150 research outputs found

    Move-optimal partial gathering of mobile agents without identifiers or global knowledge in asynchronous unidirectional rings

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    In this paper, we consider the partial gathering problem of mobile agents in asynchronous unidirectional ring networks. The partial gathering problem is a generalization of the (well-investigated) total gathering problem, which requires that all the k agents distributed in the network terminate at a single node. The partial gathering problem requires, for a given positive integer g(<k), that all the agents terminate in a configuration such that either at least g agents or no agent exists at each node. The requirement for the partial gathering problem is strictly weaker than that for the total gathering problem, and thus it is interesting to clarify the difference on the move complexity between them. In this paper, we aim to solve the partial gathering problem for agents without identifiers or any global knowledge such as the number k of agents or the number n of nodes. We consider deterministic and randomized cases. First, in the deterministic case, we show that the set of unsolvable initial configurations is the same as that for the case of agents with knowledge of k. In addition, we propose an algorithm that solves the problem from any solvable initial configuration in a total number of O(gn) moves. Next, in the randomized case, we propose an algorithm that solves the problem in a total number of O(gn) moves in expectation from any initial configuration. Note that g<k holds and agents require a total number of Ω(gn) (resp., Ω(kn)) moves to solve the partial (resp., total) gathering problem. Thus, our algorithms can solve the partial gathering problem in asymptotically optimal total number of moves without identifiers or global knowledge, and the total number of O(gn) moves is strictly smaller than that for the total gathering problem

    Partial gathering of mobile agents in dynamic rings

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    In this paper, we consider the partial gathering problem of mobile agents in synchronous dynamic bidirectional rings. The partial gathering problem is a generalization of the (well-investigated) total gathering problem, which requires that all k agents distributed in the network terminate at a non-predetermined single node. The partial gathering problem requires, for a given positive integer g(<k), that agents terminate in a configuration such that either at least g agents or no agent exists at each node. The requirement for the partial gathering problem is strictly weaker than that for the total gathering problem, and thus it is interesting to clarify the difference in the move complexity between them. So far, partial gathering has been considered in static graphs. In this paper, we consider this problem in 1-interval connected rings, that is, one of the links in the ring may be missing at each time step. In such networks, we aim to clarify the solvability of the partial gathering problem and the move complexity, focusing on the relationship between values of k and g. First, we consider the case of 3g≤k≤8g−2. In this case, we show that our algorithm can solve the problem with the total number of O(kn) moves, where n is the number of nodes. Since k=O(g) holds when 3g≤k≤8g−2, the move complexity O(kn) in this case can be represented also as O(gn). Next, we consider the case of k≥8g−3. In this case, we show that our algorithm can also solve the problem and its move complexity is O(gn). These results mean that, when k≥3g, the partial gathering problem can be solved also in dynamic rings. In addition, agents require a total number of Ω(gn) (resp., Ω(kn)) moves to solve the partial (resp., total) gathering problem. Thus, the both proposed algorithms can solve the partial gathering problem with the asymptotically optimal total number of O(gn) moves, which is strictly smaller than that for the total gathering problem.23rd International Symposium on Stabilization, Safety, and Security of Distributed Systems, November 17-20, 2021, Virtual Conferenc

    Partial Gathering of Mobile Agents in Dynamic Tori

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    Uniform multi-agent deployment on a ring

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    AbstractWe consider two variants of the task of spreading a swarm of agents uniformly on a ring graph. Ant-like oblivious agents having limited capabilities are considered. The agents are assumed to have little memory, they all execute the same algorithm and no direct communication is allowed between them. Furthermore, the agents do not possess any global information. In particular, the size of the ring (n) and the number of agents in the swarm (k) are unknown to them. The agents are assumed to operate on an unweighted ring graph. Every agent can measure the distance to his two neighbors on the ring, up to a limited range of V edges.The first task considered, is dynamical (i.e. in motion) uniform deployment on the ring. We show that if either the ring is unoriented, or the visibility range is less than ⌊n/k⌋, this is an impossible mission for the agents. Then, for an oriented ring and V≥⌈n/k⌉, we propose an algorithm which achieves the deployment task in optimal time. The second task discussed, called quiescent spread, requires the agents to spread uniformly over the ring and stop moving. We prove that under our model, in which every agent can measure the distance only to his two neighbors, this task is impossible. Subsequently, we propose an algorithm which achieves quiescent but only almost uniform spread.The algorithms we present are scalable and robust. In case the environment (the size of the ring) or the number of agents changes during the run, the swarm adapts and re-deploys without requiring any outside interference

    Gathering in 1-Interval Connected Graphs

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    We examine the problem of gathering k≥2k \geq 2 agents (or multi-agent rendezvous) in dynamic graphs which may change in every synchronous round but remain always connected (11-interval connectivity) [KLO10]. The agents are identical and without explicit communication capabilities, and are initially positioned at different nodes of the graph. The problem is for the agents to gather at the same node, not fixed in advance. We first show that the problem becomes impossible to solve if the graph has a cycle. In light of this, we study a relaxed version of this problem, called weak gathering. We show that only in unicyclic graphs weak gathering is solvable, and we provide a deterministic algorithm for this problem that runs in polynomial number of rounds

    Notes on Theory of Distributed Systems

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    Notes for the Yale course CPSC 465/565 Theory of Distributed Systems

    Efficient Passive Clustering and Gateways selection MANETs

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    Passive clustering does not employ control packets to collect topological information in ad hoc networks. In our proposal, we avoid making frequent changes in cluster architecture due to repeated election and re-election of cluster heads and gateways. Our primary objective has been to make Passive Clustering more practical by employing optimal number of gateways and reduce the number of rebroadcast packets

    Network traffic management for the next generation Internet

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    Measurement-based performance evaluation of network traffic is a fundamental prerequisite for the provisioning of managed and controlled services in short timescales, as well as for enabling the accountability of network resources. The steady introduction and deployment of the Internet Protocol Next Generation (IPNG-IPv6) promises a network address space that can accommodate any device capable of generating a digital heart-beat. Under such a ubiquitous communication environment, Internet traffic measurement becomes of particular importance, especially for the assured provisioning of differentiated levels of service quality to the different application flows. The non-identical response of flows to the different types of network-imposed performance degradation and the foreseeable expansion of networked devices raise the need for ubiquitous measurement mechanisms that can be equally applicable to different applications and transports. This thesis introduces a new measurement technique that exploits native features of IPv6 to become an integral part of the Internet's operation, and to provide intrinsic support for performance measurements at the universally-present network layer. IPv6 Extension Headers have been used to carry both the triggers that invoke the measurement activity and the instantaneous measurement indicators in-line with the payload data itself, providing a high level of confidence that the behaviour of the real user traffic flows is observed. The in-line measurements mechanism has been critically compared and contrasted to existing measurement techniques, and its design and a software-based prototype implementation have been documented. The developed system has been used to provisionally evaluate numerous performance properties of a diverse set of application flows, over different-capacity IPv6 experimental configurations. Through experimentation and theoretical argumentation, it has been shown that IPv6-based, in-line measurements can form the basis for accurate and low-overhead performance assessment of network traffic flows in short time-scales, by being dynamically deployed where and when required in a multi-service Internet environment.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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