53,708 research outputs found

    Revisiting variable radius circles in constructive geometric constraint solving

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    Variable-radius circles are common constructs in planar constraint solving and are usually not handled fully by algebraic constraint solvers. We give a complete treatment of variable-radius circles when such a circle must be determined simultaneously with placing two groups of geometric entities. The problem arises for instance in solvers using triangle decomposition to reduce the complexity of the constraint problem.Postprint (published version

    MM Algorithms for Geometric and Signomial Programming

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    This paper derives new algorithms for signomial programming, a generalization of geometric programming. The algorithms are based on a generic principle for optimization called the MM algorithm. In this setting, one can apply the geometric-arithmetic mean inequality and a supporting hyperplane inequality to create a surrogate function with parameters separated. Thus, unconstrained signomial programming reduces to a sequence of one-dimensional minimization problems. Simple examples demonstrate that the MM algorithm derived can converge to a boundary point or to one point of a continuum of minimum points. Conditions under which the minimum point is unique or occurs in the interior of parameter space are proved for geometric programming. Convergence to an interior point occurs at a linear rate. Finally, the MM framework easily accommodates equality and inequality constraints of signomial type. For the most important special case, constrained quadratic programming, the MM algorithm involves very simple updates.Comment: 16 pages, 1 figur

    Distributed Random Convex Programming via Constraints Consensus

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    This paper discusses distributed approaches for the solution of random convex programs (RCP). RCPs are convex optimization problems with a (usually large) number N of randomly extracted constraints; they arise in several applicative areas, especially in the context of decision under uncertainty, see [2],[3]. We here consider a setup in which instances of the random constraints (the scenario) are not held by a single centralized processing unit, but are distributed among different nodes of a network. Each node "sees" only a small subset of the constraints, and may communicate with neighbors. The objective is to make all nodes converge to the same solution as the centralized RCP problem. To this end, we develop two distributed algorithms that are variants of the constraints consensus algorithm [4],[5]: the active constraints consensus (ACC) algorithm, and the vertex constraints consensus (VCC) algorithm. We show that the ACC algorithm computes the overall optimal solution in finite time, and with almost surely bounded communication at each iteration. The VCC algorithm is instead tailored for the special case in which the constraint functions are convex also w.r.t. the uncertain parameters, and it computes the solution in a number of iterations bounded by the diameter of the communication graph. We further devise a variant of the VCC algorithm, namely quantized vertex constraints consensus (qVCC), to cope with the case in which communication bandwidth among processors is bounded. We discuss several applications of the proposed distributed techniques, including estimation, classification, and random model predictive control, and we present a numerical analysis of the performance of the proposed methods. As a complementary numerical result, we show that the parallel computation of the scenario solution using ACC algorithm significantly outperforms its centralized equivalent

    Interactive design exploration for constrained meshes

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    In architectural design, surface shapes are commonly subject to geometric constraints imposed by material, fabrication or assembly. Rationalization algorithms can convert a freeform design into a form feasible for production, but often require design modifications that might not comply with the design intent. In addition, they only offer limited support for exploring alternative feasible shapes, due to the high complexity of the optimization algorithm. We address these shortcomings and present a computational framework for interactive shape exploration of discrete geometric structures in the context of freeform architectural design. Our method is formulated as a mesh optimization subject to shape constraints. Our formulation can enforce soft constraints and hard constraints at the same time, and handles equality constraints and inequality constraints in a unified way. We propose a novel numerical solver that splits the optimization into a sequence of simple subproblems that can be solved efficiently and accurately. Based on this algorithm, we develop a system that allows the user to explore designs satisfying geometric constraints. Our system offers full control over the exploration process, by providing direct access to the specification of the design space. At the same time, the complexity of the underlying optimization is hidden from the user, who communicates with the system through intuitive interfaces

    Searching the solution space in constructive geometric constraint solving with genetic algorithms

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    Geometric problems defined by constraints have an exponential number of solution instances in the number of geometric elements involved. Generally, the user is only interested in one instance such that besides fulfilling the geometric constraints, exhibits some additional properties. Selecting a solution instance amounts to selecting a given root every time the geometric constraint solver needs to compute the zeros of a multi valuated function. The problem of selecting a given root is known as the Root Identification Problem. In this paper we present a new technique to solve the root identification problem. The technique is based on an automatic search in the space of solutions performed by a genetic algorithm. The user specifies the solution of interest by defining a set of additional constraints on the geometric elements which drive the search of the genetic algorithm. The method is extended with a sequential niche technique to compute multiple solutions. A number of case studies illustrate the performance of the method.Postprint (published version

    Comparison of Geometric Optimization Methods with Multiobjective Genetic Algorithms for Solving Integrated Optimal Design Problems

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    In this paper, system design methodologies for optimizing heterogenous power devices in electrical engineering are investigated. The concept of Integrated Optimal Design (IOD) is presented and a simplified but typical example is given. It consists in finding Pareto-optimal configurations for the motor drive of an electric vehicle. For that purpose, a geometric optimization method (i.e the Hooke and Jeeves minimization procedure) associated with an objective weighting sum and a Multiobjective Genetic Algorithm (i.e. the NSGA-II) are compared. Several performance issues are discussed such as the accuracy in the determination of Pareto-optimal configurations and the capability to well spread these solutions in the objective space

    Recent Advances in Graph Partitioning

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    We survey recent trends in practical algorithms for balanced graph partitioning together with applications and future research directions
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