48,577 research outputs found

    Malleable Scheduling Beyond Identical Machines

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    In malleable job scheduling, jobs can be executed simultaneously on multiple machines with the processing time depending on the number of allocated machines. Jobs are required to be executed non-preemptively and in unison, in the sense that they occupy, during their execution, the same time interval over all the machines of the allocated set. In this work, we study generalizations of malleable job scheduling inspired by standard scheduling on unrelated machines. Specifically, we introduce a general model of malleable job scheduling, where each machine has a (possibly different) speed for each job, and the processing time of a job j on a set of allocated machines S depends on the total speed of S for j. For machines with unrelated speeds, we show that the optimal makespan cannot be approximated within a factor less than e/(e-1), unless P = NP. On the positive side, we present polynomial-time algorithms with approximation ratios 2e/(e-1) for machines with unrelated speeds, 3 for machines with uniform speeds, and 7/3 for restricted assignments on identical machines. Our algorithms are based on deterministic LP rounding and result in sparse schedules, in the sense that each machine shares at most one job with other machines. We also prove lower bounds on the integrality gap of 1+phi for unrelated speeds (phi is the golden ratio) and 2 for uniform speeds and restricted assignments. To indicate the generality of our approach, we show that it also yields constant factor approximation algorithms (i) for minimizing the sum of weighted completion times; and (ii) a variant where we determine the effective speed of a set of allocated machines based on the L_p norm of their speeds

    Scheduling under Linear Constraints

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    We introduce a parallel machine scheduling problem in which the processing times of jobs are not given in advance but are determined by a system of linear constraints. The objective is to minimize the makespan, i.e., the maximum job completion time among all feasible choices. This novel problem is motivated by various real-world application scenarios. We discuss the computational complexity and algorithms for various settings of this problem. In particular, we show that if there is only one machine with an arbitrary number of linear constraints, or there is an arbitrary number of machines with no more than two linear constraints, or both the number of machines and the number of linear constraints are fixed constants, then the problem is polynomial-time solvable via solving a series of linear programming problems. If both the number of machines and the number of constraints are inputs of the problem instance, then the problem is NP-Hard. We further propose several approximation algorithms for the latter case.Comment: 21 page

    Stochastic scheduling on unrelated machines

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    Two important characteristics encountered in many real-world scheduling problems are heterogeneous machines/processors and a certain degree of uncertainty about the actual sizes of jobs. The first characteristic entails machine dependent processing times of jobs and is captured by the classical unrelated machine scheduling model.The second characteristic is adequately addressed by stochastic processing times of jobs as they are studied in classical stochastic scheduling models. While there is an extensive but separate literature for the two scheduling models, we study for the first time a combined model that takes both characteristics into account simultaneously. Here, the processing time of job jj on machine ii is governed by random variable PijP_{ij}, and its actual realization becomes known only upon job completion. With wjw_j being the given weight of job jj, we study the classical objective to minimize the expected total weighted completion time E[jwjCj]E[\sum_j w_jC_j], where CjC_j is the completion time of job jj. By means of a novel time-indexed linear programming relaxation, we compute in polynomial time a scheduling policy with performance guarantee (3+Δ)/2+ϵ(3+\Delta)/2+\epsilon. Here, ϵ>0\epsilon>0 is arbitrarily small, and Δ\Delta is an upper bound on the squared coefficient of variation of the processing times. We show that the dependence of the performance guarantee on Δ\Delta is tight, as we obtain a Δ/2\Delta/2 lower bound for the type of policies that we use. When jobs also have individual release dates rijr_{ij}, our bound is (2+Δ)+ϵ(2+\Delta)+\epsilon. Via Δ=0\Delta=0, currently best known bounds for deterministic scheduling are contained as a special case

    Performance Models for Data Transfers: A Case Study with Molecular Chemistry Kernels

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    With increasing complexity of hardwares, systems with different memory nodes are ubiquitous in High Performance Computing (HPC). It is paramount to develop strategies to overlap the data transfers between memory nodes with computations in order to exploit the full potential of these systems. In this article, we consider the problem of deciding the order of data transfers between two memory nodes for a set of independent tasks with the objective to minimize the makespan. We prove that with limited memory capacity, obtaining the optimal order of data transfers is a NP-complete problem. We propose several heuristics for this problem and provide details about their favorable situations. We present an analysis of our heuristics on traces, obtained by running 2 molecular chemistry kernels, namely, Hartree-Fock (HF) and Coupled Cluster Single Double (CCSD) on 10 nodes of an HPC system. Our results show that some of our heuristics achieve significant overlap for moderate memory capacities and are very close to the lower bound of makespan

    Flow shop scheduling with earliness, tardiness and intermediate inventory holding costs

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    We consider the problem of scheduling customer orders in a flow shop with the objective of minimizing the sum of tardiness, earliness (finished goods inventory holding) and intermediate (work-in-process) inventory holding costs. We formulate this problem as an integer program, and based on approximate solutions to two di erent, but closely related, Dantzig-Wolfe reformulations, we develop heuristics to minimize the total cost. We exploit the duality between Dantzig-Wolfe reformulation and Lagrangian relaxation to enhance our heuristics. This combined approach enables us to develop two di erent lower bounds on the optimal integer solution, together with intuitive approaches for obtaining near-optimal feasible integer solutions. To the best of our knowledge, this is the first paper that applies column generation to a scheduling problem with di erent types of strongly NP-hard pricing problems which are solved heuristically. The computational study demonstrates that our algorithms have a significant speed advantage over alternate methods, yield good lower bounds, and generate near-optimal feasible integer solutions for problem instances with many machines and a realistically large number of jobs

    On Idle Energy Consumption Minimization in Production: Industrial Example and Mathematical Model

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    This paper, inspired by a real production process of steel hardening, investigates a scheduling problem to minimize the idle energy consumption of machines. The energy minimization is achieved by switching a machine to some power-saving mode when it is idle. For the steel hardening process, the mode of the machine (i.e., furnace) can be associated with its inner temperature. Contrary to the recent methods, which consider only a small number of machine modes, the temperature in the furnace can be changed continuously, and so an infinite number of the power-saving modes must be considered to achieve the highest possible savings. To model the machine modes efficiently, we use the concept of the energy function, which was originally introduced in the domain of embedded systems but has yet to take roots in the domain of production research. The energy function is illustrated with several application examples from the literature. Afterward, it is integrated into a mathematical model of a scheduling problem with parallel identical machines and jobs characterized by release times, deadlines, and processing times. Numerical experiments show that the proposed model outperforms a reference model adapted from the literature.Comment: Accepted to 9th International Conference on Operations Research and Enterprise Systems (ICORES 2020

    Games and Mechanism Design in Machine Scheduling – An Introduction

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    In this paper, we survey different models, techniques, and some recent results to tackle machine scheduling problems within a distributed setting. In traditional optimization, a central authority is asked to solve a (computationally hard) optimization problem. In contrast, in distributed settings there are several agents, possibly equipped with private information that is not publicly known, and these agents need to interact in order to derive a solution to the problem. Usually the agents have their individual preferences, which induces them to behave strategically in order to manipulate the resulting solution. Nevertheless, one is often interested in the global performance of such systems. The analysis of such distributed settings requires techniques from classical Optimization, Game Theory, and Economic Theory. The paper therefore briefly introduces the most important of the underlying concepts, and gives a selection of typical research questions and recent results, focussing on applications to machine scheduling problems. This includes the study of the so-called price of anarchy for settings where the agents do not possess private information, as well as the design and analysis of (truthful) mechanisms in settings where the agents do possess private information.computer science applications;
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