3,106 research outputs found

    Pro-active Meeting Assistants : Attention Please!

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    This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants and whether the meeting effectiveness and efficiency can be improved by an assistant at all

    Generative theatre of totality

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    Generative art can be used for creating complex multisensory and multimedia experiences within predetermined aesthetic parameters, characteristic of the performing arts and remarkably suitable to address Moholy-Nagy's Theatre of Totality vision. In generative artworks the artist will usually take on the role of an experience framework designer, and the system evolves freely within that framework and its defined aesthetic boundaries. Most generative art impacts visual arts, music and literature, but there does not seem to be any relevant work exploring the cross-medium potential, and one could confidently state that most generative art outcomes are abstract and visual, or audio. It is the goal of this article to propose a model for the creation of generative performances within the Theatre of Totality's scope, derived from stochastic Lindenmayer systems, where mapping techniques are proposed to address the seven variables addressed by Moholy-Nagy: light, space, plane, form, motion, sound and man ("man" is replaced in this article with "human", except where quoting from the author), with all the inherent complexities

    Prosody-Based Automatic Segmentation of Speech into Sentences and Topics

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    A crucial step in processing speech audio data for information extraction, topic detection, or browsing/playback is to segment the input into sentence and topic units. Speech segmentation is challenging, since the cues typically present for segmenting text (headers, paragraphs, punctuation) are absent in spoken language. We investigate the use of prosody (information gleaned from the timing and melody of speech) for these tasks. Using decision tree and hidden Markov modeling techniques, we combine prosodic cues with word-based approaches, and evaluate performance on two speech corpora, Broadcast News and Switchboard. Results show that the prosodic model alone performs on par with, or better than, word-based statistical language models -- for both true and automatically recognized words in news speech. The prosodic model achieves comparable performance with significantly less training data, and requires no hand-labeling of prosodic events. Across tasks and corpora, we obtain a significant improvement over word-only models using a probabilistic combination of prosodic and lexical information. Inspection reveals that the prosodic models capture language-independent boundary indicators described in the literature. Finally, cue usage is task and corpus dependent. For example, pause and pitch features are highly informative for segmenting news speech, whereas pause, duration and word-based cues dominate for natural conversation.Comment: 30 pages, 9 figures. To appear in Speech Communication 32(1-2), Special Issue on Accessing Information in Spoken Audio, September 200
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