10,637 research outputs found

    PLTL Partitioned Model Checking for Reactive Systems under Fairness Assumptions

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    We are interested in verifying dynamic properties of finite state reactive systems under fairness assumptions by model checking. The systems we want to verify are specified through a top-down refinement process. In order to deal with the state explosion problem, we have proposed in previous works to partition the reachability graph, and to perform the verification on each part separately. Moreover, we have defined a class, called Bmod, of dynamic properties that are verifiable by parts, whatever the partition. We decide if a property P belongs to Bmod by looking at the form of the Buchi automaton that accepts the negation of P. However, when a property P belongs to Bmod, the property f => P, where f is a fairness assumption, does not necessarily belong to Bmod. In this paper, we propose to use the refinement process in order to build the parts on which the verification has to be performed. We then show that with such a partition, if a property P is verifiable by parts and if f is the expression of the fairness assumptions on a system, then the property f => P is still verifiable by parts. This approach is illustrated by its application to the chip card protocol T=1 using the B engineering design language

    Model checking embedded system designs

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    We survey the basic principles behind the application of model checking to controller verification and synthesis. A promising development is the area of guided model checking, in which the state space search strategy of the model checking algorithm can be influenced to visit more interesting sets of states first. In particular, we discuss how model checking can be combined with heuristic cost functions to guide search strategies. Finally, we list a number of current research developments, especially in the area of reachability analysis for optimal control and related issues

    Parallel symbolic state-space exploration is difficult, but what is the alternative?

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    State-space exploration is an essential step in many modeling and analysis problems. Its goal is to find the states reachable from the initial state of a discrete-state model described. The state space can used to answer important questions, e.g., "Is there a dead state?" and "Can N become negative?", or as a starting point for sophisticated investigations expressed in temporal logic. Unfortunately, the state space is often so large that ordinary explicit data structures and sequential algorithms cannot cope, prompting the exploration of (1) parallel approaches using multiple processors, from simple workstation networks to shared-memory supercomputers, to satisfy large memory and runtime requirements and (2) symbolic approaches using decision diagrams to encode the large structured sets and relations manipulated during state-space generation. Both approaches have merits and limitations. Parallel explicit state-space generation is challenging, but almost linear speedup can be achieved; however, the analysis is ultimately limited by the memory and processors available. Symbolic methods are a heuristic that can efficiently encode many, but not all, functions over a structured and exponentially large domain; here the pitfalls are subtler: their performance varies widely depending on the class of decision diagram chosen, the state variable order, and obscure algorithmic parameters. As symbolic approaches are often much more efficient than explicit ones for many practical models, we argue for the need to parallelize symbolic state-space generation algorithms, so that we can realize the advantage of both approaches. This is a challenging endeavor, as the most efficient symbolic algorithm, Saturation, is inherently sequential. We conclude by discussing challenges, efforts, and promising directions toward this goal

    Understanding structure of concurrent actions

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    Whereas most work in reinforcement learning (RL) ignores the structure or relationships between actions, in this paper we show that exploiting structure in the action space can improve sample efficiency during exploration. To show this we focus on concurrent action spaces where the RL agent selects multiple actions per timestep. Concurrent action spaces are challenging to learn in especially if the number of actions is large as this can lead to a combinatorial explosion of the action space. This paper proposes two methods: a first approach uses implicit structure to perform high-level action elimination using task-invariant actions; a second approach looks for more explicit structure in the form of action clusters. Both methods are context-free, focusing only on an analysis of the action space and show a significant improvement in policy convergence times

    Towards Practical Graph-Based Verification for an Object-Oriented Concurrency Model

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    To harness the power of multi-core and distributed platforms, and to make the development of concurrent software more accessible to software engineers, different object-oriented concurrency models such as SCOOP have been proposed. Despite the practical importance of analysing SCOOP programs, there are currently no general verification approaches that operate directly on program code without additional annotations. One reason for this is the multitude of partially conflicting semantic formalisations for SCOOP (either in theory or by-implementation). Here, we propose a simple graph transformation system (GTS) based run-time semantics for SCOOP that grasps the most common features of all known semantics of the language. This run-time model is implemented in the state-of-the-art GTS tool GROOVE, which allows us to simulate, analyse, and verify a subset of SCOOP programs with respect to deadlocks and other behavioural properties. Besides proposing the first approach to verify SCOOP programs by automatic translation to GTS, we also highlight our experiences of applying GTS (and especially GROOVE) for specifying semantics in the form of a run-time model, which should be transferable to GTS models for other concurrent languages and libraries.Comment: In Proceedings GaM 2015, arXiv:1504.0244
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