4,731 research outputs found
Fast -NNG construction with GPU-based quick multi-select
In this paper we describe a new brute force algorithm for building the
-Nearest Neighbor Graph (-NNG). The -NNG algorithm has many
applications in areas such as machine learning, bio-informatics, and clustering
analysis. While there are very efficient algorithms for data of low dimensions,
for high dimensional data the brute force search is the best algorithm. There
are two main parts to the algorithm: the first part is finding the distances
between the input vectors which may be formulated as a matrix multiplication
problem. The second is the selection of the -NNs for each of the query
vectors. For the second part, we describe a novel graphics processing unit
(GPU) -based multi-select algorithm based on quick sort. Our optimization makes
clever use of warp voting functions available on the latest GPUs along with
use-controlled cache. Benchmarks show significant improvement over
state-of-the-art implementations of the -NN search on GPUs
FLASH: Randomized Algorithms Accelerated over CPU-GPU for Ultra-High Dimensional Similarity Search
We present FLASH (\textbf{F}ast \textbf{L}SH \textbf{A}lgorithm for
\textbf{S}imilarity search accelerated with \textbf{H}PC), a similarity search
system for ultra-high dimensional datasets on a single machine, that does not
require similarity computations and is tailored for high-performance computing
platforms. By leveraging a LSH style randomized indexing procedure and
combining it with several principled techniques, such as reservoir sampling,
recent advances in one-pass minwise hashing, and count based estimations, we
reduce the computational and parallelization costs of similarity search, while
retaining sound theoretical guarantees.
We evaluate FLASH on several real, high-dimensional datasets from different
domains, including text, malicious URL, click-through prediction, social
networks, etc. Our experiments shed new light on the difficulties associated
with datasets having several million dimensions. Current state-of-the-art
implementations either fail on the presented scale or are orders of magnitude
slower than FLASH. FLASH is capable of computing an approximate k-NN graph,
from scratch, over the full webspam dataset (1.3 billion nonzeros) in less than
10 seconds. Computing a full k-NN graph in less than 10 seconds on the webspam
dataset, using brute-force (), will require at least 20 teraflops. We
provide CPU and GPU implementations of FLASH for replicability of our results
Computing a Minimum-Dilation Spanning Tree is NP-hard
In a geometric network G = (S, E), the graph distance between two vertices u,
v in S is the length of the shortest path in G connecting u to v. The dilation
of G is the maximum factor by which the graph distance of a pair of vertices
differs from their Euclidean distance. We show that given a set S of n points
with integer coordinates in the plane and a rational dilation delta > 1, it is
NP-hard to determine whether a spanning tree of S with dilation at most delta
exists
Off the Beaten Path: Let's Replace Term-Based Retrieval with k-NN Search
Retrieval pipelines commonly rely on a term-based search to obtain candidate
records, which are subsequently re-ranked. Some candidates are missed by this
approach, e.g., due to a vocabulary mismatch. We address this issue by
replacing the term-based search with a generic k-NN retrieval algorithm, where
a similarity function can take into account subtle term associations. While an
exact brute-force k-NN search using this similarity function is slow, we
demonstrate that an approximate algorithm can be nearly two orders of magnitude
faster at the expense of only a small loss in accuracy. A retrieval pipeline
using an approximate k-NN search can be more effective and efficient than the
term-based pipeline. This opens up new possibilities for designing effective
retrieval pipelines. Our software (including data-generating code) and
derivative data based on the Stack Overflow collection is available online
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