, health, agriculture and many more. Safe and efficient navigation is a fundamental requirement of mobile robots, thus, the demand for advanced algorithms rapidly increased. Mobile robot navigation encompasses the following four requirements: perception, localization, path-planning and motion control. Among those, path-planning is a vital part of a fast, secure operation. During the last couple of decades, many path-planning algorithms were developed. Despite most of the mobile robot applications being in dynamic environments, the number of algorithms capable of navigating robots in dynamic environments is limited. This paper presents a qualitative comparative study of the up-to-date mobile robot path-planning methods capable of navigating robots in dynamic environments. The paper discusses both classical and heuristic methods including artificial potential field, genetic algorithm, fuzzy logic, neural networks, artificial bee colony, particle swarm optimization, bacterial foraging optimization, ant-colony and Agoraphilic algorithm. The general advantages and disadvantages of each method are discussed. Furthermore, the commonly used state-of-the-art methods are critically analyzed based on six performance criteria: algorithm's ability to navigate in dynamically cluttered areas, moving goal hunting ability, object tracking ability, object path prediction ability, incorporating the obstacle velocity in the decision, validation by simulation and experimentation. This investigation benefits researchers in choosing suitable path-planning methods for different applications as well as identifying gaps in this field. © 2020 IEEE

    Analysis and Development of Computational Intelligence based Navigational Controllers for Multiple Mobile Robots

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    Navigational path planning problems of the mobile robots have received considerable attention over the past few decades. The navigation problem of mobile robots are consisting of following three aspects i.e. locomotion, path planning and map building. Based on these three aspects path planning algorithm for a mobile robot is formulated, which is capable of finding an optimal collision free path from the start point to the target point in a given environment. The main objective of the dissertation is to investigate the advanced methodologies for both single and multiple mobile robots navigation in highly cluttered environments using computational intelligence approach. Firstly, three different standalone computational intelligence approaches based on the Adaptive Neuro-Fuzzy Inference System (ANFIS), Cuckoo Search (CS) algorithm and Invasive Weed Optimization (IWO) are presented to address the problem of path planning in unknown environments. Next two different hybrid approaches are developed using CS-ANFIS and IWO-ANFIS to solve the mobile robot navigation problems. The performance of each intelligent navigational controller is demonstrated through simulation results using MATLAB. Experimental results are conducted in the laboratory, using real mobile robots to validate the versatility and effectiveness of the proposed navigation techniques. Comparison studies show, that there are good agreement between them. During the analysis of results, it is noticed that CS-ANFIS and IWO-ANFIS hybrid navigational controllers perform better compared to other discussed navigational controllers. The results obtained from the proposed navigation techniques are validated by comparison with the results from other intelligent techniques such as Fuzzy logic, Neural Network, Genetic Algorithm (GA), Particle Swarm Optimization (PSO), Ant Colony Optimization (ACO) and other hybrid algorithms. By investigating the results, finally it is concluded that the proposed navigational methodologies are efficient and robust in the sense, that they can be effectively implemented to solve the path optimization problems of mobile robot in any complex environment

    A Hierarchical Extension of the D ∗ Algorithm

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    In this paper a contribution to the practice of path planning using a new hierarchical extension of the D ∗ algorithm is introduced. A hierarchical graph is stratified into several abstraction levels and used to model environments for path planning. The hierarchical D∗ algorithm uses a downtop strategy and a set of pre-calculated trajectories in order to improve performance. This allows optimality and specially lower computational time. It is experimentally proved how hierarchical search algorithms and on-line path planning algorithms based on topological abstractions can be combined successfully

    Hierarchical D ∗ algorithm with materialization of costs for robot path planning

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    In this paper a new hierarchical extension of the D ∗ algorithm for robot path planning is introduced. The hierarchical D ∗ algorithm uses a down-top strategy and a set of precalculated paths (materialization of path costs) in order to improve performance. This on-line path planning algorithm allows optimality and specially lower computational time. H-Graphs (hierarchical graphs) are modified and adapted to support on-line path planning with materialization of costs and multiple hierarchical levels. Traditional on-line robot path planning focused in horizontal spaces is also extended to vertical and interbuilding spaces. Some experimental results are showed and compared to other path planning algorithms

    A Comprehensive Overview of Classical and Modern Route Planning Algorithms for Self-Driving Mobile Robots

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    Mobile robots are increasingly being applied in a variety of sectors, including agricultural, firefighting, and search and rescue operations. Robotics and autonomous technology research and development have played a major role in making this possible. Before a robot can reliably and effectively navigate a space without human aid, there are still several challenges to be addressed. When planning a path to its destination, the robot should be able to gather information from its surroundings and take the appropriate actions to avoid colliding with obstacles along the way. The following review analyses and compares 200 articles from two databases, Scopus and IEEE Xplore, and selects 60 articles as references from those articles. This evaluation focuses mostly on the accuracy of the different path-planning algorithms. Common collision-free path planning methodologies are examined in this paper, including classical or traditional and modern intelligence techniques, as well as both global and local approaches, in static and dynamic environments. Classical or traditional methods, such as Roadmaps (Visibility Graph and Voronoi Diagram), Potential Fields, and Cell Decomposition, and modern methodologies such as heuristic-based (Dijkstra Method, A* Algorithms, and D* Algorithms), metaheuristics algorithms (such as PSO, Bat Algorithm, ACO, and Genetic Algorithm), and neural systems such as fuzzy neural networks or fuzzy logic (FL) and Artificial Neural Networks (ANN) are described in this report. In this study, we outline the ideas, benefits, and downsides of modeling and path-searching technologies for a mobile robot

    The Ariadne's Clew Algorithm

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    We present a new approach to path planning, called the "Ariadne's clew algorithm". It is designed to find paths in high-dimensional continuous spaces and applies to robots with many degrees of freedom in static, as well as dynamic environments - ones where obstacles may move. The Ariadne's clew algorithm comprises two sub-algorithms, called Search and Explore, applied in an interleaved manner. Explore builds a representation of the accessible space while Search looks for the target. Both are posed as optimization problems. We describe a real implementation of the algorithm to plan paths for a six degrees of freedom arm in a dynamic environment where another six degrees of freedom arm is used as a moving obstacle. Experimental results show that a path is found in about one second without any pre-processing
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