2,750 research outputs found

    Dynamic Time-Dependent Route Planning in Road Networks with User Preferences

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    There has been tremendous progress in algorithmic methods for computing driving directions on road networks. Most of that work focuses on time-independent route planning, where it is assumed that the cost on each arc is constant per query. In practice, the current traffic situation significantly influences the travel time on large parts of the road network, and it changes over the day. One can distinguish between traffic congestion that can be predicted using historical traffic data, and congestion due to unpredictable events, e.g., accidents. In this work, we study the \emph{dynamic and time-dependent} route planning problem, which takes both prediction (based on historical data) and live traffic into account. To this end, we propose a practical algorithm that, while robust to user preferences, is able to integrate global changes of the time-dependent metric~(e.g., due to traffic updates or user restrictions) faster than previous approaches, while allowing subsequent queries that enable interactive applications

    Shortest Path and Distance Queries on Road Networks: An Experimental Evaluation

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    Computing the shortest path between two given locations in a road network is an important problem that finds applications in various map services and commercial navigation products. The state-of-the-art solutions for the problem can be divided into two categories: spatial-coherence-based methods and vertex-importance-based approaches. The two categories of techniques, however, have not been compared systematically under the same experimental framework, as they were developed from two independent lines of research that do not refer to each other. This renders it difficult for a practitioner to decide which technique should be adopted for a specific application. Furthermore, the experimental evaluation of the existing techniques, as presented in previous work, falls short in several aspects. Some methods were tested only on small road networks with up to one hundred thousand vertices; some approaches were evaluated using distance queries (instead of shortest path queries), namely, queries that ask only for the length of the shortest path; a state-of-the-art technique was examined based on a faulty implementation that led to incorrect query results. To address the above issues, this paper presents a comprehensive comparison of the most advanced spatial-coherence-based and vertex-importance-based approaches. Using a variety of real road networks with up to twenty million vertices, we evaluated each technique in terms of its preprocessing time, space consumption, and query efficiency (for both shortest path and distance queries). Our experimental results reveal the characteristics of different techniques, based on which we provide guidelines on selecting appropriate methods for various scenarios.Comment: VLDB201

    Route Planning in Transportation Networks

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    We survey recent advances in algorithms for route planning in transportation networks. For road networks, we show that one can compute driving directions in milliseconds or less even at continental scale. A variety of techniques provide different trade-offs between preprocessing effort, space requirements, and query time. Some algorithms can answer queries in a fraction of a microsecond, while others can deal efficiently with real-time traffic. Journey planning on public transportation systems, although conceptually similar, is a significantly harder problem due to its inherent time-dependent and multicriteria nature. Although exact algorithms are fast enough for interactive queries on metropolitan transit systems, dealing with continent-sized instances requires simplifications or heavy preprocessing. The multimodal route planning problem, which seeks journeys combining schedule-based transportation (buses, trains) with unrestricted modes (walking, driving), is even harder, relying on approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4, previously published by Microsoft Research. This work was mostly done while the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at Microsoft Research Silicon Valle

    Origin-Destination Travel Time Oracle for Map-based Services

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    Given an origin (O), a destination (D), and a departure time (T), an Origin-Destination (OD) travel time oracle~(ODT-Oracle) returns an estimate of the time it takes to travel from O to D when departing at T. ODT-Oracles serve important purposes in map-based services. To enable the construction of such oracles, we provide a travel-time estimation (TTE) solution that leverages historical trajectories to estimate time-varying travel times for OD pairs. The problem is complicated by the fact that multiple historical trajectories with different travel times may connect an OD pair, while trajectories may vary from one another. To solve the problem, it is crucial to remove outlier trajectories when doing travel time estimation for future queries. We propose a novel, two-stage framework called Diffusion-based Origin-destination Travel Time Estimation (DOT), that solves the problem. First, DOT employs a conditioned Pixelated Trajectories (PiT) denoiser that enables building a diffusion-based PiT inference process by learning correlations between OD pairs and historical trajectories. Specifically, given an OD pair and a departure time, we aim to infer a PiT. Next, DOT encompasses a Masked Vision Transformer~(MViT) that effectively and efficiently estimates a travel time based on the inferred PiT. We report on extensive experiments on two real-world datasets that offer evidence that DOT is capable of outperforming baseline methods in terms of accuracy, scalability, and explainability.Comment: 15 pages, 12 figures, accepted by SIGMOD International Conference on Management of Data 202

    Embodied Question Answering

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    We present a new AI task -- Embodied Question Answering (EmbodiedQA) -- where an agent is spawned at a random location in a 3D environment and asked a question ("What color is the car?"). In order to answer, the agent must first intelligently navigate to explore the environment, gather information through first-person (egocentric) vision, and then answer the question ("orange"). This challenging task requires a range of AI skills -- active perception, language understanding, goal-driven navigation, commonsense reasoning, and grounding of language into actions. In this work, we develop the environments, end-to-end-trained reinforcement learning agents, and evaluation protocols for EmbodiedQA.Comment: 20 pages, 13 figures, Webpage: https://embodiedqa.org
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