2,240 research outputs found

    Approximate Euclidean shortest paths in polygonal domains

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    Given a set P\mathcal{P} of hh pairwise disjoint simple polygonal obstacles in R2\mathbb{R}^2 defined with nn vertices, we compute a sketch Ω\Omega of P\mathcal{P} whose size is independent of nn, depending only on hh and the input parameter Ï”\epsilon. We utilize Ω\Omega to compute a (1+Ï”)(1+\epsilon)-approximate geodesic shortest path between the two given points in O(n+h((lg⁥n)+(lg⁥h)1+ÎŽ+(1Ï”lg⁥hÏ”)))O(n + h((\lg{n}) + (\lg{h})^{1+\delta} + (\frac{1}{\epsilon}\lg{\frac{h}{\epsilon}}))) time. Here, Ï”\epsilon is a user parameter, and ÎŽ\delta is a small positive constant (resulting from the time for triangulating the free space of P\cal P using the algorithm in \cite{journals/ijcga/Bar-YehudaC94}). Moreover, we devise a (2+Ï”)(2+\epsilon)-approximation algorithm to answer two-point Euclidean distance queries for the case of convex polygonal obstacles.Comment: a few updates; accepted to ISAAC 201

    Separation-Sensitive Collision Detection for Convex Objects

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    We develop a class of new kinetic data structures for collision detection between moving convex polytopes; the performance of these structures is sensitive to the separation of the polytopes during their motion. For two convex polygons in the plane, let DD be the maximum diameter of the polygons, and let ss be the minimum distance between them during their motion. Our separation certificate changes O(log⁥(D/s))O(\log(D/s)) times when the relative motion of the two polygons is a translation along a straight line or convex curve, O(D/s)O(\sqrt{D/s}) for translation along an algebraic trajectory, and O(D/s)O(D/s) for algebraic rigid motion (translation and rotation). Each certificate update is performed in O(log⁥(D/s))O(\log(D/s)) time. Variants of these data structures are also shown that exhibit \emph{hysteresis}---after a separation certificate fails, the new certificate cannot fail again until the objects have moved by some constant fraction of their current separation. We can then bound the number of events by the combinatorial size of a certain cover of the motion path by balls.Comment: 10 pages, 8 figures; to appear in Proc. 10th Annual ACM-SIAM Symposium on Discrete Algorithms, 1999; see also http://www.uiuc.edu/ph/www/jeffe/pubs/kollide.html ; v2 replaces submission with camera-ready versio

    Positional Encoding by Robots with Non-Rigid Movements

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    Consider a set of autonomous computational entities, called \emph{robots}, operating inside a polygonal enclosure (possibly with holes), that have to perform some collaborative tasks. The boundary of the polygon obstructs both visibility and mobility of a robot. Since the polygon is initially unknown to the robots, the natural approach is to first explore and construct a map of the polygon. For this, the robots need an unlimited amount of persistent memory to store the snapshots taken from different points inside the polygon. However, it has been shown by Di Luna et al. [DISC 2017] that map construction can be done even by oblivious robots by employing a positional encoding strategy where a robot carefully positions itself inside the polygon to encode information in the binary representation of its distance from the closest polygon vertex. Of course, to execute this strategy, it is crucial for the robots to make accurate movements. In this paper, we address the question whether this technique can be implemented even when the movements of the robots are unpredictable in the sense that the robot can be stopped by the adversary during its movement before reaching its destination. However, there exists a constant ÎŽ>0\delta > 0, unknown to the robot, such that the robot can always reach its destination if it has to move by no more than ÎŽ\delta amount. This model is known in literature as \emph{non-rigid} movement. We give a partial answer to the question in the affirmative by presenting a map construction algorithm for robots with non-rigid movement, but having O(1)O(1) bits of persistent memory and ability to make circular moves

    QuickCSG: Fast Arbitrary Boolean Combinations of N Solids

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    QuickCSG computes the result for general N-polyhedron boolean expressions without an intermediate tree of solids. We propose a vertex-centric view of the problem, which simplifies the identification of final geometric contributions, and facilitates its spatial decomposition. The problem is then cast in a single KD-tree exploration, geared toward the result by early pruning of any region of space not contributing to the final surface. We assume strong regularity properties on the input meshes and that they are in general position. This simplifying assumption, in combination with our vertex-centric approach, improves the speed of the approach. Complemented with a task-stealing parallelization, the algorithm achieves breakthrough performance, one to two orders of magnitude speedups with respect to state-of-the-art CPU algorithms, on boolean operations over two to dozens of polyhedra. The algorithm also outperforms GPU implementations with approximate discretizations, while producing an output without redundant facets. Despite the restrictive assumptions on the input, we show the usefulness of QuickCSG for applications with large CSG problems and strong temporal constraints, e.g. modeling for 3D printers, reconstruction from visual hulls and collision detection
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