98 research outputs found

    Proxy Caching for Video-on-Demand Using Flexible Starting Point Selection

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    Cooperative Interval Caching in Clustered Multimedia Servers

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    In this project, we design a cooperative interval caching (CIC) algorithm for clustered video servers, and evaluate its performance through simulation. The CIC algorithm describes how distributed caches in the cluster cooperate to serve a given request. With CIC, a clustered server can accommodate twice (95%) more number of cached streams than the clustered server without cache cooperation. There are two major processes of CIC to find available cache space for a given request in the cluster: to find the server containing the information about the preceding request of the given request; and to find another server which may have available cache space if the current server turns out not to have enough cache space. The performance study shows that it is better to direct the requests of the same movie to the same server so that a request can always find the information of its preceding request from the same server. The CIC algorithm uses scoreboard mechanism to achieve this goal. The performance results also show that when the current server fails to find cache space for a given request, randomly selecting a server works well to find the next server which may have available cache space. The combination of scoreboard and random selection to find the preceding request information and the next available server outperforms other combinations of different approaches by 86%. With CIC, the cooperative distributed caches can support as many cached streams as one integrated cache does. In some cases, the cooperative distributed caches accommodate more number of cached streams than one integrated cache would do. The CIC algorithm makes every server in the cluster perform identical tasks to eliminate any single point of failure, there by increasing availability of the server cluster. The CIC algorithm also specifies how to smoothly add or remove a server to or from the cluster to provide the server with scalability

    An experimental dynamic RAM video cache

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    As technological advances continue to be made, the demand for more efficient distributed multimedia systems is also affirmed. Current support for end-to-end QoS is still limited; consequently mechanisms are required to provide flexibility in resource loading. One such mechanism, caching, may be introduced both in the end-system and network to facilitate intelligent load balancing and resource management. We introduce new work at Lancaster University investigating the use of transparent network caches for MPEG-2. A novel architecture is proposed, based on router-oriented caching and the employment of large scale dynamic RAM as the sole caching medium. The architecture also proposes the use of the ISO/IEC standardised DSM-CC protocol as a basic control infrastructure and the caching of pre-built transport packets (UDP/IP) in the data plane. Finally, the work discussed is in its infancy and consequently focuses upon the design and implementation of the caching architecture rather than an investigation into performance gains, which we intend to make in a continuation of the work

    Video On Demand System For Heterogeneous Wireless Mobile Networks

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    In recent years, the services of the Video on Demand (VOD) system have taken place with the improvement of the high-speed networking and enhancement of the digital video technology. The VOD system allows users to select their desired videos from a remote server, so that they can watch them instantly anytime and anywhere through public communication networks. Currently the challenge of the VOD system is to provide a seamless video access to different type of devices with a small service delay in the existing heterogeneous network environments, such as WIMAX network. There are many issues need to be tackled in designing a VOD system including the system architectures, broadcasting techniques, caching techniques, transitions between different networks, and heterogeneous mobile devices. This thesis presents a new system architecture called Video on Demand system architecture for Heterogeneous Mobile Network (VODHMN) environment. This system architecture supports VOD services for heterogeneous devices with a different capability through different networks with a limited broadcasting bandwidth. The VODHMN system architecture introduces two new components that are consist of Local Media Forwarder (LMF) and Global Media Forwarder (GMF) components as compared to the existing architecture. Both of these components can cope with the wireless environment in term of connectivity

    Video-on-Demand over Internet: a survey of existing systems and solutions

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    Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u

    Video delivery technologies for large-scale deployment of multimedia applications

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    Optimized algorithms for multimedia streaming

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    Ph.DDOCTOR OF PHILOSOPH
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