978 research outputs found
Key characteristics of specular stereo.
Because specular reflection is view-dependent, shiny surfaces behave radically differently from matte, textured surfaces when viewed with two eyes. As a result, specular reflections pose substantial problems for binocular stereopsis. Here we use a combination of computer graphics and geometrical analysis to characterize the key respects in which specular stereo differs from standard stereo, to identify how and why the human visual system fails to reconstruct depths correctly from specular reflections. We describe rendering of stereoscopic images of specular surfaces in which the disparity information can be varied parametrically and independently of monocular appearance. Using the generated surfaces and images, we explain how stereo correspondence can be established with known and unknown surface geometry. We show that even with known geometry, stereo matching for specular surfaces is nontrivial because points in one eye may have zero, one, or multiple matches in the other eye. Matching features typically yield skew (nonintersecting) rays, leading to substantial ortho-epipolar components to the disparities, which makes deriving depth values from matches nontrivial. We suggest that the human visual system may base its depth estimates solely on the epipolar components of disparities while treating the ortho-epipolar components as a measure of the underlying reliability of the disparity signals. Reconstructing virtual surfaces according to these principles reveals that they are piece-wise smooth with very large discontinuities close to inflection points on the physical surface. Together, these distinctive characteristics lead to cues that the visual system could use to diagnose specular reflections from binocular information.The work was funded by the Wellcome Trust (grants 08459/Z/07/Z & 095183/Z/10/Z) and the EU Marie Curie Initial Training Network “PRISM” (FP7-PEOPLE-2012-ITN, Agreement: 316746).This is the author accepted manuscript. The final version is available from ARVO via http://dx.doi.org/10.1167/14.14.1
Stereo disparity improves color constancy
AbstractBinocular disparity is an aspect of natural viewing. This research investigates whether disparity affects surface color perception. Achromatic settings were obtained and compared for two stereograms of a scene with specular reflections, one stereogram with binocular disparity and one without it (cyclopean view). Binocular disparity was found to improve color constancy. Next, the geometry of specular highlights, which is distorted without binocular disparity, was specifically examined. Measurements compared color constancy with specular reflections that were either normal (with stereo disparity) or distorted (cyclopean view of the specularities). No significant change in constancy was found due to the geometrical distortion of specular highlights that occurs without stereo disparity, suggesting that constancy depends on other features of the percept affected by disparity. The results are discussed in terms of illuminant estimation in surface color perception
Integration and Segregation in Audition and Vision
Perceptual systems can improve their performance by integrating relevant perceptual information and segregating away irrelevant information. Three studies exploring perceptual integration and segregation in audition and vision are reported in this thesis. In Chapter 1, we explore the role of similarity in informational masking. In informational masking tasks, listeners detect the presence of a signal tone presented simultaneously with a random-frequency multitone masker. Detection thresholds are high in the presence of an informational masker, even though listeners should be able to ignore the masker frequencies. The informational masker\u27s effect may be due to the similarity between signal and masker components. We used a behavioral measure to demonstrate that the amount of frequency change over time could be the stimulus dimension underlying the similarity effect.
In Chapter 2, we report a set of experiments on the visual system\u27s ability to discriminate distributions of luminances. The distribution of luminances can serve as a cue to the presence of multiple illuminants in a scene. We presented observers with simple achromatic scenes with patches drawn from one or two luminance distributions. Performance depended on the number of patches from the second luminance distribution, as well as knowledge of the location of these patches. Irrelevant geometric cues, which we expected to negatively affect performance, did not have an effect. An ideal observer model and a classification analysis showed that observers successfully integrated information provided by the image photometric cues.
In Chapter 3, we investigated the role of photometric and geometric cues in lightness perception. We rendered achromatic scenes that were consistent with two oriented background context surfaces illuminated by a light source with a directional component. Observers made lightness matches to tabs rendered at different orientations in the scene. We manipulated the photometric cues by changing the intensity of the illumination, and the geometric cues by changing the orientation of the context surfaces. Observers\u27 matches varied with both manipulations, demonstrating that observers used both types of cues to account for the illumination in the scene. The two types of cues were found to have independent effects on the lightness matches
Vision, Action, and Make-Perceive
In this paper, I critically assess the enactive account of visual perception recently defended by Alva Noë (2004). I argue inter alia that the enactive account falsely identifies an object’s apparent shape with its 2D perspectival shape; that it mistakenly assimilates visual shape perception and volumetric object recognition; and that it seriously misrepresents the constitutive role of bodily action in visual awareness. I argue further that noticing an object’s perspectival shape involves a hybrid experience combining both perceptual and imaginative elements – an act of what I call ‘make-perceive.
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