16 research outputs found
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Particle beam dynamics simulations using the POOMA framework
A program for simulation of the dynamics of high intensity charged particle beams in linear particle accelerators has been developed in C++ using the POOMA Framework, for use on serial and parallel architectures. The code models the trajectories of charged particles through a sequence of different accelerator beamline elements such as drift chambers, quadrupole magnets, or RF cavities. An FFT-based particle-in-cell algorithm is used to solve the Poisson equation that models the Coulomb interactions of the particles. The code employs an object-oriented design with software abstractions for the particle beam, accelerator beamline, and beamline elements, using C++ templates to efficiently support both 2D and 3D capabilities in the same code base. The POOMA Framework, which encapsulates much of the effort required for parallel execution, provides particle and field classes, particle-field interaction capabilities, and parallel FFT algorithms. The performance of this application running serially and in parallel is compared to an existing HPF implementation, with the POOMA version seen to run four times faster than the HPF code
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Object-oriented accelerator design with HPF
In this paper, object-oriented design is applied to codes for beam dynamics simulations in accelerators using High Performance Fortran (HPF). This results in good maintainability, reusability, and extensibility of software, combined with the ease of parallel programming provided by HPF
The 1999 Center for Simulation of Dynamic Response in Materials Annual Technical Report
Introduction:
This annual report describes research accomplishments for FY 99 of the Center
for Simulation of Dynamic Response of Materials. The Center is constructing a
virtual shock physics facility in which the full three dimensional response of a
variety of target materials can be computed for a wide range of compressive, ten-
sional, and shear loadings, including those produced by detonation of energetic
materials. The goals are to facilitate computation of a variety of experiments
in which strong shock and detonation waves are made to impinge on targets
consisting of various combinations of materials, compute the subsequent dy-
namic response of the target materials, and validate these computations against
experimental data
Parallel simulation of reinforced concrete sructures using peridynamics
The failure of concrete structures involves many complex mechanisms. Traditional theoretical models are limited to specific problems and are not applicable to many real-life problems. Consequently, design specifications mostly rely on empirical equations derived from laboratory tests at the component level. It is desirable to develop new analysis methods, capable of harnessing material-level test parameters. To overcome limitations and shortcomings of models based on continuum mechanics and fracture mechanics, Stewart Silling introduced the concept of peridynamics in 1998. Similar to molecular dynamics, peridynamic modeling of a physical structure involves simulating interacting particles subjected to an empirical force field. The evolution of interacting particles determines the deformation of the structure at a given time due to the applied boundary condition. As a particle-based model, peridynamics requires the repeated evaluation of many particle interactions which is computationally demanding. However, with todays inexpensive computing hardware, parallel algorithms can be utilized to run such problems on multi-node supercomputers with fast interconnects. However, existing codes tend to be domain-specific with too many built-in physical assumptions. In this work, a novel method for parallelization of any particle-based simulation is presented which is quite general and suitable for simulating diverse physical structures. A scalable parallel code for molecular dynamics and peridynamics simulation, PDQ, is described which implements a novel wall method parallelization algorithm, developed as part of this thesis. PDQ partitions the geometric domain of a problem across multi-nodes while the physics is left open to the user to decide whether to simulate a solvated protein or alloy grain boundary at the atomic scale or to simulate cracking phenomena in concrete via peridynamics. A further extension of PDQ brings more flexibility by allowing the user to define any desired number of degrees of freedom for each particle in a peridynamics simulation. At the end of this thesis, plain, reinforced and prestressed concrete benchmark problems are simulated using PDQ and the results are compared to available design code equations or analytical solutions. This research is a step toward next level of computational modeling of reinforced concrete structures and the revolutionizing of how concrete is analyzed and also how concrete structures are designed.\u2
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Scientific Software Component Technology
We are developing new software component technology for high-performance parallel scientific computing to address issues of complexity, re-use, and interoperability for laboratory software. Component technology enables cross-project code re-use, reduces software development costs, and provides additional simulation capabilities for massively parallel laboratory application codes. The success of our approach will be measured by its impact on DOE mathematical and scientific software efforts. Thus, we are collaborating closely with library developers and application scientists in the Common Component Architecture forum, the Equation Solver Interface forum, and other DOE mathematical software groups to gather requirements, write and adopt a variety of design specifications, and develop demonstration projects to validate our approach. Numerical simulation is essential to the science mission at the laboratory. However, it is becoming increasingly difficult to manage the complexity of modern simulation software. Computational scientists develop complex, three-dimensional, massively parallel, full-physics simulations that require the integration of diverse software packages written by outside development teams. Currently, the integration of a new software package, such as a new linear solver library, can require several months of effort. Current industry component technologies such as CORBA, JavaBeans, and COM have all been used successfully in the business domain to reduce software development costs and increase software quality. However, these existing industry component infrastructures will not scale to support massively parallel applications in science and engineering. In particular, they do not address issues related to high-performance parallel computing on ASCI-class machines, such as fast in-process connections between components, language interoperability for scientific languages such as Fortran, parallel data redistribution between components, and massively parallel components. While industrial component systems do not directly address scientific computing issues, we leverage existing industry technologies and design concepts whenever possible
Parallel simulation of particle dynamics with application to micropolar peridynamic lattice modeling of reinforced concrete Structures
As the first goal of this thesis, we will explain a general purpose parallel particle dynamics code (pdQ2). We describe the re-architecting of pdQ (the MD/PD code that was developed in [Sakhavand 2011]) as pdQ2. pdQ2 is completely non-domain-specific in that user files are clearly separated from non-user files and no #ifdefs exist in the code. Thus, it operates as a particle simulation engine that is capable of executing any parallel particle dynamics model. As in the original pdQ, users can customize their own physical models without having to deal with complexities such as parallelization, but the ease of extensibility has been significantly improved. It is shown that pdQ2 is about four times as fast as pdQ using parallel supercomputers. In the second part of the thesis, we will model reinforced concrete structures based on peridynamic theory [Silling 1998]. We discard the continuum mechanics paradigm completely, and model reinforced concrete by introducing the micropolar peridynamic lattice model (MPLM)\u27. The MPLM models a structure as a close-packed particle lattice. In the MPLM, rather than viewing the structure as collection of truss or beam elements (as with traditional lattice models), the model is viewed as collection of particle masses (as with peridynamic models). The MPLM uses a finite number of equally-spaced interacting particles of finite mass. Thus, it does not need any ad hoc discretization and it is more straightforward to implement computationally. Also, the MPLM is conceptually simpler than both the lattice and peridynamic models [Gerstle et al. 2012]. After defining the MPLM, its application to reinforced concrete structures is investigated through several examples using pdQ2.\u2