169 research outputs found

    An Automated Design-flow for FPGA-based Sequential Simulation

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    In this paper we describe the automated design flow that will transform and map a given homogeneous or heterogeneous hardware design into an FPGA that performs a cycle accurate simulation. The flow replaces the required manually performed transformation and can be embedded in existing standard synthesis flows. Compared to the earlier manually translated designs, this automated flow resulted in a reduced number of FPGA hardware resources and higher simulation frequencies. The implementation of the complete design flow is work in progress.\u

    MPSoCBench : um framework para avaliação de ferramentas e metodologias para sistemas multiprocessados em chip

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    Orientador: Rodolfo Jardim de AzevedoTese (doutorado) - Universidade Estadual de Campinas, Instituto de ComputaçãoResumo: Recentes metodologias e ferramentas de projetos de sistemas multiprocessados em chip (MPSoC) aumentam a produtividade por meio da utilização de plataformas baseadas em simuladores, antes de definir os últimos detalhes da arquitetura. No entanto, a simulação só é eficiente quando utiliza ferramentas de modelagem que suportem a descrição do comportamento do sistema em um elevado nível de abstração. A escassez de plataformas virtuais de MPSoCs que integrem hardware e software escaláveis nos motivou a desenvolver o MPSoCBench, que consiste de um conjunto escalável de MPSoCs incluindo quatro modelos de processadores (PowerPC, MIPS, SPARC e ARM), organizado em plataformas com 1, 2, 4, 8, 16, 32 e 64 núcleos, cross-compiladores, IPs, interconexões, 17 aplicações paralelas e estimativa de consumo de energia para os principais componentes (processadores, roteadores, memória principal e caches). Uma importante demanda em projetos MPSoC é atender às restrições de consumo de energia o mais cedo possível. Considerando que o desempenho do processador está diretamente relacionado ao consumo, há um crescente interesse em explorar o trade-off entre consumo de energia e desempenho, tendo em conta o domínio da aplicação alvo. Técnicas de escalabilidade dinâmica de freqüência e voltagem fundamentam-se em gerenciar o nível de tensão e frequência da CPU, permitindo que o sistema alcance apenas o desempenho suficiente para processar a carga de trabalho, reduzindo, consequentemente, o consumo de energia. Para explorar a eficiência energética e desempenho, foram adicionados recursos ao MPSoCBench, visando explorar escalabilidade dinâmica de voltaegem e frequência (DVFS) e foram validados três mecanismos com base na estimativa dinâmica de energia e taxa de uso de CPUAbstract: Recent design methodologies and tools aim at enhancing the design productivity by providing a software development platform before the definition of the final Multiprocessor System on Chip (MPSoC) architecture details. However, simulation can only be efficiently performed when using a modeling and simulation engine that supports system behavior description at a high abstraction level. The lack of MPSoC virtual platform prototyping integrating both scalable hardware and software in order to create and evaluate new methodologies and tools motivated us to develop the MPSoCBench, a scalable set of MPSoCs including four different ISAs (PowerPC, MIPS, SPARC, and ARM) organized in platforms with 1, 2, 4, 8, 16, 32, and 64 cores, cross-compilers, IPs, interconnections, 17 parallel version of software from well-known benchmarks, and power consumption estimation for main components (processors, routers, memory, and caches). An important demand in MPSoC designs is the addressing of energy consumption constraints as early as possible. Whereas processor performance comes with a high power cost, there is an increasing interest in exploring the trade-off between power and performance, taking into account the target application domain. Dynamic Voltage and Frequency Scaling techniques adaptively scale the voltage and frequency levels of the CPU allowing it to reach just enough performance to process the system workload while meeting throughput constraints, and thereby, reducing the energy consumption. To explore this wide design space for energy efficiency and performance, both for hardware and software components, we provided MPSoCBench features to explore dynamic voltage and frequency scalability (DVFS) and evaluated three mechanisms based on energy estimation and CPU usage rateDoutoradoCiência da ComputaçãoDoutora em Ciência da Computaçã

    Proceedings of the 5th International Workshop on Reconfigurable Communication-centric Systems on Chip 2010 - ReCoSoC\u2710 - May 17-19, 2010 Karlsruhe, Germany. (KIT Scientific Reports ; 7551)

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    ReCoSoC is intended to be a periodic annual meeting to expose and discuss gathered expertise as well as state of the art research around SoC related topics through plenary invited papers and posters. The workshop aims to provide a prospective view of tomorrow\u27s challenges in the multibillion transistor era, taking into account the emerging techniques and architectures exploring the synergy between flexible on-chip communication and system reconfigurability

    GPU Based Acceleration of SystemC and Transaction Level Models for MPSOC Simulation

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    With increasing number of cores on a chip, the complexity of modeling hardware using virtual prototype is increasing rapidly. Typical SOCs today have multipro-cessors connected through a bus or NOC architecture which can be modeled using SystemC framework. SystemC is a popular language used for early design exploration and performance analysis of complex embedded systems. TLM2.0, an extension of SystemC, is increasingly used in MPSOC designs for simulating loosely and approxi-mately timed transaction level models. The OSCI reference kernel which implements SystemC library runs on a single thread, slowing up the simulation speed to a large extent. Previous works have used the computational power of multi-core systems and GPUs which can run multiple threads simultaneously, speeding up the simu-lation. Multi-core simulations are not as effective in cases where thread runtime is low, because synchronization overhead becomes comparable to thread runtime. Modern GPUs can run thousands of threads at a time and have shown good results for synthesizable designs in recent efforts. However, development in these works are limited to synthesizable subsets of SystemC models, not supporting timed events for process communication. In this research work, a methodology is proposed for accelerating timed event based SystemC TLM2.0 model to GPU based kernel, which maps SystemC processes to CUDA threads in GPU, providing high data level par-allelism. This work aims to provide a scalable solution for simulating large MPSOC designs, facilitating early design exploration and performance analysis. Experiments have shown that the proposed technique provides a speed-up of the order of 100x for typical MPSOC designs

    ReSP: A Nonintrusive Transaction-Level Reflective MPSoC Simulation Platform for Design Space Exploration

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    Distributed real-time operating system (DRTOS) modeling in SpecC

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    System level design of an embedded computing system involves a multi-step process to refine the system from an abstract specification to an actual implementation by defining and modeling the system at various levels of abstraction. System level design supports evaluating and optimizing the system early in design exploration.;Embedded computing systems may consist of multiple processing elements, memories, I/O devices, sensors, and actors. The selection of processing elements includes instruction-set processors and custom hardware units, such as application specific integrated circuit (ASIC) and field programmable gate array (FPGA). Real-time operating systems (RTOS) have been used in embedded systems as an industry standard for years and can offer embedded systems the characteristics such as concurrency and time constraints. Some of the existing system level design languages, such as SpecC, provide the capability to model an embedded system including an RTOS for a single processor. However, there is a need to develop a distributed RTOS modeling mechanism as part of the system level design methodology due to the increasing number of processing elements in systems and to embedded platforms having multiple processors. A distributed RTOS (DRTOS) provides services such as multiprocessor tasks scheduling, interprocess communication, synchronization, and distributed mutual exclusion, etc.;In this thesis, we develop a DRTOS model as the extension of the existing SpecC single RTOS model to provide basic functionalities of a DRTOS implementation, and present the refinement methodology for using our DRTOS model during system level synthesis. The DRTOS model and refinement process are demonstrated in the SpecC SCE environment. The capabilities and limitations of the DRTOS modeling approach are presented
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