114,762 research outputs found
Automated Digital Machining for Parallel Processors
When a process engineer creates a tool path a number of fixed decisions are made that inevitably produce sub-optimal results. This is because it is impossible to process all of the tradeoffs before generating the tool path. The research presents a methodology to support a process engineers attempt to generate optimal tool paths by performing automated digital machining and analysis. This methodology automatically generates and evaluates tool paths based on parallel processing of digital part models and generalized cutting geometry. Digital part models are created by voxelizing STL files and the resulting digital part surfaces are obtained based on casting rays into the part model. Tool paths are generated based on a general path template and updated based on generalized tool geometry and part surface information. The material removed by the generalized cutter as it follows the path is used to obtain path metrics. The paths are evaluated based on the path metrics of material removal rate, machining time, and amount of scallop. This methodology is a parallel processing accelerated framework suitable for generating tool paths in parallel enabling the process engineer to rank and select the best tool path for the job
An Integrated Framework for AI Assisted Level Design in 2D Platformers
The design of video game levels is a complex and critical task. Levels need
to elicit fun and challenge while avoiding frustration at all costs. In this
paper, we present a framework to assist designers in the creation of levels for
2D platformers. Our framework provides designers with a toolbox (i) to create
2D platformer levels, (ii) to estimate the difficulty and probability of
success of single jump actions (the main mechanics of platformer games), and
(iii) a set of metrics to evaluate the difficulty and probability of completion
of entire levels. At the end, we present the results of a set of experiments we
carried out with human players to validate the metrics included in our
framework.Comment: Submitted to the IEEE Game Entertainment and Media Conference 201
Security and Privacy Issues in Wireless Mesh Networks: A Survey
This book chapter identifies various security threats in wireless mesh
network (WMN). Keeping in mind the critical requirement of security and user
privacy in WMNs, this chapter provides a comprehensive overview of various
possible attacks on different layers of the communication protocol stack for
WMNs and their corresponding defense mechanisms. First, it identifies the
security vulnerabilities in the physical, link, network, transport, application
layers. Furthermore, various possible attacks on the key management protocols,
user authentication and access control protocols, and user privacy preservation
protocols are presented. After enumerating various possible attacks, the
chapter provides a detailed discussion on various existing security mechanisms
and protocols to defend against and wherever possible prevent the possible
attacks. Comparative analyses are also presented on the security schemes with
regards to the cryptographic schemes used, key management strategies deployed,
use of any trusted third party, computation and communication overhead involved
etc. The chapter then presents a brief discussion on various trust management
approaches for WMNs since trust and reputation-based schemes are increasingly
becoming popular for enforcing security in wireless networks. A number of open
problems in security and privacy issues for WMNs are subsequently discussed
before the chapter is finally concluded.Comment: 62 pages, 12 figures, 6 tables. This chapter is an extension of the
author's previous submission in arXiv submission: arXiv:1102.1226. There are
some text overlaps with the previous submissio
A Labeled Graph Kernel for Relationship Extraction
In this paper, we propose an approach for Relationship Extraction (RE) based
on labeled graph kernels. The kernel we propose is a particularization of a
random walk kernel that exploits two properties previously studied in the RE
literature: (i) the words between the candidate entities or connecting them in
a syntactic representation are particularly likely to carry information
regarding the relationship; and (ii) combining information from distinct
sources in a kernel may help the RE system make better decisions. We performed
experiments on a dataset of protein-protein interactions and the results show
that our approach obtains effectiveness values that are comparable with the
state-of-the art kernel methods. Moreover, our approach is able to outperform
the state-of-the-art kernels when combined with other kernel methods
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