739 research outputs found

    The design and applications of the african buffalo algorithm for general optimization problems

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    Optimization, basically, is the economics of science. It is concerned with the need to maximize profit and minimize cost in terms of time and resources needed to execute a given project in any field of human endeavor. There have been several scientific investigations in the past several decades on discovering effective and efficient algorithms to providing solutions to the optimization needs of mankind leading to the development of deterministic algorithms that provide exact solutions to optimization problems. In the past five decades, however, the attention of scientists has shifted from the deterministic algorithms to the stochastic ones since the latter have proven to be more robust and efficient, even though they do not guarantee exact solutions. Some of the successfully designed stochastic algorithms include Simulated Annealing, Genetic Algorithm, Ant Colony Optimization, Particle Swarm Optimization, Bee Colony Optimization, Artificial Bee Colony Optimization, Firefly Optimization etc. A critical look at these ‘efficient’ stochastic algorithms reveals the need for improvements in the areas of effectiveness, the number of several parameters used, premature convergence, ability to search diverse landscapes and complex implementation strategies. The African Buffalo Optimization (ABO), which is inspired by the herd management, communication and successful grazing cultures of the African buffalos, is designed to attempt solutions to the observed shortcomings of the existing stochastic optimization algorithms. Through several experimental procedures, the ABO was used to successfully solve benchmark optimization problems in mono-modal and multimodal, constrained and unconstrained, separable and non-separable search landscapes with competitive outcomes. Moreover, the ABO algorithm was applied to solve over 100 out of the 118 benchmark symmetric and all the asymmetric travelling salesman’s problems available in TSPLIB95. Based on the successful experimentation with the novel algorithm, it is safe to conclude that the ABO is a worthy contribution to the scientific literature

    Quick Combinatorial Artificial Bee Colony -qCABC- Optimization Algorithm for TSP

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    Combinatorial Artificial Bee Colony Algorithm (CABC) is a new version of Artificial Bee Colony (ABC) to solve combinatorial type optimization problems and quick Artificial Bee Colony (qABC) algorithm is an improved version of ABC in which the onlooker bees behavior is modeled in more detailed way. Studies showed that qABC algorithm improves the convergence performance of standard ABC on numerical optimization. In this paper, to see the performance of this new modeling way of onlookers' behavior on combinatorial optimization, we apply the qABC idea to CABC and name this new algorithm as quick CABC (qCABC). qCABC is tested on Traveling Salesman Problem and simulation results show that qCABC algorithm improves the convergence and final performance of CABC

    An improved discrete bat algorithm for symmetric and asymmetric traveling salesman problems

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    Bat algorithm is a population metaheuristic proposed in 2010 which is based on the echolocation or bio-sonar characteristics of microbats. Since its first implementation, the bat algorithm has been used in a wide range of fields. In this paper, we present a discrete version of the bat algorithm to solve the well-known symmetric and asymmetric traveling salesman problems. In addition, we propose an improvement in the basic structure of the classic bat algorithm. To prove that our proposal is a promising approximation method, we have compared its performance in 37 instances with the results obtained by five different techniques: evolutionary simulated annealing, genetic algorithm, an island based distributed genetic algorithm, a discrete firefly algorithm and an imperialist competitive algorithm. In order to obtain fair and rigorous comparisons, we have conducted three different statistical tests along the paper: the Student's tt-test, the Holm's test, and the Friedman test. We have also compared the convergence behaviour shown by our proposal with the ones shown by the evolutionary simulated annealing, and the discrete firefly algorithm. The experimentation carried out in this study has shown that the presented improved bat algorithm outperforms significantly all the other alternatives in most of the cases

    Traveling Salesman Problem

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    The idea behind TSP was conceived by Austrian mathematician Karl Menger in mid 1930s who invited the research community to consider a problem from the everyday life from a mathematical point of view. A traveling salesman has to visit exactly once each one of a list of m cities and then return to the home city. He knows the cost of traveling from any city i to any other city j. Thus, which is the tour of least possible cost the salesman can take? In this book the problem of finding algorithmic technique leading to good/optimal solutions for TSP (or for some other strictly related problems) is considered. TSP is a very attractive problem for the research community because it arises as a natural subproblem in many applications concerning the every day life. Indeed, each application, in which an optimal ordering of a number of items has to be chosen in a way that the total cost of a solution is determined by adding up the costs arising from two successively items, can be modelled as a TSP instance. Thus, studying TSP can never be considered as an abstract research with no real importance

    An improved discrete bat algorithm for symmetric and asymmetric traveling salesman problems

    Get PDF
    Bat algorithm is a population metaheuristic proposed in 2010 which is based on the echolocation or bio-sonar characteristics of microbats. Since its first implementation, the bat algorithm has been used in a wide range of fields. In this paper, we present a discrete version of the bat algorithm to solve the well-known symmetric and asymmetric traveling salesman problems. In addition, we propose an improvement in the basic structure of the classic bat algorithm. To prove that our proposal is a promising approximation method, we have compared its performance in 37 instances with the results obtained by five different techniques: evolutionary simulated annealing, genetic algorithm, an island based distributed genetic algorithm, a discrete firefly algorithm and an imperialist competitive algorithm. In order to obtain fair and rigorous comparisons, we have conducted three different statistical tests along the paper: the Student's tt-test, the Holm's test, and the Friedman test. We have also compared the convergence behaviour shown by our proposal with the ones shown by the evolutionary simulated annealing, and the discrete firefly algorithm. The experimentation carried out in this study has shown that the presented improved bat algorithm outperforms significantly all the other alternatives in most of the cases

    A Study Of Vantage Point Neighbourhood Search In The Bees Algorithm For Combinatorial Optimization Problems

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    Tez (Yüksek Lisans) -- İstanbul Teknik Üniversitesi, Fen Bilimleri Enstitüsü, 2014Thesis (M.Sc. ) -- İstanbul Technical University, Institute of Science and Technology, 2014Bu tez çalışmasının temel amacı arıların kaynak arama davranışlarını modelleyen arı algoritmasının, kombinatoryal uzaylarda komşuluk arama fazına yeni bir yaklaşım geliştirilmesidir. Geliştirilen yaklaşım Gezgin Satıcı Problemine uygulanarak Gezgin Satıcı Problemi çözümünün en iyilenmesi amaçlanmıştır.This thesis focuses on nature-inspired optimisation algorithms, in particular, the Bees Algorithm that developed for combinatorial domains with new local search procedure and applied to Traveller Salesman Problem (TSP). An efficient and robust local neighborhood search algorithm is proposed for combinatorial domains to increase the efficiency of the Bees Algorithm.Yüksek LisansM.Sc

    Study on the Impact of the NS in the Performance of Meta-Heuristics in the TSP

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    Meta-heuristics have been applied for a long time to the Travelling Salesman Problem (TSP) but information is still lacking in the determination of the parameters with the best performance. This paper examines the impact of the Simulated Annealing (SA) and Discrete Artificial Bee Colony (DABC) parameters in the TSP. One special consideration of this paper is how the Neighborhood Structure (NS) interact with the other parameters and impacts the performance of the meta-heuristics. NS performance has been the topic of much research, with NS proposed for the best-known problems, which seem to imply that the NS influences the performance of meta-heuristics, more that other parameters. Moreover, a comparative analysis of distinct meta-heuristics is carried out to demonstrate a non-proportional increase in the performance of the NS.This work is supported by FEDER Funds through the "Programa Operacional Factores de Competitividade - COMPETE" program and by National Funds through FCT "FundaqAo para a Ciencia e a Tecnologia" under the project: FCOMP-01-0124-FEDER-PEst-OE/EEl/U10760/2011, PEst-OE/EEI/UI0760/2014, and PEst2015-2020.info:eu-repo/semantics/publishedVersio

    The AddACO: A bio-inspired modified version of the ant colony optimization algorithm to solve travel salesman problems

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    The Travel Salesman Problem (TSP) consists in finding the minimal-length closed tour that connects the entire group of nodes of a given graph. We propose to solve such a combinatorial optimization problem with the AddACO algorithm: it is a version of the Ant Colony Optimization method that is characterized by a modified probabilistic law at the basis of the exploratory movement of the artificial insects. In particular, the ant decisional rule is here set to amount in a linear convex combination of competing behavioral stimuli and has therefore an additive form (hence the name of our algorithm), rather than the canonical multiplicative one. The AddACO intends to address two conceptual shortcomings that characterize classical ACO methods: (i) the population of artificial insects is in principle allowed to simultaneously minimize/maximize all migratory guidance cues (which is in implausible from a biological/ecological point of view) and (ii) a given edge of the graph has a null probability to be explored if at least one of the movement trait is therein equal to zero, i.e., regardless the intensity of the others (this in principle reduces the exploratory potential of the ant colony). Three possible variants of our method are then specified: the AddACO-V1, which includes pheromone trail and visibility as insect decisional variables, and the AddACO-V2 and the AddACO-V3, which in turn add random effects and inertia, respectively, to the two classical migratory stimuli. The three versions of our algorithm are tested on benchmark middle-scale TPS instances, in order to assess their performance and to find their optimal parameter setting. The best performing variant is finally applied to large-scale TSPs, compared to the naive Ant-Cycle Ant System, proposed by Dorigo and colleagues, and evaluated in terms of quality of the solutions, computational time, and convergence speed. The aim is in fact to show that the proposed transition probability, as long as its conceptual advantages, is competitive from a performance perspective, i.e., if it does not reduce the exploratory capacity of the ant population w.r.t. the canonical one (at least in the case of selected TSPs). A theoretical study of the asymptotic behavior of the AddACO is given in the appendix of the work, whose conclusive section contains some hints for further improvements of our algorithm, also in the perspective of its application to other optimization problems
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