6,116 research outputs found

    Memory and information processing in neuromorphic systems

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    A striking difference between brain-inspired neuromorphic processors and current von Neumann processors architectures is the way in which memory and processing is organized. As Information and Communication Technologies continue to address the need for increased computational power through the increase of cores within a digital processor, neuromorphic engineers and scientists can complement this need by building processor architectures where memory is distributed with the processing. In this paper we present a survey of brain-inspired processor architectures that support models of cortical networks and deep neural networks. These architectures range from serial clocked implementations of multi-neuron systems to massively parallel asynchronous ones and from purely digital systems to mixed analog/digital systems which implement more biological-like models of neurons and synapses together with a suite of adaptation and learning mechanisms analogous to the ones found in biological nervous systems. We describe the advantages of the different approaches being pursued and present the challenges that need to be addressed for building artificial neural processing systems that can display the richness of behaviors seen in biological systems.Comment: Submitted to Proceedings of IEEE, review of recently proposed neuromorphic computing platforms and system

    Deep Space Network information system architecture study

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    The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control

    Engineering Crowdsourced Stream Processing Systems

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    A crowdsourced stream processing system (CSP) is a system that incorporates crowdsourced tasks in the processing of a data stream. This can be seen as enabling crowdsourcing work to be applied on a sample of large-scale data at high speed, or equivalently, enabling stream processing to employ human intelligence. It also leads to a substantial expansion of the capabilities of data processing systems. Engineering a CSP system requires the combination of human and machine computation elements. From a general systems theory perspective, this means taking into account inherited as well as emerging properties from both these elements. In this paper, we position CSP systems within a broader taxonomy, outline a series of design principles and evaluation metrics, present an extensible framework for their design, and describe several design patterns. We showcase the capabilities of CSP systems by performing a case study that applies our proposed framework to the design and analysis of a real system (AIDR) that classifies social media messages during time-critical crisis events. Results show that compared to a pure stream processing system, AIDR can achieve a higher data classification accuracy, while compared to a pure crowdsourcing solution, the system makes better use of human workers by requiring much less manual work effort

    Emerging research directions in computer science : contributions from the young informatics faculty in Karlsruhe

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    In order to build better human-friendly human-computer interfaces, such interfaces need to be enabled with capabilities to perceive the user, his location, identity, activities and in particular his interaction with others and the machine. Only with these perception capabilities can smart systems ( for example human-friendly robots or smart environments) become posssible. In my research I\u27m thus focusing on the development of novel techniques for the visual perception of humans and their activities, in order to facilitate perceptive multimodal interfaces, humanoid robots and smart environments. My work includes research on person tracking, person identication, recognition of pointing gestures, estimation of head orientation and focus of attention, as well as audio-visual scene and activity analysis. Application areas are humanfriendly humanoid robots, smart environments, content-based image and video analysis, as well as safety- and security-related applications. This article gives a brief overview of my ongoing research activities in these areas

    Distributed processing of large remote sensing images using MapReduce - A case of Edge Detection

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    Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Science in Geospatial Technologies.Advances in sensor technology and their ever increasing repositories of the collected data are revolutionizing the mechanisms remotely sensed data are collected, stored and processed. This exponential growth of data archives and the increasing user’s demand for real-and near-real time remote sensing data products has pressurized remote sensing service providers to deliver the required services. The remote sensing community has recognized the challenge in processing large and complex satellite datasets to derive customized products. To address this high demand in computational resources, several efforts have been made in the past few years towards incorporation of high-performance computing models in remote sensing data collection, management and analysis. This study adds an impetus to these efforts by introducing the recent advancements in distributed computing technologies, MapReduce programming paradigm, to the area of remote sensing. The MapReduce model which is developed by Google Inc. encapsulates the efforts of distributed computing in a highly simplified single library. This simple but powerful programming model can provide us distributed environment without having deep knowledge of parallel programming. This thesis presents a MapReduce based processing of large satellite images a use case scenario of edge detection methods. Deriving from the conceptual massive remote sensing image processing applications, a prototype of edge detection methods was implemented on MapReduce framework using its open-source implementation, the Apache Hadoop environment. The experiences of the implementation of the MapReduce model of Sobel, Laplacian, and Canny edge detection methods are presented. This thesis also presents the results of the evaluation the effect of parallelization using MapReduce on the quality of the output and the execution time performance tests conducted based on various performance metrics. The MapReduce algorithms were executed on a test environment on heterogeneous cluster that supports the Apache Hadoop open-source software. The successful implementation of the MapReduce algorithms on a distributed environment demonstrates that MapReduce has a great potential for scaling large-scale remotely sensed images processing and perform more complex geospatial problems
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