3,216 research outputs found
Entangled Games Are Hard to Approximate
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) a quantum verifier and two entangled provers or (ii) a classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation of entangled-prover games to within a constant. Using our techniques we also show that every language in PSPACE has a two-prover one-round interactive proof system with perfect completeness and soundness 1-1/poly even against entangled provers. We start our proof by describing two ways to modify classical multiprover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be āroundedā to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games
Isabelle/PIDE as Platform for Educational Tools
The Isabelle/PIDE platform addresses the question whether proof assistants of
the LCF family are suitable as technological basis for educational tools. The
traditionally strong logical foundations of systems like HOL, Coq, or Isabelle
have so far been counter-balanced by somewhat inaccessible interaction via the
TTY (or minor variations like the well-known Proof General / Emacs interface).
Thus the fundamental question of math education tools with fully-formal
background theories has often been answered negatively due to accidental
weaknesses of existing proof engines.
The idea of "PIDE" (which means "Prover IDE") is to integrate existing
provers like Isabelle into a larger environment, that facilitates access by
end-users and other tools. We use Scala to expose the proof engine in ML to the
JVM world, where many user-interfaces, editor frameworks, and educational tools
already exist. This shall ultimately lead to combined mathematical assistants,
where the logical engine is in the background, without obstructing the view on
applications of formal methods, formalized mathematics, and math education in
particular.Comment: In Proceedings THedu'11, arXiv:1202.453
Variations on a Theme: A Bibliography on Approaches to Theorem Proving Inspired From Satchmo
This articles is a structured bibliography on theorem provers,
approaches to theorem proving, and theorem proving applications inspired
from Satchmo, the model generation theorem prover developed
in the mid 80es of the 20th century at ECRC, the European Computer-
Industry Research Centre. Note that the bibliography given in this article
is not exhaustive
A No-Go Theorem for Derandomized Parallel Repetition: Beyond Feige-Kilian
In this work we show a barrier towards proving a randomness-efficient
parallel repetition, a promising avenue for achieving many tight
inapproximability results. Feige and Kilian (STOC'95) proved an impossibility
result for randomness-efficient parallel repetition for two prover games with
small degree, i.e., when each prover has only few possibilities for the
question of the other prover. In recent years, there have been indications that
randomness-efficient parallel repetition (also called derandomized parallel
repetition) might be possible for games with large degree, circumventing the
impossibility result of Feige and Kilian. In particular, Dinur and Meir
(CCC'11) construct games with large degree whose repetition can be derandomized
using a theorem of Impagliazzo, Kabanets and Wigderson (SICOMP'12). However,
obtaining derandomized parallel repetition theorems that would yield optimal
inapproximability results has remained elusive.
This paper presents an explanation for the current impasse in progress, by
proving a limitation on derandomized parallel repetition. We formalize two
properties which we call "fortification-friendliness" and "yields robust
embeddings." We show that any proof of derandomized parallel repetition
achieving almost-linear blow-up cannot both (a) be fortification-friendly and
(b) yield robust embeddings. Unlike Feige and Kilian, we do not require the
small degree assumption.
Given that virtually all existing proofs of parallel repetition, including
the derandomized parallel repetition result of Dinur and Meir, share these two
properties, our no-go theorem highlights a major barrier to achieving
almost-linear derandomized parallel repetition
Robust self-testing of many-qubit states
We introduce a simple two-player test which certifies that the players apply
tensor products of Pauli and observables on the tensor
product of EPR pairs. The test has constant robustness: any strategy
achieving success probability within an additive of the optimal
must be -close, in the appropriate distance
measure, to the honest -qubit strategy. The test involves -bit questions
and -bit answers. The key technical ingredient is a quantum version of the
classical linearity test of Blum, Luby, and Rubinfeld.
As applications of our result we give (i) the first robust self-test for
EPR pairs; (ii) a quantum multiprover interactive proof system for the local
Hamiltonian problem with a constant number of provers and classical questions
and answers, and a constant completeness-soundness gap independent of system
size; (iii) a robust protocol for delegated quantum computation.Comment: 36 pages. Improves upon and supersedes our earlier submission
arXiv:1512.0209
Testing product states, quantum Merlin-Arthur games and tensor optimisation
We give a test that can distinguish efficiently between product states of n
quantum systems and states which are far from product. If applied to a state
psi whose maximum overlap with a product state is 1-epsilon, the test passes
with probability 1-Theta(epsilon), regardless of n or the local dimensions of
the individual systems. The test uses two copies of psi. We prove correctness
of this test as a special case of a more general result regarding stability of
maximum output purity of the depolarising channel. A key application of the
test is to quantum Merlin-Arthur games with multiple Merlins, where we obtain
several structural results that had been previously conjectured, including the
fact that efficient soundness amplification is possible and that two Merlins
can simulate many Merlins: QMA(k)=QMA(2) for k>=2. Building on a previous
result of Aaronson et al, this implies that there is an efficient quantum
algorithm to verify 3-SAT with constant soundness, given two unentangled proofs
of O(sqrt(n) polylog(n)) qubits. We also show how QMA(2) with log-sized proofs
is equivalent to a large number of problems, some related to quantum
information (such as testing separability of mixed states) as well as problems
without any apparent connection to quantum mechanics (such as computing
injective tensor norms of 3-index tensors). As a consequence, we obtain many
hardness-of-approximation results, as well as potential algorithmic
applications of methods for approximating QMA(2) acceptance probabilities.
Finally, our test can also be used to construct an efficient test for
determining whether a unitary operator is a tensor product, which is a
generalisation of classical linearity testing.Comment: 44 pages, 1 figure, 7 appendices; v6: added references, rearranged
sections, added discussion of connections to classical CS. Final version to
appear in J of the AC
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