186,085 research outputs found
Automatic setup of 18 MeV electron beamline using machine learning
To improve the performance-critical stability and brightness of the electron
bunch at injection into the proton-driven plasma wakefield at the AWAKE CERN
experiment, automation approaches based on unsupervised Machine Learning (ML)
were developed and deployed. Numerical optimisers were tested together with
different model-free reinforcement learning agents. In order to avoid any bias,
reinforcement learning agents have been trained also using a completely
unsupervised state encoding using auto-encoders. To aid hyper-parameter
selection, a full synthetic model of the beamline was constructed using a
variational auto-encoder trained to generate surrogate data from equipment
settings. This paper describes the novel approaches based on deep learning and
reinforcement learning to aid the automatic setup of a low energy line, as the
one used to deliver beam to the AWAKE facility. The results obtained with the
different ML approaches, including automatic unsupervised feature extraction
from images using computer vision are presented. The prospects for operational
deployment and wider applicability are discussed
Learning to Generate 3D Training Data
Human-level visual 3D perception ability has long been pursued by researchers in computer vision, computer graphics, and robotics. Recent years have seen an emerging line of works using synthetic images to train deep networks for single image 3D perception. Synthetic images rendered by graphics engines are a promising source for training deep neural networks because it comes with perfect 3D ground truth for free. However, the 3D shapes and scenes to be rendered are largely made manual. Besides, it is challenging to ensure that synthetic images collected this way can help train a deep network to perform well on real images. This is because graphics generation pipelines require numerous design decisions such as the selection of 3D shapes and the placement of the camera.
In this dissertation, we propose automatic generation pipelines of synthetic data that aim to improve the task performance of a trained network. We explore both supervised and unsupervised directions for automatic optimization of 3D decisions. For supervised learning, we demonstrate how to optimize 3D parameters such that a trained network can generalize well to real images. We first show that we can construct a pure synthetic 3D shape to achieve state-of-the-art performance on a shape-from-shading benchmark. We further parameterize the decisions as a vector and propose a hybrid gradient approach to efficiently optimize the vector towards usefulness. Our hybrid gradient is able to outperform classic black-box approaches on a wide selection of 3D perception tasks. For unsupervised learning, we propose a novelty metric for 3D parameter evolution based on deep autoregressive models. We show that without any extrinsic motivation, the novelty computed from autoregressive models alone is helpful. Our novelty metric can consistently encourage a random synthetic generator to produce more useful training data for downstream 3D perception tasks.PHDComputer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/163240/1/ydawei_1.pd
Trajectory-Based Off-Policy Deep Reinforcement Learning
Policy gradient methods are powerful reinforcement learning algorithms and
have been demonstrated to solve many complex tasks. However, these methods are
also data-inefficient, afflicted with high variance gradient estimates, and
frequently get stuck in local optima. This work addresses these weaknesses by
combining recent improvements in the reuse of off-policy data and exploration
in parameter space with deterministic behavioral policies. The resulting
objective is amenable to standard neural network optimization strategies like
stochastic gradient descent or stochastic gradient Hamiltonian Monte Carlo.
Incorporation of previous rollouts via importance sampling greatly improves
data-efficiency, whilst stochastic optimization schemes facilitate the escape
from local optima. We evaluate the proposed approach on a series of continuous
control benchmark tasks. The results show that the proposed algorithm is able
to successfully and reliably learn solutions using fewer system interactions
than standard policy gradient methods.Comment: Includes appendix. Accepted for ICML 201
Data-free parameter pruning for Deep Neural Networks
Deep Neural nets (NNs) with millions of parameters are at the heart of many
state-of-the-art computer vision systems today. However, recent works have
shown that much smaller models can achieve similar levels of performance. In
this work, we address the problem of pruning parameters in a trained NN model.
Instead of removing individual weights one at a time as done in previous works,
we remove one neuron at a time. We show how similar neurons are redundant, and
propose a systematic way to remove them. Our experiments in pruning the densely
connected layers show that we can remove upto 85\% of the total parameters in
an MNIST-trained network, and about 35\% for AlexNet without significantly
affecting performance. Our method can be applied on top of most networks with a
fully connected layer to give a smaller network.Comment: BMVC 201
Scaling Deep Learning on GPU and Knights Landing clusters
The speed of deep neural networks training has become a big bottleneck of
deep learning research and development. For example, training GoogleNet by
ImageNet dataset on one Nvidia K20 GPU needs 21 days. To speed up the training
process, the current deep learning systems heavily rely on the hardware
accelerators. However, these accelerators have limited on-chip memory compared
with CPUs. To handle large datasets, they need to fetch data from either CPU
memory or remote processors. We use both self-hosted Intel Knights Landing
(KNL) clusters and multi-GPU clusters as our target platforms. From an
algorithm aspect, current distributed machine learning systems are mainly
designed for cloud systems. These methods are asynchronous because of the slow
network and high fault-tolerance requirement on cloud systems. We focus on
Elastic Averaging SGD (EASGD) to design algorithms for HPC clusters. Original
EASGD used round-robin method for communication and updating. The communication
is ordered by the machine rank ID, which is inefficient on HPC clusters.
First, we redesign four efficient algorithms for HPC systems to improve
EASGD's poor scaling on clusters. Async EASGD, Async MEASGD, and Hogwild EASGD
are faster \textcolor{black}{than} their existing counterparts (Async SGD,
Async MSGD, and Hogwild SGD, resp.) in all the comparisons. Finally, we design
Sync EASGD, which ties for the best performance among all the methods while
being deterministic. In addition to the algorithmic improvements, we use some
system-algorithm codesign techniques to scale up the algorithms. By reducing
the percentage of communication from 87% to 14%, our Sync EASGD achieves 5.3x
speedup over original EASGD on the same platform. We get 91.5% weak scaling
efficiency on 4253 KNL cores, which is higher than the state-of-the-art
implementation
Whole-Chain Recommendations
With the recent prevalence of Reinforcement Learning (RL), there have been
tremendous interests in developing RL-based recommender systems. In practical
recommendation sessions, users will sequentially access multiple scenarios,
such as the entrance pages and the item detail pages, and each scenario has its
specific characteristics. However, the majority of existing RL-based
recommender systems focus on optimizing one strategy for all scenarios or
separately optimizing each strategy, which could lead to sub-optimal overall
performance. In this paper, we study the recommendation problem with multiple
(consecutive) scenarios, i.e., whole-chain recommendations. We propose a
multi-agent RL-based approach (DeepChain), which can capture the sequential
correlation among different scenarios and jointly optimize multiple
recommendation strategies. To be specific, all recommender agents (RAs) share
the same memory of users' historical behaviors, and they work collaboratively
to maximize the overall reward of a session. Note that optimizing multiple
recommendation strategies jointly faces two challenges in the existing
model-free RL model - (i) it requires huge amounts of user behavior data, and
(ii) the distribution of reward (users' feedback) are extremely unbalanced. In
this paper, we introduce model-based RL techniques to reduce the training data
requirement and execute more accurate strategy updates. The experimental
results based on a real e-commerce platform demonstrate the effectiveness of
the proposed framework.Comment: 29th ACM International Conference on Information and Knowledge
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