9,228 research outputs found

    High accuracy computation with linear analog optical systems: a critical study

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    High accuracy optical processors based on the algorithm of digital multiplication by analog convolution (DMAC) are studied for ultimate performance limitations. Variations of optical processors that perform high accuracy vector-vector inner products are studied in abstract and with specific examples. It is concluded that the use of linear analog optical processors in performing digital computations with DMAC leads to impractical requirements for the accuracy of analog optical systems and the complexity of postprocessing electronics

    Quantum Programming Made Easy

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    We present IQu, namely a quantum programming language that extends Reynold's Idealized Algol, the paradigmatic core of Algol-like languages. IQu combines imperative programming with high-order features, mediated by a simple type theory. IQu mildly merges its quantum features with the classical programming style that we can experiment through Idealized Algol, the aim being to ease a transition towards the quantum programming world. The proposed extension is done along two main directions. First, IQu makes the access to quantum co-processors by means of quantum stores. Second, IQu includes some support for the direct manipulation of quantum circuits, in accordance with recent trends in the development of quantum programming languages. Finally, we show that IQu is quite effective in expressing well-known quantum algorithms.Comment: In Proceedings Linearity-TLLA 2018, arXiv:1904.0615

    Montage: a grid portal and software toolkit for science-grade astronomical image mosaicking

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    Montage is a portable software toolkit for constructing custom, science-grade mosaics by composing multiple astronomical images. The mosaics constructed by Montage preserve the astrometry (position) and photometry (intensity) of the sources in the input images. The mosaic to be constructed is specified by the user in terms of a set of parameters, including dataset and wavelength to be used, location and size on the sky, coordinate system and projection, and spatial sampling rate. Many astronomical datasets are massive, and are stored in distributed archives that are, in most cases, remote with respect to the available computational resources. Montage can be run on both single- and multi-processor computers, including clusters and grids. Standard grid tools are used to run Montage in the case where the data or computers used to construct a mosaic are located remotely on the Internet. This paper describes the architecture, algorithms, and usage of Montage as both a software toolkit and as a grid portal. Timing results are provided to show how Montage performance scales with number of processors on a cluster computer. In addition, we compare the performance of two methods of running Montage in parallel on a grid.Comment: 16 pages, 11 figure

    Parallel machine architecture and compiler design facilities

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    The objective is to provide an integrated simulation environment for studying and evaluating various issues in designing parallel systems, including machine architectures, parallelizing compiler techniques, and parallel algorithms. The status of Delta project (which objective is to provide a facility to allow rapid prototyping of parallelized compilers that can target toward different machine architectures) is summarized. Included are the surveys of the program manipulation tools developed, the environmental software supporting Delta, and the compiler research projects in which Delta has played a role

    High-speed real-time animated displays on the ADAGE (trademark) RDS 3000 raster graphics system

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    Techniques which may be used to increase the animation update rate of real-time computer raster graphic displays are discussed. They were developed on the ADAGE RDS 3000 graphic system in support of the Advanced Concepts Simulator at the NASA Langley Research Center. These techniques involve the use of a special purpose parallel processor, for high-speed character generation. The description of the parallel processor includes the Barrel Shifter which is part of the hardware and is the key to the high-speed character rendition. The final result of this total effort was a fourfold increase in the update rate of an existing primary flight display from 4 to 16 frames per second

    Deep Space Network information system architecture study

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    The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control
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