1,724 research outputs found
Relational semantics of linear logic and higher-order model-checking
In this article, we develop a new and somewhat unexpected connection between
higher-order model-checking and linear logic. Our starting point is the
observation that once embedded in the relational semantics of linear logic, the
Church encoding of any higher-order recursion scheme (HORS) comes together with
a dual Church encoding of an alternating tree automata (ATA) of the same
signature. Moreover, the interaction between the relational interpretations of
the HORS and of the ATA identifies the set of accepting states of the tree
automaton against the infinite tree generated by the recursion scheme. We show
how to extend this result to alternating parity automata (APT) by introducing a
parametric version of the exponential modality of linear logic, capturing the
formal properties of colors (or priorities) in higher-order model-checking. We
show in particular how to reunderstand in this way the type-theoretic approach
to higher-order model-checking developed by Kobayashi and Ong. We briefly
explain in the end of the paper how his analysis driven by linear logic results
in a new and purely semantic proof of decidability of the formulas of the
monadic second-order logic for higher-order recursion schemes.Comment: 24 pages. Submitte
Playing Games in the Baire Space
We solve a generalized version of Church's Synthesis Problem where a play is
given by a sequence of natural numbers rather than a sequence of bits; so a
play is an element of the Baire space rather than of the Cantor space. Two
players Input and Output choose natural numbers in alternation to generate a
play. We present a natural model of automata ("N-memory automata") equipped
with the parity acceptance condition, and we introduce also the corresponding
model of "N-memory transducers". We show that solvability of games specified by
N-memory automata (i.e., existence of a winning strategy for player Output) is
decidable, and that in this case an N-memory transducer can be constructed that
implements a winning strategy for player Output.Comment: In Proceedings Cassting'16/SynCoP'16, arXiv:1608.0017
The Church Synthesis Problem with Parameters
For a two-variable formula ψ(X,Y) of Monadic Logic of Order (MLO) the
Church Synthesis Problem concerns the existence and construction of an operator
Y=F(X) such that ψ(X,F(X)) is universally valid over Nat.
B\"{u}chi and Landweber proved that the Church synthesis problem is
decidable; moreover, they showed that if there is an operator F that solves the
Church Synthesis Problem, then it can also be solved by an operator defined by
a finite state automaton or equivalently by an MLO formula. We investigate a
parameterized version of the Church synthesis problem. In this version ψ
might contain as a parameter a unary predicate P. We show that the Church
synthesis problem for P is computable if and only if the monadic theory of
is decidable. We prove that the B\"{u}chi-Landweber theorem can be
extended only to ultimately periodic parameters. However, the MLO-definability
part of the B\"{u}chi-Landweber theorem holds for the parameterized version of
the Church synthesis problem
Benchmarks for Parity Games (extended version)
We propose a benchmark suite for parity games that includes all benchmarks
that have been used in the literature, and make it available online. We give an
overview of the parity games, including a description of how they have been
generated. We also describe structural properties of parity games, and using
these properties we show that our benchmarks are representative. With this work
we provide a starting point for further experimentation with parity games.Comment: The corresponding tool and benchmarks are available from
https://github.com/jkeiren/paritygame-generator. This is an extended version
of the paper that has been accepted for FSEN 201
How unprovable is Rabin's decidability theorem?
We study the strength of set-theoretic axioms needed to prove Rabin's theorem
on the decidability of the MSO theory of the infinite binary tree. We first
show that the complementation theorem for tree automata, which forms the
technical core of typical proofs of Rabin's theorem, is equivalent over the
moderately strong second-order arithmetic theory to a
determinacy principle implied by the positional determinacy of all parity games
and implying the determinacy of all Gale-Stewart games given by boolean
combinations of sets. It follows that complementation for
tree automata is provable from - but not -comprehension.
We then use results due to MedSalem-Tanaka, M\"ollerfeld and
Heinatsch-M\"ollerfeld to prove that over -comprehension, the
complementation theorem for tree automata, decidability of the MSO theory of
the infinite binary tree, positional determinacy of parity games and
determinacy of Gale-Stewart games are all
equivalent. Moreover, these statements are equivalent to the
-reflection principle for -comprehension. It follows in
particular that Rabin's decidability theorem is not provable in
-comprehension.Comment: 21 page
Robust Exponential Worst Cases for Divide-et-Impera Algorithms for Parity Games
The McNaughton-Zielonka divide et impera algorithm is the simplest and most
flexible approach available in the literature for determining the winner in a
parity game. Despite its theoretical worst-case complexity and the negative
reputation as a poorly effective algorithm in practice, it has been shown to
rank among the best techniques for the solution of such games. Also, it proved
to be resistant to a lower bound attack, even more than the strategy
improvements approaches, and only recently a family of games on which the
algorithm requires exponential time has been provided by Friedmann. An easy
analysis of this family shows that a simple memoization technique can help the
algorithm solve the family in polynomial time. The same result can also be
achieved by exploiting an approach based on the dominion-decomposition
techniques proposed in the literature. These observations raise the question
whether a suitable combination of dynamic programming and game-decomposition
techniques can improve on the exponential worst case of the original algorithm.
In this paper we answer this question negatively, by providing a robustly
exponential worst case, showing that no intertwining of the above mentioned
techniques can help mitigating the exponential nature of the divide et impera
approaches.Comment: In Proceedings GandALF 2017, arXiv:1709.0176
On the Problem of Computing the Probability of Regular Sets of Trees
We consider the problem of computing the probability of regular languages of
infinite trees with respect to the natural coin-flipping measure. We propose an
algorithm which computes the probability of languages recognizable by
\emph{game automata}. In particular this algorithm is applicable to all
deterministic automata. We then use the algorithm to prove through examples
three properties of measure: (1) there exist regular sets having irrational
probability, (2) there exist comeager regular sets having probability and
(3) the probability of \emph{game languages} , from automata theory,
is if is odd and is otherwise
Satisfiability Games for Branching-Time Logics
The satisfiability problem for branching-time temporal logics like CTL*, CTL
and CTL+ has important applications in program specification and verification.
Their computational complexities are known: CTL* and CTL+ are complete for
doubly exponential time, CTL is complete for single exponential time. Some
decision procedures for these logics are known; they use tree automata,
tableaux or axiom systems. In this paper we present a uniform game-theoretic
framework for the satisfiability problem of these branching-time temporal
logics. We define satisfiability games for the full branching-time temporal
logic CTL* using a high-level definition of winning condition that captures the
essence of well-foundedness of least fixpoint unfoldings. These winning
conditions form formal languages of \omega-words. We analyse which kinds of
deterministic {\omega}-automata are needed in which case in order to recognise
these languages. We then obtain a reduction to the problem of solving parity or
B\"uchi games. The worst-case complexity of the obtained algorithms matches the
known lower bounds for these logics. This approach provides a uniform, yet
complexity-theoretically optimal treatment of satisfiability for branching-time
temporal logics. It separates the use of temporal logic machinery from the use
of automata thus preserving a syntactical relationship between the input
formula and the object that represents satisfiability, i.e. a winning strategy
in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner
closure of the input formula only. Last but not least, the games presented here
come with an attempt at providing tool support for the satisfiability problem
of complex branching-time logics like CTL* and CTL+
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