59 research outputs found

    Particularities of visualisation of medical and wellness data through a digital patient avatar

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    In this work particularities of visualisation of medical and wellness data through a digital patient avatar are given from a standpoint of a proposed approach, under which data for a visualisation may be obtained from a variety of sources through defined interfaces, while end-user interfaces of distinct complexity and level of immersion into the model may be exposed to different categories of users. A short introduction of important medical data exchange standards, specifications and models is offered. A brief overview of projects relevant to a subject of this work is given. The proposed approach is presented along with examples of use-cases

    The Image of Rebirth in Literature, Media, and Society: 2017 SASSI Conference Proceedings

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    Conference proceedings of the 2017 meeting of the Society for the Academic Study of Social Imagery (SASSI). Selected, refereed essays on the conference theme of The Image of REBIRTH in Literature, Media, and Society

    Gathering Momentum: Evaluation of a Mobile Learning Initiative

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    Preface

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    Process of stop-motion and motion graphics animation for The Amazing European Bison Journey clip

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    The Amazing European Bison Journey prototype clip shows an extract of the timeline of this species coming back from their near disappearance. It starts in the Białowieża Forest in Poland in 1919, when they went extinct in the wild. And runs up to 2013 in Zuid-Kennemerland in the Nether-lands, where an initial herd of 6 European bison, translocated in 2007 from Poland, had quadrupled to 24 individuals living in the Dutch dunes. The process of production of this animated documentary is de-scribed starting with the ecological research required. Review of literature, contact with specialist scientists and visitation of Poland and the Netherlands are some of the starting points of the process. Subsequently, the preparation for the animation is described. The initial storyboard was constructed out of the preceding ecological research. Afterwards, the development of the script and its respective narration was recorded. The construction of the sets, props and characters is described; specific emphasis is given to the construction of the European bison. Finally, the assemblage of all the elements is explained and the final results of the animation prototype are revealed. This animation forms part of a broader project, which has research into the effectiveness of a set of visual communication formats at its core, and uses rewilding as its ecological platform. A range of animations, infographics and virtual reality pieces will be eventually compared for their effectiveness using several communication research tools

    Breakthroughs and emerging insights from ongoing design science projects: Research-in-progress papers and poster presentations from the 11th international conference on design science research in information systems and technology (DESRIST) 2016. St. John, Newfoundland, Canada, May 23-25

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    This volume contains selected research-in-progress papers and poster presentations from DESRIST 2016 - the 11th International Conference on Design Science Research in Information Systems and Technology held during 24-25 May 2016 at St. John's, Newfoundland, Canada. DESRIST provides a platform for researchers and practitioners to present and discuss Design Science research. The 11th DESRIST built on the foundation of ten prior highly successful international conferences held in Claremont, Pasadena, Atlanta, Philadelphia, St. Gallen, Milwaukee, Las Vegas, Helsinki, Miami, and Dublin. This year's conference places a special emphasis on using Design Science to engage with the growing challenges that face society, including (but not limited to) demands on health care systems, climate change, and security. With these challenges in mind, individuals from academia and industry came together to discuss important ongoing work and to share emerging knowledge and ideas. Design Science projects often involve multiple sub-problems, meaning there may be a delay before the final set of findings can be laid out. Hence, this volume "Breakthroughs and Observations from Ongoing Design Science Projects" presents preliminary findings from studies that are still underway. Completed research from DESRIST 2016 is presented in a separate volume entitled "Tackling Society's Grand Challenges with Design Science", which is published by Springer International Publishing, Switzerland. The final set of accepted papers in this volume reflects those presented at DESRIST 2016, including 11 research-in-progress papers and 4 abstracts for poster presentations. Each research-in-progress paper and each poster abstract was reviewed by a minimum of two referees. We would like to thank the authors who submitted their research-in-progress papers and poster presentations to DESRIST 2016, the referees who took the time to construct detailed and constructive reviews, and the Program Committee who made the event possible. Furthermore we thank the sponsoring organisations, in particular Maynooth University, Claremont Graduate University, and Memorial University of Newfoundland, for their financial support. We believe the research described in this volume addresses some of the most topical and interesting design challenges facing the field of information systems. We hope that readers find the insights provided by authors as valuable and thought-provoking as we have, and that the discussion of such early findings can help to maximise their impact
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