592 research outputs found

    On the passivity of interaction control with series elastic actuation

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    Regulating the mechanical interaction between robot and environment is a fundamentally important problem in robotics. Many applications such as manipulation and assembly tasks necessitate interaction control. Applications in which the robots are expected to collaborate and share the workspace with humans also require interaction control. Therefore, interaction controllers are quintessential to physical human-robot interaction (pHRI) applications. Passivity paradigm provides powerful design tools to ensure the safety of interaction. It relies on the idea that passive systems do not generate energy that can potentially destabilize the system. Thus, coupled stability is guaranteed if the controller and the environment are passive. Fortunately, passive environments constitute an extensive and useful set, including all combinations of linear or nonlinear masses, springs, and dampers. Moreover, a human operator may also be treated as a passive network element. Passivity paradigm is appealing for pHRI applications as it ensures stability robustness and provides ease-of-control design. However, passivity is a conservative framework which imposes stringent limits on control gains that deteriorate the performance. Therefore, it is of paramount importance to obtain the most relaxed passivity bounds for the control design problem. Series Elastic Actuation (SEA) has become prevalent in pHRI applications as it provides considerable advantages over traditional sti actuators in terms of stability robustness and delity of force control, thanks to deliberately introduced compliance between the actuator and the load. Several impedance control architectures have been proposed for SEA. Among the alternatives, the cascaded controller with an inner-most velocity loop, an intermediate torque loop and an outer-most impedance loop is particularly favoured for its simplicity, robustness, and performance. In this thesis, we derive the necessary and su cient conditions to ensure the passivity of the cascade-controller architecture for rendering two classical linear impedance models of null impedance and pure spring. Based on the newly established passivity conditions, we provide non-conservative design guidelines to haptically display free-space and virtual spring while ensuring coupled stability, thus the safety of interaction. We demonstrate the validity of these conditions through simulation studies as well as physical experiments. We demonstrate the importance of including physical damping in the actuator model during derivation of passivity conditions, when integral controllers are utilized. We note the unintuitive adversary e ect of actuator damping on system passivity. More precisely, we establish that the damping term imposes an extra bound on controller gains to preserve passivity. We further study an extension to the cascaded SEA control architecture and discover that series elastic damping actuation (SEDA) can passively render impedances that are out of the range of SEA. In particular, we demonstrate that SEDA can passively render Voigt model and impedances higher than the physical spring-damper pair in SEDA. The mathematical analyses of SEDA are veri ed through simulations

    The Shape of Damping: Optimizing Damping Coefficients to Improve Transparency on Bilateral Telemanipulation

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    This thesis presents a novel optimization-based passivity control algorithm for hapticenabled bilateral teleoperation systems involving multiple degrees of freedom. In particular, in the context of energy-bounding control, the contribution focuses on the implementation of a passivity layer for an existing time-domain scheme, ensuring optimal transparency of the interaction along subsets of the environment space which are preponderant for the given task, while preserving the energy bounds required for passivity. The involved optimization problem is convex and amenable to real-time implementation. The effectiveness of the proposed design is validated via an experiment performed on a virtual teleoperated environment. The interplay between transparency and stability is a critical aspect in haptic-enabled bilateral teleoperation control. While it is important to present the user with the true impedance of the environment, destabilizing factors such as time delays, stiff environments, and a relaxed grasp on the master device may compromise the stability and safety of the system. Passivity has been exploited as one of the the main tools for providing sufficient conditions for stable teleoperation in several controller design approaches, such as the scattering algorithm, timedomain passivity control, energy bounding algorithm, and passive set position modulation. In this work it is presented an innovative energy-based approach, which builds upon existing time-domain passivity controllers, improving and extending their effectiveness and functionality. The set of damping coefficients are prioritized in each degree of freedom, the resulting transparency presents a realistic force feedback in comparison to the other directions. Thus, the prioritization takes effect using a quadratic programming algorithm to find the optimal values for the damping. Finally, the energy tanks approach on passivity control is a solution used to ensure stability in a system for robotics bilateral manipulation. The bilateral telemanipulation must maintain the principle of passivity in all moments to preserve the system\u2019s stability. This work presents a brief introduction to haptic devices as a master component on the telemanipulation chain; the end effector in the slave side is a representation of an interactive object within an environment having a force sensor as feedback signal. The whole interface is designed into a cross-platform framework named ROS, where the user interacts with the system. Experimental results are presented

    Energy-Consistent Haptic Rendering of Contact Forces

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    Abstract-Enhancing the realism of the perceived contact force is a primary challenge in haptic rendering of virtual walls (VWs) and objects (VOs). For VOs, this goal directly translates into accurate rendering of not only stiffness, but also mass. The most challenging situation arises when the stiffness of the object is large, its mass is small, and sampling is slow. To address this challenge, a framework entitled highfidelity haptic rendering (HFCR) has been developed. The HFCR framework is composed of the following three main strategies: an energy-consistent rendering of the contact force, smooth transition between contact modes, and remaining leak dissipation. The essence of all these strategies is to make the energy of the VO emulate its continuous-time counterpart. This is achieved through physically meaningful modifications in the constitutive relations to suppress artificial energy leaks. This paper reports simulation and experiments involving the onedimensional canonical model of a VO to illustrate the HFCR framework and compare it to the existing methods. Results demonstrate the promising stability and force rendering fidelity of this framework

    Experimental Evaluation of the Projection-based Force Reflection Algorithms for Haptic Interaction with Virtual Environment

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    Haptic interaction with virtual environments is currently a major and growing area of research with a number of emerging applications, particularly in the field of robotics. Digital implementation of the virtual environments, however, introduces errors which may result in instability of the haptic displays. This thesis deals with experimental investigation of the Projection-Based Force Reflection Algorithms (PFRAs) for haptic interaction with virtual environments, focusing on their performance in terms of stability and transparency. Experiments were performed to compare the PFRA in terms of performance for both non-delayed and delayed haptic interactions with more conventional haptic rendering methods, such as the Virtual Coupling (VC) and Wave Variables (WV). The results demonstrated that the PFRA is more stable, guarantees higher levels of transparency, and is less sensitive to decrease in update rates

    Stability of Haptic Obstacle Avoidance and Force Interaction

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    Stability problems associated with haptics and robot control with obstacle avoidance are analyzed. Obstacle avoidance algorithms are revised to accomplish stable redesign using absolute stability and passivity theory. A modification of potential functions for haptic rendering and obstacle avoidance allowing stable operation for high stiffness is proposed. The modification leads to velocity-dependent potential-like repulsive stable haptic force interaction with obstacles. Using strictly positive real re-design, stable force interaction can be provided also for high stiffness of manipulated objects or obstacles

    Haptic feedback in teleoperation in Micro-and Nano-Worlds.

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    International audienceRobotic systems have been developed to handle very small objects, but their use remains complex and necessitates long-duration training. Simulators, such as molecular simulators, can provide access to large amounts of raw data, but only highly trained users can interpret the results of such systems. Haptic feedback in teleoperation, which provides force-feedback to an operator, appears to be a promising solution for interaction with such systems, as it allows intuitiveness and flexibility. However several issues arise while implementing teleoperation schemes at the micro-nanoscale, owing to complex force-fields that must be transmitted to users, and scaling differences between the haptic device and the manipulated objects. Major advances in such technology have been made in recent years. This chapter reviews the main systems in this area and highlights how some fundamental issues in teleoperation for micro- and nano-scale applications have been addressed. The chapter considers three types of teleoperation, including: (1) direct (manipulation of real objects); (2) virtual (use of simulators); and (3) augmented (combining real robotic systems and simulators). Remaining issues that must be addressed for further advances in teleoperation for micro-nanoworlds are also discussed, including: (1) comprehension of phenomena that dictate very small object (< 500 micrometers) behavior; and (2) design of intuitive 3-D manipulation systems. Design guidelines to realize an intuitive haptic feedback teleoperation system at the micro-nanoscale level are proposed
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