1,499 research outputs found
Implicit Decomposition for Write-Efficient Connectivity Algorithms
The future of main memory appears to lie in the direction of new technologies
that provide strong capacity-to-performance ratios, but have write operations
that are much more expensive than reads in terms of latency, bandwidth, and
energy. Motivated by this trend, we propose sequential and parallel algorithms
to solve graph connectivity problems using significantly fewer writes than
conventional algorithms. Our primary algorithmic tool is the construction of an
-sized "implicit decomposition" of a bounded-degree graph on
nodes, which combined with read-only access to enables fast answers to
connectivity and biconnectivity queries on . The construction breaks the
linear-write "barrier", resulting in costs that are asymptotically lower than
conventional algorithms while adding only a modest cost to querying time. For
general non-sparse graphs on edges, we also provide the first writes
and operations parallel algorithms for connectivity and biconnectivity.
These algorithms provide insight into how applications can efficiently process
computations on large graphs in systems with read-write asymmetry
Randomized Search of Graphs in Log Space and Probabilistic Computation
Reingold has shown that L = SL, that s-t connectivity in a poly-mixing digraph is complete for promise-RL, and that s-t connectivity for a poly-mixing out-regular digraph with known stationary distribution is in L. Several properties that bound the mixing times of random walks on digraphs have been identified, including the digraph conductance and the digraph spectral expansion. However, rapidly mixing digraphs can still have exponential cover time, thus it is important to specifically identify structural properties of digraphs that effect cover times. We examine the complexity of random walks on a basic parameterized family of unbalanced digraphs called Strong Chains (which model weakly symmetric logspace computations), and a special family of Strong Chains called Harps. We show that the worst case hitting times of Strong Chain families vary smoothly with the number of asymmetric vertices and identify the necessary condition for non-polynomial cover time. This analysis also yields bounds on the cover times of general digraphs.
Next we relate random walks on graphs to the random walks that arise in Monte Carlo methods applied to optimization problems. We introduce the notion of the asymmetric states of Markov chains and use this definition to obtain some results about Markov chains. We also obtain some results on the mixing times for Markov Chain Monte Carlo Methods.
Finally, we consider the question of whether a single long random walk or many short walks is a better strategy for exploration. These are walks which reset to the start after a fixed number of steps. We exhibit digraph families for which a few short walks are far superior to a single long walk. We introduce an iterative deepening random search. We use this strategy estimate the cover time for poly-mixing subgraphs. Finally we discuss complexity theoretic implications and future work
Learning the Structure and Parameters of Large-Population Graphical Games from Behavioral Data
We consider learning, from strictly behavioral data, the structure and
parameters of linear influence games (LIGs), a class of parametric graphical
games introduced by Irfan and Ortiz (2014). LIGs facilitate causal strategic
inference (CSI): Making inferences from causal interventions on stable behavior
in strategic settings. Applications include the identification of the most
influential individuals in large (social) networks. Such tasks can also support
policy-making analysis. Motivated by the computational work on LIGs, we cast
the learning problem as maximum-likelihood estimation (MLE) of a generative
model defined by pure-strategy Nash equilibria (PSNE). Our simple formulation
uncovers the fundamental interplay between goodness-of-fit and model
complexity: good models capture equilibrium behavior within the data while
controlling the true number of equilibria, including those unobserved. We
provide a generalization bound establishing the sample complexity for MLE in
our framework. We propose several algorithms including convex loss minimization
(CLM) and sigmoidal approximations. We prove that the number of exact PSNE in
LIGs is small, with high probability; thus, CLM is sound. We illustrate our
approach on synthetic data and real-world U.S. congressional voting records. We
briefly discuss our learning framework's generality and potential applicability
to general graphical games.Comment: Journal of Machine Learning Research. (accepted, pending
publication.) Last conference version: submitted March 30, 2012 to UAI 2012.
First conference version: entitled, Learning Influence Games, initially
submitted on June 1, 2010 to NIPS 201
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