732 research outputs found

    Passive force closure and its computation in compliant-rigid grasps

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    The classical notion of force closure is formulated for multifingered hands, where the fingers actively apply any desired force consistent with friction constraints at the contacts. This paper considers a simpler notion of passive force closure, where each finger obeys some force-displacement law that depends on the finger's joint parameters. The fingers apply initial preload grasping forces, and the grasped object is stabilized against external disturbances by the automatic response of the grasping fingers. After motivating the usefulness of passive force closure, we characterize the conditions for its existence. Then we introduce the passive stability set, defined as the collection of external wrenches that can be passively resisted by a given grasp. We introduce a class of grasp arrangements where the grasping mechanism is compliant while the grasped object is rigid. Such compliant-rigid systems are common, and for these systems the passive closure set can be computed in closed form. Simulation results demonstrate the computation of the passive closure set for two and three-finger planar grasps

    Prehensile Pushing: In-hand Manipulation with Push-Primitives

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    This paper explores the manipulation of a grasped object by pushing it against its environment. Relying on precise arm motions and detailed models of frictional contact, prehensile pushing enables dexterous manipulation with simple manipulators, such as those currently available in industrial settings, and those likely affordable by service and field robots. This paper is concerned with the mechanics of the forceful interaction between a gripper, a grasped object, and its environment. In particular, we describe the quasi-dynamic motion of an object held by a set of point, line, or planar rigid frictional contacts and forced by an external pusher (the environment). Our model predicts the force required by the external pusher to “break” the equilibrium of the grasp and estimates the instantaneous motion of the object in the grasp. It also captures interesting behaviors such as the constraining effect of line or planar contacts and the guiding effect of the pusher’s motion on the objects’s motion. We evaluate the algorithm with three primitive prehensile pushing actions—straight sliding, pivoting, and rolling—with the potential to combine into a broader in-hand manipulation capability.National Science Foundation (U.S.). National Robotics Initiative (Award NSF-IIS-1427050)Karl Chang Innovation Fund Awar

    Advancing the Underactuated Grasping Capabilities of Single Actuator Prosthetic Hands

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    The last decade has seen significant advancements in upper limb prosthetics, specifically in the myoelectric control and powered prosthetic hand fields, leading to more active and social lifestyles for the upper limb amputee community. Notwithstanding the improvements in complexity and control of myoelectric prosthetic hands, grasping still remains one of the greatest challenges in robotics. Upper-limb amputees continue to prefer more antiquated body-powered or powered hook terminal devices that are favored for their control simplicity, lightweight and low cost; however, these devices are nominally unsightly and lack in grasp variety. The varying drawbacks of both complex myoelectric and simple body-powered devices have led to low adoption rates for all upper limb prostheses by amputees, which includes 35% pediatric and 23% adult rejection for complex devices and 45% pediatric and 26% adult rejection for body-powered devices [1]. My research focuses on progressing the grasping capabilities of prosthetic hands driven by simple control and a single motor, to combine the dexterous functionality of the more complex hands with the intuitive control of the more simplistic body-powered devices with the goal of helping upper limb amputees return to more active and social lifestyles. Optimization of a prosthetic hand driven by a single actuator requires the optimization of many facets of the hand. This includes optimization of the finger kinematics, underactuated mechanisms, geometry, materials and performance when completing activities of daily living. In my dissertation, I will present chapters dedicated to improving these subsystems of single actuator prosthetic hands to better replicate human hand function from simple control. First, I will present a framework created to optimize precision grasping – which is nominally unstable in underactuated configurations – from a single actuator. I will then present several novel mechanisms that allow a single actuator to map to higher degree of freedom motion and multiple commonly used grasp types. I will then discuss how fingerpad geometry and materials can better grasp acquisition and frictional properties within the hand while also providing a method of fabricating lightweight custom prostheses. Last, I will analyze the results of several human subject testing studies to evaluate the optimized hands performance on activities of daily living and compared to other commercially available prosthesis

    Grasp Stability Analysis with Passive Reactions

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    Despite decades of research robotic manipulation systems outside of highly-structured industrial applications are still far from ubiquitous. Perhaps particularly curious is the fact that there appears to be a large divide between the theoretical grasp modeling literature and the practical manipulation community. Specifically, it appears that the most successful approaches to tasks such as pick-and-place or grasping in clutter are those that have opted for simple grippers or even suction systems instead of dexterous multi-fingered platforms. We argue that the reason for the success of these simple manipulation systemsis what we call passive stability: passive phenomena due to nonbackdrivable joints or underactuation allow for robust grasping without complex sensor feedback or controller design. While these effects are being leveraged to great effect, it appears the practical manipulation community lacks the tools to analyze them. In fact, we argue that the traditional grasp modeling theory assumes a complexity that most robotic hands do not possess and is therefore of limited applicability to the robotic hands commonly used today. We discuss these limitations of the existing grasp modeling literature and setout to develop our own tools for the analysis of passive effects in robotic grasping. We show that problems of this kind are difficult to solve due to the non-convexity of the Maximum Dissipation Principle (MDP), which is part of the Coulomb friction law. We show that for planar grasps the MDP can be decomposed into a number of piecewise convex problems, which can be solved for efficiently. Despite decades of research robotic manipulation systems outside of highlystructured industrial applications are still far from ubiquitous. Perhaps particularly curious is the fact that there appears to be a large divide between the theoretical grasp modeling literature and the practical manipulation community. Specifically, it appears that the most successful approaches to tasks such as pick-and-place or grasping in clutter are those that have opted for simple grippers or even suction systems instead of dexterous multi-fingered platforms. We argue that the reason for the success of these simple manipulation systemsis what we call passive stability: passive phenomena due to nonbackdrivable joints or underactuation allow for robust grasping without complex sensor feedback or controller design. While these effects are being leveraged to great effect, it appears the practical manipulation community lacks the tools to analyze them. In fact, we argue that the traditional grasp modeling theory assumes a complexity that most robotic hands do not possess and is therefore of limited applicability to the robotic hands commonly used today. We discuss these limitations of the existing grasp modeling literature and setout to develop our own tools for the analysis of passive effects in robotic grasping. We show that problems of this kind are difficult to solve due to the non-convexity of the Maximum Dissipation Principle (MDP), which is part of the Coulomb friction law. We show that for planar grasps the MDP can be decomposed into a number of piecewise convex problems, which can be solved for efficiently. We show that the number of these piecewise convex problems is quadratic in the number of contacts and develop a polynomial time algorithm for their enumeration. Thus, we present the first polynomial runtime algorithm for the determination of passive stability of planar grasps. For the spacial case we present the first grasp model that captures passive effects due to nonbackdrivable actuators and underactuation. Formulating the grasp model as a Mixed Integer Program we illustrate that a consequence of omitting the maximum dissipation principle from this formulation is the introduction of solutions that violate energy conservation laws and are thus unphysical. We propose a physically motivated iterative scheme to mitigate this effect and thus provide the first algorithm that allows for the determination of passive stability for spacial grasps with both fully actuated and underactuated robotic hands. We verify the accuracy of our predictions with experimental data and illustrate practical applications of our algorithm. We build upon this work and describe a convex relaxation of the Coulombfriction law and a successive hierarchical tightening approach that allows us to find solutions to the exact problem including the maximum dissipation principle. It is the first grasp stability method that allows for the efficient solution of the passive stability problem to arbitrary accuracy. The generality of our grasp model allows us to solve a wide variety of problems such as the computation of optimal actuator commands. This makes our framework a valuable tool for practical manipulation applications. Our work is relevant beyond robotic manipulation as it applies to the stability of any assembly of rigid bodies with frictional contacts, unilateral constraints and externally applied wrenches. Finally, we argue that with the advent of data-driven methods as well as theemergence of a new generation of highly sensorized hands there are opportunities for the application of the traditional grasp modeling theory to fields such as robotic in-hand manipulation through model-free reinforcement learning. We present a method that applies traditional grasp models to maintain quasi-static stability throughout a nominally model-free reinforcement learning task. We suggest that such methods can potentially reduce the sample complexity of reinforcement learning for in-hand manipulation.We show that the number of these piecewise convex problems is quadratic in the number of contacts and develop a polynomial time algorithm for their enumeration. Thus, we present the first polynomial runtime algorithm for the determination of passive stability of planar grasps

    Grasp modelling with a biomechanical model of the hand

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    The use of a biomechanical model for human grasp modelling is presented. A previously validated biomechanical model of the hand has been used. The equilibrium of the grasped object was added to the model through the consideration of a soft contact model. A grasping posture generation algorithm was also incorporated into the model. All the geometry was represented using a spherical extension of polytopes (s-topes) for efficient collision detection. The model was used to simulate an experiment in which a subject was asked to grasp two cylinders of different diameters and weights. Different objective functions were checked to solve the indeterminate problem. The normal finger forces estimated by the model were compared to those experimentally measured. The popular objective function sum of the squared muscle stresses was shown not suitable for the grasping simulation, requiring at least being complemented by task-dependent grasp quality measures
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