17 research outputs found

    Partial multinode broadcast and partial exchange algorithms for d-dimensional meshes

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    Caption title. "Revision of January 1992."Includes bibliographical references (p. 24-26).Supported by NSF. NSF-ECS-8519058 Supported by ARO. DAAL03-86-K-0171by Emmanouel A. Varvarigos and Dimitri P. Bertsekas

    Communication aspects of parallel processing

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    Cover title.Includes bibliographical references.Supported in part by the Air Force Office of Scientific Research. AFOSR-88-0032CĂĽneyt Ă–zveren

    Partitioning sparse rectangular matrices for parallel computing of AAtX

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    Ankara : Department of Computer Engineering and Information Science and The Institute of Engineering and Science of Bilkent University, 1999.Thesis (Master's) -- Bilkent University, 1999.Includes bibliographical references.Uçar, BoraM.S

    Efficient hypercube communications

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    Hypercube algorithms may be developed for a variety of communication-intensive tasks such as sending a message from one node to another, broadcasting a message from one node to all others, broadcasting a message from each node to all others, all-to-all personalized communication, one-to-all personalized communication, and exchanging messages between nodes via fixed permutations. All these communication patterns are special cases of many-to-many personalized communication. The problem of many-to-many personalized communication is investigated here. Two routing algorithms for many-to-many personalized communication are presented here. The algorithms proposed yield very high performance with respect to the number of time steps and packet transmissions. The first algorithm yields high performance through attempts to equibalance the number of messages at intermediate nodes. This technique tries to avoid creating a bottleneck at any node and thus reduces the total communication time. The second algorithm yields high performance through one-step time-lookahead equibalancing. It chooses from the candidate intermediate nodes the one which will probably have the minimum number of messages in the next cycle

    Improving the Scalability of High Performance Computer Systems

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    Improving the performance of future computing systems will be based upon the ability of increasing the scalability of current technology. New paths need to be explored, as operating principles that were applied up to now are becoming irrelevant for upcoming computer architectures. It appears that scaling the number of cores, processors and nodes within an system represents the only feasible alternative to achieve Exascale performance. To accomplish this goal, we propose three novel techniques addressing different layers of computer systems. The Tightly Coupled Cluster technique significantly improves the communication for inter node communication within compute clusters. By improving the latency by an order of magnitude over existing solutions the cost of communication is considerably reduced. This enables to exploit fine grain parallelism within applications, thereby, extending the scalability considerably. The mechanism virtually moves the network interconnect into the processor, bypassing the latency of the I/O interface and rendering protocol conversions unnecessary. The technique is implemented entirely through firmware and kernel layer software utilizing off-the-shelf AMD processors. We present a proof-of-concept implementation and real world benchmarks to demonstrate the superior performance of our technique. In particular, our approach achieves a software-to-software communication latency of 240 ns between two remote compute nodes. The second part of the dissertation introduces a new framework for scalable Networks-on-Chip. A novel rapid prototyping methodology is proposed, that accelerates the design and implementation substantially. Due to its flexibility and modularity a large application space is covered ranging from Systems-on-chip, to high performance many-core processors. The Network-on-Chip compiler enables to generate complex networks in the form of synthesizable register transfer level code from an abstract design description. Our engine supports different target technologies including Field Programmable Gate Arrays and Application Specific Integrated Circuits. The framework enables to build large designs while minimizing development and verification efforts. Many topologies and routing algorithms are supported by partitioning the tasks into several layers and by the introduction of a protocol agnostic architecture. We provide a thorough evaluation of the design that shows excellent results regarding performance and scalability. The third part of the dissertation addresses the Processor-Memory Interface within computer architectures. The increasing compute power of many-core processors, leads to an equally growing demand for more memory bandwidth and capacity. Current processor designs exhibit physical limitations that restrict the scalability of main memory. To address this issue we propose a memory extension technique that attaches large amounts of DRAM memory to the processor via a low pin count interface using high speed serial transceivers. Our technique transparently integrates the extension memory into the system architecture by providing full cache coherency. Therefore, applications can utilize the memory extension by applying regular shared memory programming techniques. By supporting daisy chained memory extension devices and by introducing the asymmetric probing approach, the proposed mechanism ensures high scalability. We furthermore propose a DMA offloading technique to improve the performance of the processor memory interface. The design has been implemented in a Field Programmable Gate Array based prototype. Driver software and firmware modifications have been developed to bring up the prototype in a Linux based system. We show microbenchmarks that prove the feasibility of our design

    Analysis of wormhole routings in cayley graphs of permutation groups.

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    Over a decade, a new class of switching technology, called wormhole routing, has been investigated in the multicomputer interconnection network field. Several classes of wormhole routing algorithms have been proposed. Most of the algorithms have been centered on the traditional binary hypercube, k-ary n-cube mesh, and torus networks. In the design of a wormhole routing algorithm, deadlock avoidance scheme is the main concern. Recently, new classes of networks called Cayley graphs of permutation groups are considered very promising alternatives. Although proposed Cayley networks have superior topological properties over the traditional network topologies, the design of the deadlock-free wormhole routing algorithm in these networks is not simple. In this dissertation, we investigate deadlock free wormhole routing algorithms in the several classes of Cayley networks, such as complete-transposition and star networks. We evaluate several classes of routing algorithms on these networks, and compare the performance of each algorithm to the simulation study. Also, the performances of these networks are compared to the traditional networks. Through extensive simulation we found that adaptive algorithm outperformed deterministic algorithm in general with more virtual channels. On the network performance comparison, the complete transposition network showed the best performance among the similar sized networks, and the binary hypercube performed better compared to the star graph

    Small-world interconnection networks for large parallel computer systems

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    The use of small-world graphs as interconnection networks of multicomputers is proposed and analysed in this work. Small-world interconnection networks are constructed by adding (or modifying) edges to an underlying local graph. Graphs with a rich local structure but with a large diameter are shown to be the most suitable candidates for the underlying graph. Generation models based on random and deterministic wiring processes are proposed and analysed. For the random case basic properties such as degree, diameter, average length and bisection width are analysed, and the results show that a fast transition from a large diameter to a small diameter is experienced when the number of new edges introduced is increased. Random traffic analysis on these networks is undertaken, and it is shown that although the average latency experiences a similar reduction, networks with a small number of shortcuts have a tendency to saturate as most of the traffic flows through a small number of links. An analysis of the congestion of the networks corroborates this result and provides away of estimating the minimum number of shortcuts required to avoid saturation. To overcome these problems deterministic wiring is proposed and analysed. A Linear Feedback Shift Register is used to introduce shortcuts in the LFSR graphs. A simple routing algorithm has been constructed for the LFSR and extended with a greedy local optimisation technique. It has been shown that a small search depth gives good results and is less costly to implement than a full shortest path algorithm. The Hilbert graph on the other hand provides some additional characteristics, such as support for incremental expansion, efficient layout in two dimensional space (using two layers), and a small fixed degree of four. Small-world hypergraphs have also been studied. In particular incomplete hypermeshes have been introduced and analysed and it has been shown that they outperform the complete traditional implementations under a constant pinout argument. Since it has been shown that complete hypermeshes outperform the mesh, the torus, low dimensional m-ary d-cubes (with and without bypass channels), and multi-stage interconnection networks (when realistic decision times are accounted for and with a constant pinout), it follows that incomplete hypermeshes outperform them as well

    Broadcasting in Hyper-cylinder graphs

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    Broadcasting in computer networking means the dissemination of information, which is known initially only at some nodes, to all network members. The goal is to inform every node in the minimal time possible. There are few models for broadcasting; the simplest and the historical model is called the Classical model. In the Classical model, dissemination happens in synchronous rounds, wherein a node may only inform one of its neighbors. The broadcast question is: What is the minimum number of rounds needed for broadcasting, and what broadcast scheme achieves it? For general graphs, these questions are NP-hard, and it is known to be at least 3 - ε inapproximable for any real ε > 0. Even for some very restricted classes of graphs, the questions remain as an NP-hard problem. Little is known about broadcasting in restricted graphs, and only a few classes have a polynomial solution. Parallel and distributed computing is one of the important domains which relies on efficient broadcasting. Hypercube and torus are the most used network topology in this domain. The widespread use is not only due to their simplicity but also is for their efficiency and high robustness (e.g., fault tolerance) while having an acceptable number of links. In this thesis, it is observed that the Cartesian product of a number of path and cycle graphs produces a valuable set of topologies, we called hyper-cylinders, which contain hypercube and Torus as well. Any hyper-cylinder shares many of the beneficial features of hypercube and torus and might be a suitable substitution in some cases. Some hyper-cylinders are also similar to other practically used topologies such as cube-connected cycles. In this thesis, the effect of the Cartesian product on broadcasting and broadcasting of hyper-cylinders under the Classical and Messy models is studied. This will add a valuable class of graphs to the limited classes of graphs which have a polynomially computable broadcast time. In the end, the relation between worst-case originators and diameters in trees is studied, which may help in the broadcast study of a larger class of graphs where any tree is allowed instead of a path in the Cartesian product

    Distributed physical simulations and synchronization in virtual environments

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    Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1993.Includes bibliographical references (leaves 59-61).by Martin Richard Friedmann.M.S

    Software for Exascale Computing - SPPEXA 2016-2019

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    This open access book summarizes the research done and results obtained in the second funding phase of the Priority Program 1648 "Software for Exascale Computing" (SPPEXA) of the German Research Foundation (DFG) presented at the SPPEXA Symposium in Dresden during October 21-23, 2019. In that respect, it both represents a continuation of Vol. 113 in Springer’s series Lecture Notes in Computational Science and Engineering, the corresponding report of SPPEXA’s first funding phase, and provides an overview of SPPEXA’s contributions towards exascale computing in today's sumpercomputer technology. The individual chapters address one or more of the research directions (1) computational algorithms, (2) system software, (3) application software, (4) data management and exploration, (5) programming, and (6) software tools. The book has an interdisciplinary appeal: scholars from computational sub-fields in computer science, mathematics, physics, or engineering will find it of particular interest
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